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rever PrepareForBlockFillLocalH stuff, copy only relevant part of LocalH tree
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@ -260,26 +260,6 @@ namespace netgen
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}
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}
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void PrepareForBlockFillLocalH(MeshingData & md)
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{
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static Timer t("PrepareForBlockFillLocalH"); RegionTimer rt(t);
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md.meshing = make_unique<Meshing3>(nullptr);
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auto & mesh = *md.mesh;
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mesh.CalcSurfacesOfNode();
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mesh.FindOpenElements(md.domain);
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for (PointIndex pi : mesh.Points().Range())
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md.meshing->AddPoint (mesh[pi], pi);
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for (int i = 1; i <= mesh.GetNOpenElements(); i++)
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md.meshing->AddBoundaryElement (mesh.OpenElement(i));
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if (mesh.HasLocalHFunction())
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md.meshing->PrepareBlockFillLocalH(mesh, md.mp);
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}
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void MeshDomain( MeshingData & md)
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{
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@ -287,6 +267,16 @@ namespace netgen
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auto domain = md.domain;
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MeshingParameters & mp = md.mp;
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mesh.CalcSurfacesOfNode();
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mesh.FindOpenElements(md.domain);
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md.meshing = make_unique<Meshing3>(nullptr);
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for (PointIndex pi : mesh.Points().Range())
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md.meshing->AddPoint (mesh[pi], pi);
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for (int i = 1; i <= mesh.GetNOpenElements(); i++)
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md.meshing->AddBoundaryElement (mesh.OpenElement(i));
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if (mp.delaunay && mesh.GetNOpenElements())
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{
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int oldne = mesh.GetNE();
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@ -767,13 +757,6 @@ namespace netgen
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ParallelFor( md.Range(), [&](int i)
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{
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CloseOpenQuads( md[i] );
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});
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for(auto & md_ : md)
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PrepareForBlockFillLocalH(md_);
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ParallelFor( md.Range(), [&](int i)
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{
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MeshDomain(md[i]);
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});
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@ -1094,10 +1094,11 @@ static int TestSameSide (const Point3d & p1, const Point3d & p2)
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*/
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void Meshing3 :: PrepareBlockFillLocalH (Mesh & mesh,
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void Meshing3 :: BlockFillLocalH (Mesh & mesh,
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const MeshingParameters & mp)
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{
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static Timer t("Mesing3::PrepareBlockFillLocalH"); RegionTimer reg(t);
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static Timer t("Mesing3::BlockFillLocalH"); RegionTimer reg(t);
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double filldist = mp.filldist;
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@ -1106,10 +1107,12 @@ void Meshing3 :: PrepareBlockFillLocalH (Mesh & mesh,
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PrintMessage (3, "blockfill local h");
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NgArray<Point<3> > npoints;
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adfront -> CreateTrees();
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Box<3> bbox ( Box<3>::EMPTY_BOX );
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double maxh = 0;
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Box<3> bounding_box(Box<3>::EMPTY_BOX);
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for (int i = 1; i <= adfront->GetNF(); i++)
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{
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@ -1118,19 +1121,31 @@ void Meshing3 :: PrepareBlockFillLocalH (Mesh & mesh,
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{
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const Point3d & p1 = adfront->GetPoint (el.PNumMod(j));
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const Point3d & p2 = adfront->GetPoint (el.PNumMod(j+1));
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bounding_box.Add(p1);
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double hi = Dist (p1, p2);
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if (hi > maxh) maxh = hi;
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bbox.Add (p1);
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}
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}
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Point3d mpmin = bbox.PMin();
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Point3d mpmax = bbox.PMax();
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Point3d mpc = Center (mpmin, mpmax);
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double d = max3(mpmax.X()-mpmin.X(),
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mpmax.Y()-mpmin.Y(),
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mpmax.Z()-mpmin.Z()) / 2;
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mpmin = mpc - Vec3d (d, d, d);
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mpmax = mpc + Vec3d (d, d, d);
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Box3d meshbox (mpmin, mpmax);
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LocalH loch2 (mpmin, mpmax, 1);
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if (mp.maxh < maxh) maxh = mp.maxh;
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auto loch_ptr = mesh.LocalHFunction().Copy(); //bounding_box);
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auto loch_ptr = mesh.LocalHFunction().Copy(bbox);
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auto & loch = *loch_ptr;
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// auto & loch = mesh.LocalHFunction();
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bool changed;
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static Timer t1("loop1");
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@ -1174,61 +1189,6 @@ void Meshing3 :: PrepareBlockFillLocalH (Mesh & mesh,
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}
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}
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while (changed);
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t1.Stop();
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}
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void Meshing3 :: BlockFillLocalH (Mesh & mesh,
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const MeshingParameters & mp)
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{
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static Timer t("Mesing3::BlockFillLocalH"); RegionTimer reg(t);
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if (!mesh.HasLocalHFunction())
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{
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mesh.CalcLocalH(mp.grading);
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PrepareBlockFillLocalH(mesh, mp);
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}
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double filldist = mp.filldist;
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// (*testout) << "blockfill local h" << endl;
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// (*testout) << "rel filldist = " << filldist << endl;
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PrintMessage (3, "blockfill local h");
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Box<3> bbox ( Box<3>::EMPTY_BOX );
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double maxh = 0;
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for (int i = 1; i <= adfront->GetNF(); i++)
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{
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const MiniElement2d & el = adfront->GetFace(i);
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for (int j = 1; j <= 3; j++)
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{
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const Point3d & p1 = adfront->GetPoint (el.PNumMod(j));
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const Point3d & p2 = adfront->GetPoint (el.PNumMod(j+1));
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double hi = Dist (p1, p2);
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if (hi > maxh) maxh = hi;
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bbox.Add (p1);
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}
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}
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Point3d mpmin = bbox.PMin();
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Point3d mpmax = bbox.PMax();
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Point3d mpc = Center (mpmin, mpmax);
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double d = max3(mpmax.X()-mpmin.X(),
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mpmax.Y()-mpmin.Y(),
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mpmax.Z()-mpmin.Z()) / 2;
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mpmin = mpc - Vec3d (d, d, d);
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mpmax = mpc + Vec3d (d, d, d);
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Box3d meshbox (mpmin, mpmax);
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LocalH loch2 (mpmin, mpmax, 1);
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if (mp.maxh < maxh) maxh = mp.maxh;
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if (debugparam.slowchecks)
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(*testout) << "Blockfill with points: " << endl;
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@ -28,7 +28,6 @@ class Meshing3
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NgArray<char*> problems;
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/// tolerance criterion
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double tolfak;
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NgArray<Point<3> > npoints;
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public:
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///
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Meshing3 (const string & rulefilename);
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@ -64,7 +63,6 @@ public:
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///
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void BlockFill (Mesh & mesh, double gh);
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///
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void PrepareBlockFillLocalH (Mesh & mesh, const MeshingParameters & mp);
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void BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp);
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/// uses points of adfront, and puts new elements into mesh
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