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debugging header for utility functions
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libsrc/meshing/debugging.hpp
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51
libsrc/meshing/debugging.hpp
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#include <meshclass.hpp>
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namespace netgen
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{
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inline unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom = 0 )
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{
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static Timer t("GetOpenElements"); RegionTimer rt(t);
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auto mesh = make_unique<Mesh>();
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*mesh = m;
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Array<bool, PointIndex> interesting_points(mesh->GetNP());
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interesting_points = false;
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mesh->FindOpenElements(dom);
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NgArray<Element2d> openelements;
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openelements = mesh->OpenElements();
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for (auto & el : openelements)
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for (auto i : el.PNums())
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interesting_points[i] = true;
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for (auto & el : mesh->VolumeElements())
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{
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int num_interesting_points = 0;
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for (auto pi : el.PNums())
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if(interesting_points[pi])
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num_interesting_points++;
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if(num_interesting_points==0)
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el.Delete();
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el.SetIndex(num_interesting_points);
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}
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mesh->SetMaterial(1, "1_point");
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mesh->SetMaterial(2, "2_points");
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mesh->SetMaterial(3, "3_points");
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mesh->SetMaterial(4, "4_points");
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mesh->Compress();
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mesh->ClearSurfaceElements();
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for (auto & el : openelements)
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mesh->AddSurfaceElement( el );
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return mesh;
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}
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}
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