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move splines
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@ -1,162 +0,0 @@
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/*
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JS, Nov 2007
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The 2D/3D template-base classes should go into the libsrc/gprim directory
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in geom2d only 2D - Geometry classes (with material properties etc.)
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*/
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#ifndef _FILE_SPLINEGEOMETRY
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#define _FILE_SPLINEGEOMETRY
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// #include "../csg/csgparser.hpp"
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namespace netgen
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{
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///
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extern void LoadBoundarySplines (const char * filename,
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Array < GeomPoint<2> > & geompoints,
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Array < SplineSeg<2>* > & splines,
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double & elto0);
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///
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extern void PartitionBoundary (const Array < SplineSeg<2>* > & splines,
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double h, double elto0,
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Mesh & mesh2d);
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// allow to turn off messages: cover all couts !!
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extern int printmessage_importance;
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template < int D >
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class SplineGeometry
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{
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// protected:
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public:
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Array < GeomPoint<D> > geompoints;
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Array < SplineSeg<D>* > splines;
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double elto0;
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Array<char*> materials;
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Array<string*> bcnames;
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Array<double> maxh;
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Array<bool> quadmeshing;
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Array<bool> tensormeshing;
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Array<int> layer;
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void AppendSegment(SplineSeg<D> * spline, const int leftdomain, const int rightdomain,
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const int bc,
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const double reffac, const bool hprefleft, const bool hprefright,
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const int copyfrom);
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public:
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~SplineGeometry();
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int Load (const Array<double> & raw_data, const int startpos = 0);
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void Load (const char * filename);
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// void CSGLoad (CSGScanner & scan);
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void LoadData( ifstream & infile );
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void LoadDataNew ( ifstream & infile );
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void LoadDataV2 ( ifstream & infile );
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void GetRawData (Array<double> & raw_data) const;
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void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree);
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const Array<SplineSeg<D>*> & GetSplines () const
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{ return splines; }
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int GetNSplines (void) const { return splines.Size(); }
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string GetSplineType (const int i) const { return splines[i]->GetType(); }
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SplineSeg<D> & GetSpline (const int i) {return *splines[i];}
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const SplineSeg<D> & GetSpline (const int i) const {return *splines[i];}
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void GetBoundingBox (Box<D> & box) const;
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Box<D> GetBoundingBox () const
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{ Box<D> box; GetBoundingBox (box); return box; }
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int GetNP () const { return geompoints.Size(); }
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const GeomPoint<D> & GetPoint(int i) const { return geompoints[i]; }
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void SetGrading (const double grading);
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// void AppendPoint (const double x, const double y, const double reffac = 1., const bool hpref = false);
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void AppendPoint (const Point<D> & p, const double reffac = 1., const bool hpref = false);
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void AppendLineSegment (const int n1, const int n2,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void AppendSplineSegment (const int n1, const int n2, const int n3,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void AppendCircleSegment (const int n1, const int n2, const int n3,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void AppendDiscretePointsSegment (const Array< Point<D> > & points,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void TestComment ( ifstream & infile ) ;
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void GetMaterial( const int domnr, char* & material );
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double GetDomainMaxh ( const int domnr );
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bool GetDomainQuadMeshing ( int domnr )
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{
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if ( quadmeshing.Size() ) return quadmeshing[domnr-1];
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else return false;
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}
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bool GetDomainTensorMeshing ( int domnr )
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{
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if ( tensormeshing.Size() ) return tensormeshing[domnr-1];
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else return false;
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}
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int GetDomainLayer ( int domnr )
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{
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if ( layer.Size() ) return layer[domnr-1];
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else return 1;
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}
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string GetBCName ( const int bcnr ) const;
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string * BCNamePtr ( const int bcnr );
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};
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/*
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void MeshFromSpline2D (SplineGeometry<2> & geometry,
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Mesh *& mesh,
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MeshingParameters & mp);
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*/
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class SplineGeometry2d : public SplineGeometry<2>, public NetgenGeometry
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{
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public:
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virtual ~SplineGeometry2d();
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virtual int GenerateMesh (Mesh*& mesh, MeshingParameters & mparam,
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int perfstepsstart, int perfstepsend);
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void PartitionBoundary (double h, Mesh & mesh2d);
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virtual Refinement & GetRefinement () const;
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};
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}
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#endif // _FILE_SPLINEGEOMETRY
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@ -6,13 +6,11 @@ Spline curve for Mesh generator
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#include <mystdlib.h>
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#include <linalg.hpp>
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#include <meshing.hpp>
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#include <geometry2d.hpp>
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#include <gprim.hpp>
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#include "spline.hpp"
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namespace netgen
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{
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#include "spline.hpp"
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// just for testing (JS)
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template <int D>
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@ -236,74 +234,13 @@ namespace netgen
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(b2p - b2*fac1) * v2 +
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(b3p - b3*fac1) * v3;
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/*
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second = (b1pp/w - b1p*fac1 - b1*fac2) * v1 +
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(b2pp/w - b2p*fac1 - b2*fac2) * v2 +
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(b3pp/w - b3p*fac1 - b3*fac2) * v3;
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*/
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// JS: 2 was missing
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second = (b1pp/w - 2*b1p*fac1 - b1*fac2) * v1 +
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(b2pp/w - 2*b2p*fac1 - b2*fac2) * v2 +
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(b3pp/w - 2*b3p*fac1 - b3*fac2) * v3;
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}
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void CalcPartition (double l, double h, double h1, double h2,
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double hcurve, double elto0, Array<double> & points)
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{
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// cout << "calcpart, h = " << h << ", h1 = " << h1 << ", h2 = " << h2 << ", hcurve = " << hcurve << endl;
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int i, j, n, nel;
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double sum, t, dt, fun, fperel, oldf, f;
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n = 1000;
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points.SetSize (0);
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sum = 0;
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dt = l / n;
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t = 0.5 * dt;
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for (i = 1; i <= n; i++)
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{
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fun = min3 (hcurve, t/elto0 + h1, (l-t)/elto0 + h2);
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sum += dt / fun;
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t += dt;
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}
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nel = int (sum+1);
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fperel = sum / nel;
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points.Append (0);
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i = 1;
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oldf = 0;
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t = 0.5 * dt;
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for (j = 1; j <= n && i < nel; j++)
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{
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fun = min3 (hcurve, t/elto0 + h1, (l-t)/elto0 + h2);
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f = oldf + dt / fun;
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while (f > i * fperel && i < nel)
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{
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points.Append ( (l/n) * (j-1 + (i * fperel - oldf) / (f - oldf)) );
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i++;
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}
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oldf = f;
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t += dt;
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}
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points.Append (l);
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}
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template<>
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double SplineSeg3<2> :: MaxCurvature(void) const
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{
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@ -338,4 +275,11 @@ namespace netgen
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template class SplineSeg3<2>;
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template class SplineSeg3<3>;
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}
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@ -11,8 +11,6 @@ namespace netgen
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{
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void CalcPartition (double l, double h, double h1, double h2,
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double hcurve, double elto0, Array<double> & points);
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/*
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Spline curves for 2D mesh generation
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@ -47,31 +45,7 @@ namespace netgen
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class SplineSeg
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{
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public:
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/// left domain
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int leftdom;
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/// right domain
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int rightdom;
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/// refinement at line
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double reffak;
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/// maximal h;
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double hmax;
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/// boundary condition number
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int bc;
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/// copy spline mesh from other spline (-1.. do not copy)
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int copyfrom;
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/// perfrom anisotropic refinement (hp-refinement) to edge
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bool hpref_left;
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/// perfrom anisotropic refinement (hp-refinement) to edge
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bool hpref_right;
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///
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int layer;
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SplineSeg ()
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{
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layer = 1;
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}
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SplineSeg () { ; }
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/// calculates length of curve
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virtual double Length () const;
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/// returns point at curve, 0 <= t <= 1
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@ -83,9 +57,8 @@ namespace netgen
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Point<D> & point,
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Vec<D> & first,
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Vec<D> & second) const {;}
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/// partitionizes curve
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void Partition (double h, double elto0,
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Mesh & mesh, Point3dTree & searchtree, int segnr) const;
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/// returns initial point on curve
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virtual const GeomPoint<D> & StartPI () const = 0;
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/// returns terminal point on curve
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@ -99,7 +72,7 @@ namespace netgen
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virtual void GetCoeff (Vector & coeffs) const = 0;
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virtual void GetPoints (int n, Array<Point<D> > & points);
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virtual void GetPoints (int n, Array<Point<D> > & points) const;
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/** calculates (2D) lineintersections:
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for lines $$ a x + b y + c = 0 $$ the interecting points are calculated
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@ -279,9 +252,6 @@ namespace netgen
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// calculates length of spline-curve
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template<int D>
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double SplineSeg<D> :: Length () const
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@ -303,126 +273,8 @@ namespace netgen
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}
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// partitionizes spline curve
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template<int D>
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void SplineSeg<D> :: Partition (double h, double elto0,
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Mesh & mesh, Point3dTree & searchtree, int segnr) const
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{
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int i, j;
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double l; // , r1, r2, ra;
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double lold, dt, frac;
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int n = 100;
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Point<D> p, pold, mark, oldmark;
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Array<double> curvepoints;
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double edgelength, edgelengthold;
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l = Length();
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double h1 = min (StartPI().hmax, h/StartPI().refatpoint);
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double h2 = min (EndPI().hmax, h/EndPI().refatpoint);
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double hcurve = min (hmax, h/reffak);
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CalcPartition (l, h, h1, h2, hcurve, elto0, curvepoints);
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// cout << "curvepoints = " << curvepoints << endl;
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dt = 1.0 / n;
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l = 0;
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j = 1;
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pold = GetPoint (0);
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lold = 0;
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oldmark = pold;
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edgelengthold = 0;
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Array<int> locsearch;
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for (i = 1; i <= n; i++)
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{
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p = GetPoint (i*dt);
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l = lold + Dist (p, pold);
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while (j < curvepoints.Size() && (l >= curvepoints[j] || i == n))
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{
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frac = (curvepoints[j]-lold) / (l-lold);
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edgelength = i*dt + (frac-1)*dt;
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// mark = pold + frac * (p-pold);
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mark = GetPoint (edgelength);
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// cout << "mark = " << mark << " =?= " << GetPoint (edgelength) << endl;
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{
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PointIndex pi1 = -1, pi2 = -1;
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Point3d mark3(mark(0), mark(1), 0);
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Point3d oldmark3(oldmark(0), oldmark(1), 0);
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Vec<3> v (1e-4*h, 1e-4*h, 1e-4*h);
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searchtree.GetIntersecting (oldmark3 - v, oldmark3 + v, locsearch);
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for (int k = 0; k < locsearch.Size(); k++)
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if ( mesh[PointIndex(locsearch[k])].GetLayer() == layer)
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pi1 = locsearch[k];
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// if (locsearch.Size()) pi1 = locsearch[0];
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searchtree.GetIntersecting (mark3 - v, mark3 + v, locsearch);
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for (int k = 0; k < locsearch.Size(); k++)
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if ( mesh[PointIndex(locsearch[k])].GetLayer() == layer)
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pi2 = locsearch[k];
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// if (locsearch.Size()) pi2 = locsearch[0];
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/*
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for (PointIndex pk = PointIndex::BASE;
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pk < mesh.GetNP()+PointIndex::BASE; pk++)
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{
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if (Dist (mesh[pk], oldmark3) < 1e-4 * h) pi1 = pk;
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if (Dist (mesh[pk], mark3) < 1e-4 * h) pi2 = pk;
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}
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*/
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// cout << "pi1 = " << pi1 << endl;
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// cout << "pi2 = " << pi2 << endl;
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if (pi1 == -1)
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{
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pi1 = mesh.AddPoint(oldmark3, layer);
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searchtree.Insert (oldmark3, pi1);
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}
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if (pi2 == -1)
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{
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pi2 = mesh.AddPoint(mark3, layer);
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searchtree.Insert (mark3, pi2);
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}
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Segment seg;
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seg.edgenr = segnr;
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seg.si = bc; // segnr;
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seg[0] = pi1;
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seg[1] = pi2;
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seg.domin = leftdom;
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seg.domout = rightdom;
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seg.epgeominfo[0].edgenr = segnr;
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seg.epgeominfo[0].dist = edgelengthold;
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seg.epgeominfo[1].edgenr = segnr;
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seg.epgeominfo[1].dist = edgelength;
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seg.singedge_left = hpref_left;
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seg.singedge_right = hpref_right;
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mesh.AddSegment (seg);
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}
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oldmark = mark;
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edgelengthold = edgelength;
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j++;
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}
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pold = p;
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lold = l;
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}
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}
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template<int D>
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void SplineSeg<D> :: GetPoints (int n, Array<Point<D> > & points)
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void SplineSeg<D> :: GetPoints (int n, Array<Point<D> > & points) const
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{
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points.SetSize (n);
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if (n >= 2)
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@ -873,19 +725,7 @@ namespace netgen
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return pts[segnr] + rest*Vec<D>(pts[segnr+1]-pts[segnr]);
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}
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typedef GeomPoint<2> GeomPoint2d;
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typedef SplineSeg<2> SplineSegment;
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typedef LineSeg<2> LineSegment;
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typedef SplineSeg3<2> SplineSegment3;
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typedef CircleSeg<2> CircleSegment;
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typedef DiscretePointsSeg<2> DiscretePointsSegment;
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}
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#endif
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134
libsrc/gprim/splinegeometry.cpp
Normal file
134
libsrc/gprim/splinegeometry.cpp
Normal file
@ -0,0 +1,134 @@
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/*
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2d Spline curve for Mesh generator
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||||
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*/
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#include <mystdlib.h>
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#include <linalg.hpp>
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#include <gprim.hpp>
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#include "splinegeometry.hpp"
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namespace netgen
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{
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template<int D>
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SplineGeometry<D> :: ~SplineGeometry()
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{
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for(int i = 0; i < splines.Size(); i++)
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delete splines[i];
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}
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|
||||
template<int D>
|
||||
void SplineGeometry<D> :: GetRawData (Array<double> & raw_data) const
|
||||
{
|
||||
raw_data.Append(D);
|
||||
// raw_data.Append(elto0);
|
||||
|
||||
raw_data.Append(splines.Size());
|
||||
for(int i=0; i<splines.Size(); i++)
|
||||
splines[i]->GetRawData(raw_data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<int D>
|
||||
int SplineGeometry<D> :: Load (const Array<double> & raw_data, const int startpos)
|
||||
{
|
||||
int pos = startpos;
|
||||
if(raw_data[pos] != D)
|
||||
throw NgException("wrong dimension of spline raw_data");
|
||||
|
||||
pos++;
|
||||
|
||||
// elto0 = raw_data[pos]; pos++;
|
||||
|
||||
splines.SetSize(int(raw_data[pos]));
|
||||
pos++;
|
||||
|
||||
Array< Point<D> > pts(3);
|
||||
|
||||
for(int i=0; i<splines.Size(); i++)
|
||||
{
|
||||
int type = int(raw_data[pos]);
|
||||
pos++;
|
||||
|
||||
for(int j=0; j<type; j++)
|
||||
for(int k=0; k<D; k++)
|
||||
{
|
||||
pts[j](k) = raw_data[pos];
|
||||
pos++;
|
||||
}
|
||||
|
||||
if (type == 2)
|
||||
{
|
||||
splines[i] = new LineSeg<D>(GeomPoint<D>(pts[0],1),
|
||||
GeomPoint<D>(pts[1],1));
|
||||
}
|
||||
else if (type == 3)
|
||||
{
|
||||
splines[i] = new SplineSeg3<D>(GeomPoint<D>(pts[0],1),
|
||||
GeomPoint<D>(pts[1],1),
|
||||
GeomPoint<D>(pts[2],1));
|
||||
}
|
||||
else
|
||||
throw NgException("something wrong with spline raw data");
|
||||
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<int D>
|
||||
void SplineGeometry<D> :: GetBoundingBox (Box<D> & box) const
|
||||
{
|
||||
if (!splines.Size())
|
||||
{
|
||||
Point<D> auxp = 0.;
|
||||
box.Set (auxp);
|
||||
return;
|
||||
}
|
||||
|
||||
Array<Point<D> > points;
|
||||
for (int i = 0; i < splines.Size(); i++)
|
||||
{
|
||||
splines[i]->GetPoints (20, points);
|
||||
|
||||
if (i == 0) box.Set(points[0]);
|
||||
for (int j = 0; j < points.Size(); j++)
|
||||
box.Add (points[j]);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
template<int D>
|
||||
void SplineGeometry<D> :: SetGrading (const double grading)
|
||||
{
|
||||
elto0 = grading;
|
||||
}
|
||||
*/
|
||||
|
||||
template<int D>
|
||||
void SplineGeometry<D> :: AppendPoint (const Point<D> & p, const double reffac, const bool hpref)
|
||||
{
|
||||
geompoints.Append (GeomPoint<D>(p, reffac));
|
||||
geompoints.Last().hpref = hpref;
|
||||
}
|
||||
|
||||
|
||||
|
||||
template class SplineGeometry<2>;
|
||||
template class SplineGeometry<3>;
|
||||
}
|
||||
|
||||
|
68
libsrc/gprim/splinegeometry.hpp
Normal file
68
libsrc/gprim/splinegeometry.hpp
Normal file
@ -0,0 +1,68 @@
|
||||
/*
|
||||
|
||||
|
||||
JS, Nov 2007
|
||||
|
||||
|
||||
The 2D/3D template-base classes should go into the libsrc/gprim directory
|
||||
|
||||
in geom2d only 2D - Geometry classes (with material properties etc.)
|
||||
|
||||
|
||||
*/
|
||||
|
||||
#include "spline.hpp"
|
||||
|
||||
|
||||
#ifndef _FILE_SPLINEGEOMETRY
|
||||
#define _FILE_SPLINEGEOMETRY
|
||||
|
||||
namespace netgen
|
||||
{
|
||||
|
||||
|
||||
template < int D >
|
||||
class SplineGeometry
|
||||
{
|
||||
// protected:
|
||||
public:
|
||||
Array < GeomPoint<D> > geompoints;
|
||||
Array < SplineSeg<D>* > splines;
|
||||
|
||||
~SplineGeometry();
|
||||
|
||||
int Load (const Array<double> & raw_data, const int startpos = 0);
|
||||
|
||||
void GetRawData (Array<double> & raw_data) const;
|
||||
|
||||
|
||||
const Array<SplineSeg<D>*> & GetSplines () const
|
||||
{ return splines; }
|
||||
|
||||
int GetNSplines (void) const { return splines.Size(); }
|
||||
string GetSplineType (const int i) const { return splines[i]->GetType(); }
|
||||
SplineSeg<D> & GetSpline (const int i) {return *splines[i];}
|
||||
const SplineSeg<D> & GetSpline (const int i) const {return *splines[i];}
|
||||
|
||||
void GetBoundingBox (Box<D> & box) const;
|
||||
Box<D> GetBoundingBox () const
|
||||
{ Box<D> box; GetBoundingBox (box); return box; }
|
||||
|
||||
int GetNP () const { return geompoints.Size(); }
|
||||
const GeomPoint<D> & GetPoint(int i) const { return geompoints[i]; }
|
||||
|
||||
// void SetGrading (const double grading);
|
||||
void AppendPoint (const Point<D> & p, const double reffac = 1., const bool hpref = false);
|
||||
|
||||
|
||||
void AppendSegment(SplineSeg<D> * spline)
|
||||
{
|
||||
splines.Append (spline);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // _FILE_SPLINEGEOMETRY
|
Loading…
Reference in New Issue
Block a user