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fix 2d edge swapping
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fe838fbd75
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@ -35,6 +35,7 @@ namespace netgen
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if (t2 == -1) return false;
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if (swapped[t1] || swapped[t2]) return false;
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if (mesh[t2].IsDeleted()) return false;
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const int faceindex = mesh[t1].GetIndex();
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const int surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr();
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@ -278,6 +279,7 @@ namespace netgen
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}
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const auto sel = mesh[sei];
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auto index = sel.GetIndex();
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for (int j = 0; j < 3; j++)
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{
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PointIndex pi1 = sel.PNumMod(j+2);
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@ -286,6 +288,7 @@ namespace netgen
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for (auto sei_other : elements_on_node[pi1])
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{
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if(sei_other==sei) continue;
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if(mesh[sei_other].GetIndex()!=index) continue;
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const auto & other = mesh[sei_other];
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int pi1_other = -1;
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int pi2_other = -1;
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@ -333,7 +336,7 @@ namespace netgen
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if (mesh[t1].IsDeleted())
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return;
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if (mesh[t1].GetIndex() != faceindex)
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if (swapped[t1])
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return;
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if (multithread.terminate)
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@ -6063,7 +6063,11 @@ namespace netgen
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{
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GetSurfaceElementsOfFace (fdi, els_of_face);
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if (els_of_face.Size() == 0) continue;
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if (els_of_face.Size() == 0)
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{
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fdi++;
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continue;
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}
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SurfaceElementIndex firstel = els_of_face[0];
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