mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-24 04:50:34 +05:00
Delaunay for 2d mesh generation
Squashed commit of the following: commit 84f36ffeb409f5fddb389c75ee48b4872b516ae9 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 18:27:15 2020 +0200 revert change in spline partitioning commit d4aef23a22a9beb26c4453267c99dd7533174ced Merge: 15a467aa97dfecd0
Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:59:00 2020 +0200 Merge branch 'master' into delaunay2d commit 15a467aa7f7cb09f9ea3d984905fe3da69f0b238 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:44:31 2020 +0200 delaunay2d - fix trig orientation commit be223412ad972722a51b64a5bccf7ca2bec566c8 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:29:46 2020 +0200 fix delaunay swapping commit 48b95ae2ee1cbabcfae79dfd1cb7af1fd69d77f3 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 17:27:51 2020 +0200 testout only with debug settings commit d82b7a7cecb6f65f42b79b666fc58d0116dc0365 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 16:37:10 2020 +0200 delaunay only for large domains commit 1f51eaca1ff7a3777e4f32ba9e35e48d496a2854 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 16:21:33 2020 +0200 compress points in delaunay commit 20a223f36f3912a208db80c717d9dd87851ba43f Merge: 2446b7464c15146d
Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 14:31:14 2020 +0200 Merge branch 'master' into delaunay2d commit 2446b74687ee56633a86e748e85343919edbd5ad Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 14:22:01 2020 +0200 optimize CalcPartition() and PartitionBoundary() commit 3baa58833348a72f16853530a5d17e73424186df Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 16 12:24:17 2020 +0200 MeshingParameters - delaunay2d option (default is off) commit e79b113dde9b9c4c5b92239817c6058ca468c319 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 15 16:12:45 2020 +0200 fix windows build error commit 92c7b9c1ed4016458980bbc21c61dae07f4444c7 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 15 17:51:44 2020 +0200 delaunay bugfix commit 6880194107819cfb2d23206e7e0f48ff5aa3fc10 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 15 17:51:05 2020 +0200 csg2d - fix bug with splines commit 1d9baa299d49e1f6fa16f4368885601ed01c5de7 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 18:40:23 2020 +0200 CSG2d - faster AddIntersections (search tree per loop) commit 2679ef0dee10cdf486441af47ca4c081aa7eb50b Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 17:13:17 2020 +0200 bounding box for Loop commit 894c6345b737693e32cbda368e56f56764e11085 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:48:51 2020 +0200 remove debug check, output in blockfill commit 2b0a0892c41e746b12e5e852cdb138acd3d2c4e3 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:40:53 2020 +0200 compress mesh after delaunay commit 1de33c87eee3199d4d9b18544f66e53329b47a2f Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:37:07 2020 +0200 revert change in improve2d commit 41a60e89533e94b93b92202ac17852d3aee9acbb Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 12:25:07 2020 +0200 cleanup delaunay2d commit c16aae324969cd5a90748953019933690d013337 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 11:39:56 2020 +0200 sunburst chart - tooltip formatting commit 4d61e1fdeab302ba357904f22f951361935791f0 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Oct 14 11:03:37 2020 +0200 delaunay seems to work commit 8bd43f54d1efd6862f1b403cdb6c8ce9b5f7b3c6 Merge: 90ac7adb25efdadd
Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 12:08:01 2020 +0200 Merge remote-tracking branch 'gitlab/master' into delaunay2d commit 90ac7adb562cf2402345c5dfb4281bd097b5d62d Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 12:04:49 2020 +0200 fix Loop::operator= commit 1eb4f2de3b6576f503a073011a208fa8f609524e Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 12:04:13 2020 +0200 more statistics in sunburst chart commit db8b97ffbbc7db2a3413c4f8a5528eebe3488d57 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 13 11:17:28 2020 +0200 more work on delaunay2d commit eaa675f2351252b5fde423f241b10e231d1eb97e Merge: 0eb9f9bd 8f837cb9 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Mon Oct 12 12:51:31 2020 +0200 Merge remote-tracking branch 'gitlab/delaunay2d' into delaunay2d commit 0eb9f9bd1c31a0e3c3c796c9280b1c1d007ace26 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Mon Oct 12 12:50:10 2020 +0200 further csg2d optimization commit 8f837cb9a281acca7c33159985da3b6992fe638f Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 6 19:02:31 2020 +0200 csg2d - optimize Loop::operator= commit 7bb4f16b886b20902b0d3563716055fc1734d47e Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Tue Oct 6 10:28:20 2020 +0200 csg2d performance (search tree, inside tests) commit 2c9ebce04d7989223327a1875e1b65bf180c95f5 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Fri Oct 2 16:33:24 2020 +0200 [WIP] delaunay2d commit 749df2311a3ac1976faaa9f0b60846709a2087b9 Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Thu Oct 1 11:36:03 2020 +0200 something commit cda9fffde33a86b71467debb86848fdb9cfbf80c Author: Matthias Hochsteger <mhochsteger@cerbsim.com> Date: Wed Sep 30 12:06:53 2020 +0200 delaunay2d - fix size of starting trig
This commit is contained in:
parent
97dfecd040
commit
8ba6bad6fd
@ -392,10 +392,16 @@ namespace netgen
|
||||
shared_ptr<Mesh> & mesh,
|
||||
MeshingParameters & mp)
|
||||
{
|
||||
static Timer tall("MeshFromSpline2D"); RegionTimer rtall(tall);
|
||||
static Timer t_h("SetH");
|
||||
static Timer t_tensor("tensor domain meshing");
|
||||
static Timer t_part_boundary("PartitionBoundary");
|
||||
static Timer t_hpref("mark hpref points");
|
||||
PrintMessage (1, "Generate Mesh from spline geometry");
|
||||
|
||||
Box<2> bbox = geometry.GetBoundingBox ();
|
||||
|
||||
t_h.Start();
|
||||
if (bbox.Diam() < mp.maxh)
|
||||
mp.maxh = bbox.Diam();
|
||||
|
||||
@ -412,11 +418,14 @@ namespace netgen
|
||||
|
||||
|
||||
|
||||
t_part_boundary.Start();
|
||||
geometry.PartitionBoundary (mp, mp.maxh, *mesh);
|
||||
t_part_boundary.Stop();
|
||||
|
||||
PrintMessage (3, "Boundary mesh done, np = ", mesh->GetNP());
|
||||
|
||||
|
||||
t_hpref.Start();
|
||||
// marks mesh points for hp-refinement
|
||||
for (int i = 0; i < geometry.GetNP(); i++)
|
||||
if (geometry.GetPoint(i).hpref)
|
||||
@ -434,6 +443,7 @@ namespace netgen
|
||||
}
|
||||
(*mesh)[mpi].Singularity(geometry.GetPoint(i).hpref);
|
||||
}
|
||||
t_hpref.Stop();
|
||||
|
||||
|
||||
int maxdomnr = 0;
|
||||
@ -459,6 +469,7 @@ namespace netgen
|
||||
mesh->SetBCName ( sindex, geometry.GetBCName( sindex+1 ) );
|
||||
|
||||
mesh->CalcLocalH(mp.grading);
|
||||
t_h.Stop();
|
||||
|
||||
int bnp = mesh->GetNP(); // boundary points
|
||||
auto BndPntRange = mesh->Points().Range();
|
||||
@ -469,6 +480,7 @@ namespace netgen
|
||||
for (int domnr = 1; domnr <= maxdomnr; domnr++)
|
||||
if (geometry.GetDomainTensorMeshing (domnr))
|
||||
{ // tensor product mesh
|
||||
RegionTimer rt(t_tensor);
|
||||
|
||||
NgArray<PointIndex, PointIndex::BASE> nextpi(bnp);
|
||||
NgArray<int, PointIndex::BASE> si1(bnp), si2(bnp);
|
||||
@ -556,8 +568,10 @@ namespace netgen
|
||||
|
||||
|
||||
|
||||
static Timer t_domain("Mesh domain");
|
||||
for (int domnr = 1; domnr <= maxdomnr; domnr++)
|
||||
{
|
||||
RegionTimer rt(t_domain);
|
||||
if (geometry.GetDomainTensorMeshing (domnr)) continue;
|
||||
|
||||
double h = mp.maxh;
|
||||
@ -573,16 +587,26 @@ namespace netgen
|
||||
|
||||
Meshing2 meshing (geometry, mp, Box<3> (pmin, pmax));
|
||||
|
||||
NgArray<int, PointIndex::BASE> compress(bnp);
|
||||
NgArray<int, PointIndex::BASE> compress(mesh->GetNP());
|
||||
compress = -1;
|
||||
int cnt = 0;
|
||||
for (PointIndex pi : BndPntRange)
|
||||
if ( (*mesh)[pi].GetLayer() == geometry.GetDomainLayer(domnr))
|
||||
{
|
||||
meshing.AddPoint ((*mesh)[pi], pi);
|
||||
cnt++;
|
||||
compress[pi] = cnt;
|
||||
}
|
||||
|
||||
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
|
||||
{
|
||||
const auto & s = (*mesh)[si];
|
||||
if ( s.domin==domnr || s.domout==domnr )
|
||||
{
|
||||
for (auto pi : {s[0], s[1]})
|
||||
{
|
||||
if(compress[pi]==-1)
|
||||
{
|
||||
meshing.AddPoint((*mesh)[pi], pi);
|
||||
cnt++;
|
||||
compress[pi] = cnt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PointGeomInfo gi;
|
||||
gi.trignum = 1;
|
||||
@ -600,12 +624,15 @@ namespace netgen
|
||||
}
|
||||
}
|
||||
|
||||
// not complete, use at own risk ...
|
||||
// meshing.Delaunay(*mesh, domnr, mp);
|
||||
mp.checkoverlap = 0;
|
||||
auto res = meshing.GenerateMesh (*mesh, mp, h, domnr);
|
||||
if (res != 0)
|
||||
throw NgException("meshing failed");
|
||||
if(mp.delaunay2d && cnt>100)
|
||||
meshing.Delaunay(*mesh, domnr, mp);
|
||||
else
|
||||
{
|
||||
// mp.checkoverlap = 0;
|
||||
auto res = meshing.GenerateMesh (*mesh, mp, h, domnr);
|
||||
if (res != 0)
|
||||
throw NgException("meshing failed");
|
||||
}
|
||||
|
||||
for (SurfaceElementIndex sei = oldnf; sei < mesh->GetNSE(); sei++)
|
||||
(*mesh)[sei].SetIndex (domnr);
|
||||
|
@ -1,34 +1,52 @@
|
||||
#include <mystdlib.h>
|
||||
#include "meshing.hpp"
|
||||
|
||||
#include <geom2d/csg2d.hpp>
|
||||
|
||||
|
||||
// not yet working ....
|
||||
|
||||
namespace netgen
|
||||
{
|
||||
using ngcore::INT;
|
||||
extern void Optimize2d (Mesh & mesh, MeshingParameters & mp);
|
||||
|
||||
static inline Point<2> P2( Point<3> p )
|
||||
{
|
||||
return {p[0], p[1]};
|
||||
}
|
||||
|
||||
static inline Point<3> P3( Point<2> p )
|
||||
{
|
||||
return {p[0], p[1], 0};
|
||||
}
|
||||
|
||||
|
||||
class DelaunayTrig
|
||||
{
|
||||
PointIndex pnums[3];
|
||||
Point<3> c;
|
||||
Point<2> c;
|
||||
public:
|
||||
double r;
|
||||
double rad2;
|
||||
public:
|
||||
DelaunayTrig () { ; }
|
||||
DelaunayTrig () = default;
|
||||
DelaunayTrig (int p1, int p2, int p3)
|
||||
{ pnums[0] = p1; pnums[1] = p2; pnums[2] = p3; }
|
||||
{
|
||||
pnums[0] = p1;
|
||||
pnums[1] = p2;
|
||||
pnums[2] = p3;
|
||||
}
|
||||
|
||||
PointIndex & operator[] (int j) { return pnums[j]; }
|
||||
const PointIndex & operator[] (int j) const { return pnums[j]; }
|
||||
|
||||
void CalcCenter (Mesh & mesh)
|
||||
{
|
||||
Point<3> p1 = mesh[pnums[0]];
|
||||
Point<3> p2 = mesh[pnums[1]];
|
||||
Point<3> p3 = mesh[pnums[2]];
|
||||
Vec<3> v1 = p2-p1;
|
||||
Vec<3> v2 = p3-p1;
|
||||
Point<2> p1 = P2(mesh[pnums[0]]);
|
||||
Point<2> p2 = P2(mesh[pnums[1]]);
|
||||
Point<2> p3 = P2(mesh[pnums[2]]);
|
||||
Vec<2> v1 = p2-p1;
|
||||
Vec<2> v2 = p3-p1;
|
||||
Mat<2,2> mat, inv;
|
||||
mat(0,0) = v1*v1;
|
||||
mat(0,1) = v1*v2;
|
||||
@ -45,9 +63,301 @@ namespace netgen
|
||||
r = sqrt(rad2);
|
||||
}
|
||||
|
||||
Point<3> Center() const { return c; }
|
||||
Point<2> Center() const { return c; }
|
||||
double Radius2() const { return rad2; }
|
||||
Box<3> BoundingBox() const { return Box<3> (c-Vec<3>(r,r,0.1), c+Vec<3>(r,r,0.1)); }
|
||||
Box<2> BoundingBox() const { return Box<2> (c-Vec<2>(r,r), c+Vec<2>(r,r)); }
|
||||
};
|
||||
|
||||
class DelaunayMesh
|
||||
{
|
||||
ngcore::ClosedHashTable<INT<2>, INT<2>> edge_to_trig;
|
||||
Array<DelaunayTrig> trigs;
|
||||
unique_ptr<DelaunayTree<2>> tree;
|
||||
Mesh & mesh;
|
||||
|
||||
Array<int> closeels;
|
||||
Array<int> intersecting;
|
||||
Array<INT<2>> edges;
|
||||
|
||||
int GetNeighbour( int eli, int edge )
|
||||
{
|
||||
auto p0 = trigs[eli][(edge+1)%3];
|
||||
auto p1 = trigs[eli][(edge+2)%3];
|
||||
if(p1<p0)
|
||||
Swap(p0,p1);
|
||||
|
||||
INT<2> hash = {p0,p1};
|
||||
if(!edge_to_trig.Used(hash))
|
||||
return -1;
|
||||
|
||||
auto i2 = edge_to_trig.Get({p0,p1});
|
||||
|
||||
return i2[0] == eli ? i2[1] : i2[0];
|
||||
}
|
||||
|
||||
void SetNeighbour( int eli, int edge )
|
||||
{
|
||||
auto p0 = trigs[eli][(edge+1)%3];
|
||||
auto p1 = trigs[eli][(edge+2)%3];
|
||||
if(p1<p0)
|
||||
Swap(p0,p1);
|
||||
|
||||
INT<2> hash = {p0,p1};
|
||||
if(!edge_to_trig.Used(hash))
|
||||
edge_to_trig[hash] = {eli, -1};
|
||||
else
|
||||
{
|
||||
|
||||
auto i2 = edge_to_trig.Get({p0,p1});
|
||||
|
||||
if(i2[0]==-1)
|
||||
i2[0] = eli;
|
||||
else
|
||||
{
|
||||
if(i2[1]==-1)
|
||||
i2[1] = eli;
|
||||
}
|
||||
|
||||
edge_to_trig[hash] = i2;
|
||||
}
|
||||
}
|
||||
|
||||
void UnsetNeighbours( int eli )
|
||||
{
|
||||
for(int edge : Range(3))
|
||||
{
|
||||
auto p0 = trigs[eli][(edge+1)%3];
|
||||
auto p1 = trigs[eli][(edge+2)%3];
|
||||
if(p1<p0)
|
||||
Swap(p0,p1);
|
||||
|
||||
INT<2> hash = {p0,p1};
|
||||
auto i2 = edge_to_trig.Get({p0,p1});
|
||||
|
||||
if(i2[0]==eli)
|
||||
i2[0] = i2[1];
|
||||
i2[1] = -1;
|
||||
|
||||
edge_to_trig[hash] = i2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AppendTrig( int pi0, int pi1, int pi2 )
|
||||
{
|
||||
DelaunayTrig el;
|
||||
el[0] = pi0;
|
||||
el[1] = pi1;
|
||||
el[2] = pi2;
|
||||
|
||||
el.CalcCenter(mesh);
|
||||
|
||||
trigs.Append(el);
|
||||
int ti = trigs.Size()-1;
|
||||
tree->Insert(el.BoundingBox(), ti);
|
||||
|
||||
for(int i : Range(3))
|
||||
SetNeighbour(ti, i);
|
||||
}
|
||||
|
||||
public:
|
||||
DelaunayMesh( Mesh & mesh_, Box<2> box )
|
||||
: mesh(mesh_)
|
||||
{
|
||||
Vec<2> vdiag = box.PMax()-box.PMin();
|
||||
|
||||
double w = vdiag(0);
|
||||
double h = vdiag(1);
|
||||
|
||||
Point<2> p0 = box.PMin() + Vec<2> ( -3*h, -h);
|
||||
Point<2> p1 = box.PMin() + Vec<2> (w+3*h, -h);
|
||||
Point<2> p2 = box.Center() + Vec<2> (0, 1.5*h+0.5*w);
|
||||
|
||||
box.Add( p0 );
|
||||
box.Add( p1 );
|
||||
box.Add( p2 );
|
||||
|
||||
tree = make_unique<DelaunayTree<2>>(box);
|
||||
|
||||
auto pi0 = mesh.AddPoint (P3(p0));
|
||||
auto pi1 = mesh.AddPoint (P3(p1));
|
||||
auto pi2 = mesh.AddPoint (P3(p2));
|
||||
AppendTrig(pi0, pi1, pi2);
|
||||
}
|
||||
|
||||
void AddPoint( PointIndex pi_new )
|
||||
{
|
||||
Point<2> newp = P2(mesh[pi_new]);
|
||||
intersecting.SetSize(0);
|
||||
edges.SetSize(0);
|
||||
|
||||
int definitive_overlapping_trig = -1;
|
||||
|
||||
double minquot{1e20};
|
||||
tree->GetFirstIntersecting (newp, newp, [&] (const auto i_trig)
|
||||
{
|
||||
const auto trig = trigs[i_trig];
|
||||
double rad2 = trig.Radius2();
|
||||
double d2 = Dist2 (trig.Center(), newp);
|
||||
if (d2 >= rad2) return false;
|
||||
|
||||
if (d2 < 0.999 * rad2)
|
||||
{
|
||||
definitive_overlapping_trig = i_trig;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (definitive_overlapping_trig == -1 || d2 < 0.99*minquot*rad2)
|
||||
{
|
||||
minquot = d2/rad2;
|
||||
definitive_overlapping_trig = i_trig;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if(definitive_overlapping_trig==-1)
|
||||
{
|
||||
cout << "Error in tree - didnt find overlap, check all trigs again" << endl;
|
||||
for(auto i_trig : trigs.Range())
|
||||
{
|
||||
const auto trig = trigs[i_trig];
|
||||
|
||||
if(trig[0]==-1)
|
||||
continue;
|
||||
|
||||
double rad2 = trig.Radius2();
|
||||
double d2 = Dist2 (trig.Center(), newp);
|
||||
|
||||
if (d2 < 0.999 * rad2)
|
||||
{
|
||||
definitive_overlapping_trig = i_trig;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BitArray trig_visited(trigs.Size());
|
||||
trig_visited.Clear();
|
||||
if(definitive_overlapping_trig==-1)
|
||||
throw Exception("point not in any circle "+ ToString(pi_new));
|
||||
|
||||
Array<int> trigs_to_visit;
|
||||
trigs_to_visit.Append(definitive_overlapping_trig);
|
||||
intersecting.Append(definitive_overlapping_trig);
|
||||
trig_visited.SetBit(definitive_overlapping_trig);
|
||||
|
||||
while(trigs_to_visit.Size())
|
||||
{
|
||||
int ti = trigs_to_visit.Last();
|
||||
trigs_to_visit.DeleteLast();
|
||||
|
||||
trig_visited.SetBit(ti);
|
||||
|
||||
auto & trig = trigs[ti];
|
||||
|
||||
for(auto ei : Range(3))
|
||||
{
|
||||
auto nb = GetNeighbour(ti, ei);
|
||||
if(nb==-1)
|
||||
continue;
|
||||
if(trig_visited.Test(nb))
|
||||
continue;
|
||||
|
||||
const auto & trig_nb = trigs[nb];
|
||||
|
||||
|
||||
trig_visited.SetBit(nb);
|
||||
|
||||
bool is_intersecting = Dist2(newp, trig_nb.Center()) < trig_nb.Radius2()*(1+1e-12);
|
||||
|
||||
if(!is_intersecting)
|
||||
{
|
||||
const Point<2> p0 = P2(mesh[PointIndex (trig[(ei+1)%3])]);
|
||||
const Point<2> p1 = P2(mesh[PointIndex (trig[(ei+2)%3])]);
|
||||
const Point<2> p2 = P2(mesh[PointIndex (trig[ei])]);
|
||||
auto v = p1-p0;
|
||||
|
||||
Vec<2> n = {-v[1], v[0]};
|
||||
n /= n.Length();
|
||||
|
||||
double dist = n * (newp-p1);
|
||||
double scal = n * (p2 - p1);
|
||||
if (scal > 0) dist *= -1;
|
||||
|
||||
if (dist > -1e-10)
|
||||
is_intersecting = true;
|
||||
}
|
||||
|
||||
if(is_intersecting)
|
||||
{
|
||||
trigs_to_visit.Append(nb);
|
||||
intersecting.Append(nb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// find outer edges
|
||||
for (auto j : intersecting)
|
||||
{
|
||||
const DelaunayTrig & trig = trigs[j];
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
int p1 = trig[k];
|
||||
int p2 = trig[(k+1)%3];
|
||||
INT<2> edge{p1,p2};
|
||||
edge.Sort();
|
||||
bool found = false;
|
||||
for (int l = 0; l < edges.Size(); l++)
|
||||
if (edges[l] == edge)
|
||||
{
|
||||
edges.RemoveElement(l);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
if (!found)
|
||||
edges.Append (edge);
|
||||
}
|
||||
}
|
||||
|
||||
for (int j : intersecting)
|
||||
{
|
||||
UnsetNeighbours(j);
|
||||
trigs[j][0] = -1;
|
||||
trigs[j][1] = -1;
|
||||
trigs[j][2] = -1;
|
||||
}
|
||||
|
||||
for (auto edge : edges)
|
||||
AppendTrig( edge[0], edge[1], pi_new );
|
||||
|
||||
for (int j : intersecting)
|
||||
tree->DeleteElement (j);
|
||||
|
||||
static int counter=0;
|
||||
if(0)
|
||||
{
|
||||
Mesh m;
|
||||
m = mesh;
|
||||
m.ClearSurfaceElements();
|
||||
for (DelaunayTrig & trig : trigs)
|
||||
{
|
||||
if (trig[0] < 0) continue;
|
||||
|
||||
Vec<3> n = Cross (mesh[trig[1]]-mesh[trig[0]],
|
||||
mesh[trig[2]]-mesh[trig[0]]);
|
||||
if (n(2) < 0) Swap (trig[1], trig[2]);
|
||||
|
||||
Element2d el(trig[0], trig[1], trig[2]);
|
||||
el.SetIndex (1);
|
||||
m.AddSurfaceElement (el);
|
||||
}
|
||||
m.Save("meshes/mesh_"+ToString(counter++)+".vol.gz");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Array<DelaunayTrig> & GetElements() { return trigs; }
|
||||
|
||||
};
|
||||
|
||||
ostream & operator<< (ostream & ost, DelaunayTrig trig)
|
||||
@ -59,20 +369,18 @@ namespace netgen
|
||||
|
||||
void Meshing2 :: BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp)
|
||||
{
|
||||
static int timer = NgProfiler::CreateTimer ("Meshing2::BlockFill");
|
||||
static int timer1 = NgProfiler::CreateTimer ("Meshing2::BlockFill 1");
|
||||
static int timer2 = NgProfiler::CreateTimer ("Meshing2::BlockFill 2");
|
||||
static int timer3 = NgProfiler::CreateTimer ("Meshing2::BlockFill 3");
|
||||
static int timer4 = NgProfiler::CreateTimer ("Meshing2::BlockFill 4");
|
||||
NgProfiler::RegionTimer reg (timer);
|
||||
static Timer timer("Meshing2::BlockFill");
|
||||
static Timer timer1("Meshing2::BlockFill 1");
|
||||
static Timer timer2("Meshing2::BlockFill 2");
|
||||
static Timer timer3("Meshing2::BlockFill 3");
|
||||
static Timer timer4("Meshing2::BlockFill 4");
|
||||
RegionTimer reg (timer);
|
||||
|
||||
NgProfiler::StartTimer (timer1);
|
||||
timer1.Start();
|
||||
|
||||
double filldist = mp.filldist;
|
||||
|
||||
cout << "blockfill local h" << endl;
|
||||
cout << "rel filldist = " << filldist << endl;
|
||||
PrintMessage (3, "blockfill local h");
|
||||
PrintMessage (6, "blockfill local h");
|
||||
|
||||
NgArray<Point<3> > npoints;
|
||||
|
||||
@ -95,15 +403,12 @@ namespace netgen
|
||||
}
|
||||
|
||||
|
||||
cout << "bbox = " << bbox << endl;
|
||||
|
||||
|
||||
// Point<3> mpc = bbox.Center();
|
||||
bbox.Increase (bbox.Diam()/2);
|
||||
Box<3> meshbox = bbox;
|
||||
|
||||
NgProfiler::StopTimer (timer1);
|
||||
NgProfiler::StartTimer (timer2);
|
||||
timer1.Stop();
|
||||
timer2.Start();
|
||||
|
||||
|
||||
LocalH loch2 (bbox, 1, 2);
|
||||
@ -147,15 +452,17 @@ namespace netgen
|
||||
}
|
||||
while (changed);
|
||||
|
||||
NgProfiler::StopTimer (timer2);
|
||||
NgProfiler::StartTimer (timer3);
|
||||
timer2.Stop();
|
||||
timer3.Start();
|
||||
|
||||
|
||||
if (debugparam.slowchecks)
|
||||
(*testout) << "Blockfill with points: " << endl;
|
||||
*testout << "loch = " << mesh.LocalHFunction() << endl;
|
||||
|
||||
*testout << "npoints = " << endl << npoints << endl;
|
||||
{
|
||||
(*testout) << "Blockfill with points: " << endl;
|
||||
*testout << "loch = " << mesh.LocalHFunction() << endl;
|
||||
|
||||
*testout << "npoints = " << endl << npoints << endl;
|
||||
}
|
||||
|
||||
for (int i = 1; i <= npoints.Size(); i++)
|
||||
{
|
||||
@ -179,8 +486,8 @@ namespace netgen
|
||||
}
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer3);
|
||||
NgProfiler::StartTimer (timer4);
|
||||
timer3.Stop();
|
||||
timer4.Start();
|
||||
|
||||
|
||||
// find outer points
|
||||
@ -224,7 +531,7 @@ namespace netgen
|
||||
}
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer4);
|
||||
timer4.Stop();
|
||||
}
|
||||
|
||||
|
||||
@ -232,191 +539,302 @@ namespace netgen
|
||||
|
||||
void Meshing2 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp)
|
||||
{
|
||||
static int timer = NgProfiler::CreateTimer ("Meshing2::Delaunay - total");
|
||||
static int timerstart = NgProfiler::CreateTimer ("Meshing2::Delaunay - start");
|
||||
static int timerfinish = NgProfiler::CreateTimer ("Meshing2::Delaunay - finish");
|
||||
static int timer1 = NgProfiler::CreateTimer ("Meshing2::Delaunay - incremental");
|
||||
static int timer1a = NgProfiler::CreateTimer ("Meshing2::Delaunay - incremental a");
|
||||
static int timer1b = NgProfiler::CreateTimer ("Meshing2::Delaunay - incremental b");
|
||||
static int timer1c = NgProfiler::CreateTimer ("Meshing2::Delaunay - incremental c");
|
||||
static int timer1d = NgProfiler::CreateTimer ("Meshing2::Delaunay - incremental d");
|
||||
NgProfiler::RegionTimer reg (timer);
|
||||
static Timer timer("Meshing2::Delaunay");
|
||||
static Timer timer_addpoints("add points");
|
||||
RegionTimer reg (timer);
|
||||
|
||||
PrintMessage (4, "2D Delaunay meshing");
|
||||
|
||||
|
||||
cout << "2D Delaunay meshing (in progress)" << endl;
|
||||
|
||||
auto first_point_blockfill = mesh.Points().Range().Next();
|
||||
|
||||
BlockFillLocalH (mesh, mp);
|
||||
|
||||
NgProfiler::StartTimer (timerstart);
|
||||
auto last_point_blockfill = mesh.Points().Range().Next();
|
||||
|
||||
// do the delaunay
|
||||
|
||||
|
||||
// face bounding box:
|
||||
Box<3> bbox (Box<3>::EMPTY_BOX);
|
||||
// Bounding box for starting trig in delaunay
|
||||
Box<2> bbox (Box<2>::EMPTY_BOX);
|
||||
|
||||
for (int i = 0; i < adfront.GetNFL(); i++)
|
||||
{
|
||||
const FrontLine & line = adfront.GetLine(i);
|
||||
bbox.Add (Point<3> (adfront.GetPoint (line.L()[0])));
|
||||
bbox.Add (Point<3> (adfront.GetPoint (line.L()[1])));
|
||||
bbox.Add (P2(Point<3> (adfront.GetPoint (line.L()[0]))));
|
||||
bbox.Add (P2(Point<3> (adfront.GetPoint (line.L()[1]))));
|
||||
}
|
||||
|
||||
for (PointIndex pi : Range(first_point_blockfill, last_point_blockfill))
|
||||
bbox.Add(P2(mesh[pi]));
|
||||
|
||||
for (int i = 0; i < mesh.LockedPoints().Size(); i++)
|
||||
bbox.Add (mesh.Point (mesh.LockedPoints()[i]));
|
||||
bbox.Add (P2(mesh.Point (mesh.LockedPoints()[i])));
|
||||
|
||||
cout << "bbox = " << bbox << endl;
|
||||
|
||||
// external point
|
||||
Vec<3> vdiag = bbox.PMax()-bbox.PMin();
|
||||
|
||||
auto old_points = mesh.Points().Range();
|
||||
DelaunayTrig startel;
|
||||
startel[0] = mesh.AddPoint (bbox.PMin() + Vec<3> (-8*vdiag(0), -8*vdiag(1), 0));
|
||||
startel[1] = mesh.AddPoint (bbox.PMin() + Vec<3> (+8*vdiag(0), -8*vdiag(1), 0));
|
||||
startel[2] = mesh.AddPoint (bbox.PMin() + Vec<3> (0, 8*vdiag(1), 0));
|
||||
|
||||
Box<3> hbox;
|
||||
hbox.Set (mesh[startel[0]]);
|
||||
hbox.Add (mesh[startel[1]]);
|
||||
hbox.Add (mesh[startel[2]]);
|
||||
Point<3> hp = mesh[startel[0]];
|
||||
hp(2) = 1; hbox.Add (hp);
|
||||
hp(2) = -1; hbox.Add (hp);
|
||||
BoxTree<3> searchtree(hbox);
|
||||
|
||||
NgArray<DelaunayTrig> tempels;
|
||||
startel.CalcCenter (mesh);
|
||||
|
||||
tempels.Append (startel);
|
||||
searchtree.Insert(startel.BoundingBox(), 0);
|
||||
|
||||
NgArray<int> closeels;
|
||||
NgArray<int> intersecting;
|
||||
NgArray<INDEX_2> edges;
|
||||
|
||||
|
||||
|
||||
|
||||
// reorder points
|
||||
NgArray<PointIndex, PointIndex::BASE, PointIndex> mixed(old_points.Size());
|
||||
int prims[] = { 11, 13, 17, 19, 23, 29, 31, 37 };
|
||||
int prim;
|
||||
|
||||
Array<PointIndex> old_points;
|
||||
BitArray add_point(mesh.Points().Size()+1);
|
||||
add_point.Clear();
|
||||
for (SegmentIndex si = 0; si < mesh.GetNSeg(); si++)
|
||||
{
|
||||
int i = 0;
|
||||
while (old_points.Size() % prims[i] == 0) i++;
|
||||
prim = prims[i];
|
||||
const auto & s = mesh[si];
|
||||
if ( s.domin==domainnr || s.domout==domainnr )
|
||||
{
|
||||
add_point.SetBit(s[0]);
|
||||
add_point.SetBit(s[1]);
|
||||
}
|
||||
}
|
||||
|
||||
for (PointIndex pi : old_points)
|
||||
mixed[pi] = PointIndex ( (prim * pi) % old_points.Size() + PointIndex::BASE );
|
||||
Mesh tempmesh;
|
||||
tempmesh.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0));
|
||||
tempmesh.AddFaceDescriptor (FaceDescriptor (2, 1, 0, 0));
|
||||
tempmesh.AddFaceDescriptor (FaceDescriptor (3, 1, 0, 0));
|
||||
|
||||
Array<PointIndex, PointIndex> compress;
|
||||
Array<PointIndex, PointIndex> icompress(mesh.Points().Size());
|
||||
|
||||
for(auto pi : mesh.Points().Range())
|
||||
if(add_point.Test(pi))
|
||||
{
|
||||
icompress[pi] = tempmesh.AddPoint(mesh[pi]);
|
||||
compress.Append(pi);
|
||||
}
|
||||
|
||||
for (PointIndex pi : Range(first_point_blockfill, last_point_blockfill))
|
||||
{
|
||||
icompress[pi] = tempmesh.AddPoint(mesh[pi]);
|
||||
compress.Append(pi);
|
||||
}
|
||||
|
||||
// DelaunayMesh adds surrounding trig (don't add the last 3 points to delaunay AGAIN!
|
||||
auto tempmesh_points = tempmesh.Points().Range();
|
||||
|
||||
DelaunayMesh dmesh(tempmesh, bbox);
|
||||
|
||||
timer_addpoints.Start();
|
||||
|
||||
// // reorder points
|
||||
// NgArray<PointIndex, PointIndex::BASE, PointIndex> mixed(old_points.Size());
|
||||
// int prims[] = { 11, 13, 17, 19, 23, 29, 31, 37 };
|
||||
// int prim;
|
||||
//
|
||||
// {
|
||||
// int i = 0;
|
||||
// while (old_points.Size() % prims[i] == 0) i++;
|
||||
// prim = prims[i];
|
||||
// }
|
||||
//
|
||||
// for (PointIndex pi : old_points)
|
||||
// mixed[pi] = PointIndex ( (prim * pi) % old_points.Size() + PointIndex::BASE );
|
||||
|
||||
NgProfiler::StopTimer (timerstart);
|
||||
NgProfiler::StartTimer (timer1);
|
||||
for (auto pi : tempmesh_points)
|
||||
dmesh.AddPoint(pi);
|
||||
|
||||
timer_addpoints.Stop();
|
||||
|
||||
|
||||
for (PointIndex i1 : old_points)
|
||||
for (auto seg : mesh.LineSegments())
|
||||
{
|
||||
if ( seg.domin == domainnr || seg.domout == domainnr )
|
||||
{
|
||||
PointIndex i = mixed[i1];
|
||||
|
||||
NgProfiler::StartTimer (timer1a);
|
||||
Point<3> newp = mesh[i];
|
||||
intersecting.SetSize(0);
|
||||
edges.SetSize(0);
|
||||
|
||||
searchtree.GetIntersecting (newp, newp, closeels);
|
||||
// for (int jj = 0; jj < closeels.Size(); jj++)
|
||||
// for (int j = 0; j < tempels.Size(); j++)
|
||||
for (int j : closeels)
|
||||
{
|
||||
if (tempels[j][0] < 0) continue;
|
||||
Point<3> c = tempels[j].Center();
|
||||
double r2 = tempels[j].Radius2();
|
||||
|
||||
bool inside = Dist2(mesh[i], c) < r2;
|
||||
if (inside) intersecting.Append (j);
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer1a);
|
||||
NgProfiler::StartTimer (timer1b);
|
||||
|
||||
// find outer edges
|
||||
for (auto j : intersecting)
|
||||
{
|
||||
const DelaunayTrig & trig = tempels[j];
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
int p1 = trig[k];
|
||||
int p2 = trig[(k+1)%3];
|
||||
INDEX_2 edge(p1,p2);
|
||||
edge.Sort();
|
||||
bool found = false;
|
||||
for (int l = 0; l < edges.Size(); l++)
|
||||
if (edges[l] == edge)
|
||||
{
|
||||
edges.Delete(l);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
if (!found) edges.Append (edge);
|
||||
}
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer1b);
|
||||
NgProfiler::StartTimer (timer1c);
|
||||
|
||||
/*
|
||||
for (int j = intersecting.Size()-1; j >= 0; j--)
|
||||
tempels.Delete (intersecting[j]);
|
||||
*/
|
||||
for (int j : intersecting)
|
||||
{
|
||||
searchtree.DeleteElement (j);
|
||||
tempels[j][0] = -1;
|
||||
tempels[j][1] = -1;
|
||||
tempels[j][2] = -1;
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer1c);
|
||||
NgProfiler::StartTimer (timer1d);
|
||||
|
||||
for (auto edge : edges)
|
||||
{
|
||||
DelaunayTrig trig (edge[0], edge[1], i);
|
||||
trig.CalcCenter (mesh);
|
||||
tempels.Append (trig);
|
||||
searchtree.Insert(trig.BoundingBox(), tempels.Size()-1);
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer1d);
|
||||
if(seg.domin==domainnr)
|
||||
seg.domout = 0;
|
||||
if(seg.domout==domainnr)
|
||||
seg.domin = 0;
|
||||
seg[0] = icompress[seg[0]];
|
||||
seg[1] = icompress[seg[1]];
|
||||
tempmesh.AddSegment(seg);
|
||||
}
|
||||
}
|
||||
|
||||
NgProfiler::StopTimer (timer1);
|
||||
NgProfiler::StartTimer (timerfinish);
|
||||
for (auto & trig : dmesh.GetElements())
|
||||
{
|
||||
if (trig[0] < 0) continue;
|
||||
|
||||
for (DelaunayTrig & trig : tempels)
|
||||
Element2d el(trig[0], trig[1], trig[2]);
|
||||
el.SetIndex (1);
|
||||
tempmesh.AddSurfaceElement (el);
|
||||
}
|
||||
|
||||
bool conforming = false;
|
||||
while(!conforming)
|
||||
{
|
||||
conforming = true;
|
||||
BitArray marked_points(tempmesh.Points().Size()+1);
|
||||
marked_points = false;
|
||||
// Check for trigs cutting a boundary edge (non-conforming mesh)
|
||||
auto point_to_trigs = tempmesh.CreatePoint2SurfaceElementTable( 0 );
|
||||
for (auto & seg : tempmesh.LineSegments())
|
||||
{
|
||||
if (trig[0] < 0) continue;
|
||||
int count_adjacent = 0;;
|
||||
PointIndex pi0 = seg[0];
|
||||
PointIndex pi1 = seg[1];
|
||||
if(marked_points.Test(pi0)) continue;
|
||||
if(marked_points.Test(pi1)) continue;
|
||||
|
||||
Point<3> c = Center (mesh[trig[0]], mesh[trig[1]], mesh[trig[2]]);
|
||||
if (!adfront.Inside (Point<2> (c(0),c(1)))) continue;
|
||||
for(auto sei : point_to_trigs[pi0])
|
||||
for( auto i : Range(3))
|
||||
if(tempmesh[sei][i] == pi1)
|
||||
count_adjacent++;
|
||||
|
||||
Vec<3> n = Cross (mesh[trig[1]]-mesh[trig[0]],
|
||||
mesh[trig[2]]-mesh[trig[0]]);
|
||||
if (n(2) < 0) Swap (trig[1], trig[2]);
|
||||
if(count_adjacent==2)
|
||||
continue;
|
||||
|
||||
Element2d el(trig[0], trig[1], trig[2]);
|
||||
el.SetIndex (domainnr);
|
||||
mesh.AddSurfaceElement (el);
|
||||
PointIndex pi2;
|
||||
PointIndex pi3;
|
||||
ArrayMem<SurfaceElementIndex, 2> cutting_trigs;
|
||||
for(auto sei : point_to_trigs[pi0])
|
||||
{
|
||||
auto & el = tempmesh[sei];
|
||||
pi2 = el[0] == pi0 ? el[1] : el[0];
|
||||
pi3 = el[2] == pi0 ? el[1] : el[2];
|
||||
double alpha, beta;
|
||||
auto itype = intersect( P2(tempmesh[pi0]), P2(tempmesh[pi1]), P2(tempmesh[pi2]), P2(tempmesh[pi3]), alpha, beta );
|
||||
if(itype == X_INTERSECTION)
|
||||
{
|
||||
cutting_trigs.Append(sei);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(cutting_trigs.Size()==0)
|
||||
continue;
|
||||
for(auto sei : point_to_trigs[pi2])
|
||||
{
|
||||
if(sei==cutting_trigs[0])
|
||||
continue;
|
||||
for(auto i : IntRange(3))
|
||||
if(tempmesh[sei][i]==pi3)
|
||||
cutting_trigs.Append(sei);
|
||||
}
|
||||
|
||||
// Found two trigs cutting a boundary edge -> perform swap
|
||||
if(cutting_trigs.Size()==2)
|
||||
{
|
||||
conforming = false;
|
||||
if(marked_points.Test(pi2)) continue;
|
||||
if(marked_points.Test(pi3)) continue;
|
||||
|
||||
auto & el0 = tempmesh[cutting_trigs[0]];
|
||||
auto & el1 = tempmesh[cutting_trigs[1]];
|
||||
|
||||
pi1 = el1[0]+el1[1]+el1[2] - pi2-pi3;
|
||||
|
||||
if(marked_points.Test(pi1)) continue;
|
||||
|
||||
marked_points.SetBit(pi0);
|
||||
marked_points.SetBit(pi1);
|
||||
marked_points.SetBit(pi2);
|
||||
marked_points.SetBit(pi3);
|
||||
|
||||
el0[0] = pi2;
|
||||
el0[1] = pi1;
|
||||
el0[2] = pi0;
|
||||
|
||||
el1[0] = pi3;
|
||||
el1[1] = pi0;
|
||||
el1[2] = pi1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (PointIndex pi : mesh.Points().Range())
|
||||
*testout << pi << ": " << mesh[pi].Type() << endl;
|
||||
auto point_to_trigs = tempmesh.CreatePoint2SurfaceElementTable( 0 );
|
||||
|
||||
NgProfiler::StopTimer (timerfinish);
|
||||
// Mark edges and trigs as inside or outside, starting with boundary edges
|
||||
enum POSITION { UNKNOWN, BOUNDARY, INSIDE, OUTSIDE };
|
||||
Array<POSITION, SurfaceElementIndex> trig_pos(tempmesh.SurfaceElements().Size());
|
||||
ngcore::ClosedHashTable<INT<2>, POSITION> edge_pos(3*tempmesh.SurfaceElements().Size());
|
||||
trig_pos = UNKNOWN;
|
||||
|
||||
for (auto & seg : tempmesh.LineSegments())
|
||||
{
|
||||
ArrayMem<SurfaceElementIndex, 2> els;
|
||||
INT<2> edge{seg[0], seg[1]};
|
||||
edge.Sort();
|
||||
edge_pos[edge] = BOUNDARY;
|
||||
|
||||
for(auto sei : point_to_trigs[seg[0]])
|
||||
for( auto i : Range(3))
|
||||
if(tempmesh[sei][i] == seg[1])
|
||||
els.Append(sei);
|
||||
|
||||
for(auto sei : els)
|
||||
{
|
||||
auto & el = tempmesh[sei];
|
||||
PointIndex pi2 = el[0]+el[1]+el[2] - seg[0] - seg[1];
|
||||
bool is_left = ::netgen::Area(P2(tempmesh[seg[0]]), P2(tempmesh[seg[1]]), P2(tempmesh[pi2]))>0.0;
|
||||
POSITION pos;
|
||||
|
||||
if(is_left == (seg.domin==domainnr))
|
||||
pos = INSIDE;
|
||||
else
|
||||
pos = OUTSIDE;
|
||||
|
||||
INT<2> e1{seg[0], pi2};
|
||||
INT<2> e2{seg[1], pi2};
|
||||
e1.Sort();
|
||||
e2.Sort();
|
||||
if(!edge_pos.Used(e1))
|
||||
edge_pos[e1] = pos;
|
||||
if(!edge_pos.Used(e2))
|
||||
edge_pos[e2] = pos;
|
||||
trig_pos[sei] = pos;
|
||||
}
|
||||
}
|
||||
|
||||
// Advance from boundary edges/trigs to all others
|
||||
bool have_unknown_trigs = true;
|
||||
while(have_unknown_trigs)
|
||||
{
|
||||
have_unknown_trigs = false;
|
||||
|
||||
for (auto sei : Range(tempmesh.SurfaceElements()))
|
||||
{
|
||||
auto & el = tempmesh[sei];
|
||||
|
||||
if(trig_pos[sei] == UNKNOWN)
|
||||
{
|
||||
have_unknown_trigs = true;
|
||||
|
||||
// any edge of unkown trig already marked?
|
||||
for(auto i : IntRange(3))
|
||||
{
|
||||
INT<2> edge{el[(i+1)%3], el[(i+2)%3]};
|
||||
edge.Sort();
|
||||
if(edge_pos.Used(edge) && edge_pos[edge]!=BOUNDARY)
|
||||
{
|
||||
trig_pos[sei] = edge_pos[edge];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we could mark the trig -> also mark all edges
|
||||
if(trig_pos[sei] != UNKNOWN)
|
||||
for(auto i : IntRange(3))
|
||||
{
|
||||
INT<2> edge{el[(i+1)%3], el[(i+2)%3]};
|
||||
edge.Sort();
|
||||
if(!edge_pos.Used(edge) || edge_pos[edge]==BOUNDARY)
|
||||
edge_pos[edge] = trig_pos[sei];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// add inside trigs to actual mesh
|
||||
for (auto sei : Range(tempmesh.SurfaceElements()))
|
||||
{
|
||||
if(trig_pos[sei] == INSIDE)
|
||||
{
|
||||
auto el = tempmesh[sei];
|
||||
|
||||
Vec<3> n = Cross (tempmesh[el[1]]-tempmesh[el[0]],
|
||||
tempmesh[el[2]]-tempmesh[el[0]]);
|
||||
if (n(2) < 0) Swap (el[1], el[2]);
|
||||
|
||||
el[0] = compress[el[0]];
|
||||
el[1] = compress[el[1]];
|
||||
el[2] = compress[el[2]];
|
||||
el.SetIndex(domainnr);
|
||||
mesh.AddSurfaceElement(el);
|
||||
}
|
||||
}
|
||||
|
||||
mesh.Compress();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1263,8 +1263,10 @@ namespace netgen
|
||||
bool uselocalh = true;
|
||||
/// grading for local h
|
||||
double grading = 0.3;
|
||||
/// use delaunay meshing
|
||||
/// use delaunay for 3d meshing
|
||||
bool delaunay = true;
|
||||
/// use delaunay for 2d meshing
|
||||
bool delaunay2d = false;
|
||||
/// maximal mesh size
|
||||
double maxh = 1e10;
|
||||
/// minimal mesh size
|
||||
|
@ -48,6 +48,9 @@ filldist: float = 0.1
|
||||
delaunay: bool = True
|
||||
Use delaunay meshing.
|
||||
|
||||
delaunay2d : bool = True
|
||||
Use delaunay meshing for 2d geometries.
|
||||
|
||||
Optimization Parameters
|
||||
-----------------------
|
||||
|
||||
@ -109,6 +112,8 @@ inline void CreateMPfromKwargs(MeshingParameters& mp, py::kwargs kwargs, bool th
|
||||
mp.grading = py::cast<double>(kwargs.attr("pop")("grading"));
|
||||
if(kwargs.contains("delaunay"))
|
||||
mp.delaunay = py::cast<bool>(kwargs.attr("pop")("delaunay"));
|
||||
if(kwargs.contains("delaunay2d"))
|
||||
mp.delaunay2d = py::cast<bool>(kwargs.attr("pop")("delaunay2d"));
|
||||
if(kwargs.contains("maxh"))
|
||||
mp.maxh = py::cast<double>(kwargs.attr("pop")("maxh"));
|
||||
if(kwargs.contains("minh"))
|
||||
|
Loading…
Reference in New Issue
Block a user