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2d boundary layer - some cleanup, average growth vectors along straight lines
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@ -760,12 +760,6 @@ namespace netgen
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BitArray segs_done(nseg);
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segs_done.Clear();
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// map for all segments with same points
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// points to pair of SegmentIndex, int
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// int is type of other segment, either:
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// TODO: recognize "end points" of boundary layer and implement closure properly
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Array<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap(mesh.GetNSeg());
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// moved segments
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Array<SegmentIndex> moved_segs;
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@ -851,20 +845,7 @@ namespace netgen
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if(si_map[segi.si] == -1) continue;
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if(!active_boundaries.Test(segi.epgeominfo[0].edgenr))
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continue;
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segmap[si].Append(make_pair(si, 0));
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moved_segs.Append(si);
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for(auto sj : Range(mesh.LineSegments()))
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{
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if(segs_done.Test(sj)) continue;
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const auto& segj = mesh[sj];
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if((segi[0] == segj[0] && segi[1] == segj[1]) ||
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(segi[0] == segj[1] && segi[1] == segj[0]))
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{
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segs_done.SetBit(sj);
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int type = 0;
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segmap[si].Append(make_pair(sj, type));
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}
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}
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}
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// calculate growth vectors (average normal vectors of adjacent segments at each point)
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@ -924,6 +905,127 @@ namespace netgen
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AddDirection(growthvectors[seg[1]], n);
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}
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//////////////////////////////////////////////////////////////////////////
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// average growthvectors along straight lines to avoid overlaps in corners
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BitArray points_done(np+1);
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points_done.Clear();
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for(auto si : moved_segs)
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{
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auto current_seg = mesh[si];
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auto current_si = si;
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auto first = current_seg[0];
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auto current = -1;
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auto next = current_seg[1];
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if(points_done.Test(first))
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continue;
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Array<PointIndex> chain;
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chain.Append(first);
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// first find closed loops of segments
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while(next != current && next != first)
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{
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current = next;
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points_done.SetBit(current);
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chain.Append(current);
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for(auto sj : meshtopo.GetVertexSegments( current ))
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{
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if(!active_segments.Test(sj))
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continue;
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if(sj!=current_si)
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{
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current_si = sj;
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current_seg = mesh[sj];
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next = current_seg[0] + current_seg[1] - current;
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break;
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}
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}
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}
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auto ifirst = 0;
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auto n = chain.Size();
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// angle of adjacent segments at points a[i-1], a[i], a[i+1]
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auto getAngle = [&mesh, &growthvectors] (FlatArray<PointIndex> a, size_t i)
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{
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auto n = a.Size();
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auto v0 = growthvectors[a[(i+n-1)%n]];
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auto v1 = growthvectors[a[i]];
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auto v2 = growthvectors[a[(i+1)%n]];
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auto p0 = mesh[a[(i+n-1)%n]];
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auto p1 = mesh[a[i]];
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auto p2 = mesh[a[(i+1)%n]];
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v0 = p1-p0;
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v1 = p2-p1;
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auto angle = abs(atan2(v1[0], v1[1]) - atan2(v0[0], v0[1]));
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if(angle>M_PI)
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angle = 2*M_PI-angle;
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return angle;
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};
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// find first corner point
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while(getAngle(chain, ifirst) < 1e-5 )
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ifirst = (ifirst+1)%n;
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// Copy points of closed loop in correct order, starting with a corner
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Array<PointIndex> pis(n+1);
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pis.Range(0, n-ifirst) = chain.Range(ifirst, n);
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pis.Range(n-ifirst, n) = chain.Range(0, n-ifirst);
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pis[n] = pis[0];
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Array<double> lengths(n);
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for(auto i : Range(n))
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lengths[i] = (mesh[pis[(i+1)%n]] - mesh[pis[i]]).Length();
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auto averageGrowthVectors = [&] (size_t first, size_t last)
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{
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if(first+1 >= last)
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return;
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double total_len = 0.0;
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for(auto l : lengths.Range(first, last))
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total_len += l;
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double len = lengths[first];
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auto v0 = growthvectors[pis[first]];
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auto v1 = growthvectors[pis[last]];
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for(auto i : Range(first+1, last))
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{
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auto pi = pis[i];
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growthvectors[pi] = (len/total_len)*v1 + (1.0-len/total_len)*v0;
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len += lengths[i];
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}
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};
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auto icurrent = 0;
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while(icurrent<n)
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{
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auto ilast = icurrent+1;
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while(getAngle(pis, ilast) < 1e-5 && ilast < n)
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ilast++;
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// found straight line -> average growth vectors between end points
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if(icurrent!=ilast)
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averageGrowthVectors(icurrent, ilast);
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icurrent = ilast;
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}
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}
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//////////////////////////////////////////////////////////////////////
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// reduce growthvectors where necessary to avoid overlaps/slim regions
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const auto getSegmentBox = [&] (SegmentIndex segi)
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{
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@ -969,10 +1071,6 @@ namespace netgen
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if(Dot(n1, growthvectors[seg1[0]])<0) n1 = -n;
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if(Dot(n1, growthvectors[seg1[1]])<0) n1 = -n;
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// check if angle between normal vectors is less than 180 degrees (cant overlap for opposing directions)
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// if(n[0]*n1[1]-n[1]*n1[0]<0.0)
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// return;
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auto p10 = mesh[seg1[0]];
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auto p11 = mesh[seg1[1]];
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