rename to GenerateStructuredMesh for not intending to override

This commit is contained in:
Joachim Schoeberl 2021-05-30 19:41:23 +02:00
parent c3984fcc5b
commit 9389ecdf62
3 changed files with 3 additions and 3 deletions

View File

@ -1292,7 +1292,7 @@ project_boundaries : Optional[str] = None
SetGlobalMesh (mesh); SetGlobalMesh (mesh);
mesh->SetGeometry(geo); mesh->SetGeometry(geo);
ng_geometry = geo; ng_geometry = geo;
auto result = geo->GenerateMesh (mesh, quads, nx, ny, flip_triangles, bbbpts, bbbname, hppts, hpptsfac, hpbnd, hpbndfac); auto result = geo->GenerateStructuredMesh (mesh, quads, nx, ny, flip_triangles, bbbpts, bbbname, hppts, hpptsfac, hpbnd, hpbndfac);
if(result != 0) if(result != 0)
throw Exception("SurfaceGeometry: Meshing failed!"); throw Exception("SurfaceGeometry: Meshing failed!");
return mesh; return mesh;

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@ -223,7 +223,7 @@ namespace netgen
//ProjectPointGI(surfi, newp, newgi); //ProjectPointGI(surfi, newp, newgi);
} }
int SurfaceGeometry :: GenerateMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames, const Array<Point<3>>& hppoints, const Array<float>& hpptsfac, const Array<string>& hpbnd, const Array<float>& hpbndfac) int SurfaceGeometry :: GenerateStructuredMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames, const Array<Point<3>>& hppoints, const Array<float>& hpptsfac, const Array<string>& hpbnd, const Array<float>& hpbndfac)
{ {
mesh->SetDimension(3); mesh->SetDimension(3);

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@ -62,7 +62,7 @@ namespace netgen
const PointGeomInfo & gi2, const PointGeomInfo & gi2,
Point<3> & newp, PointGeomInfo & newgi) const override; Point<3> & newp, PointGeomInfo & newgi) const override;
int GenerateMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames, const Array<Point<3>>& hppoints, const Array<float>& hpptsfac, const Array<string>& hpbnd, const Array<float>& hpbndfac); int GenerateStructuredMesh(shared_ptr<Mesh> & mesh, bool quads, int nx, int ny, bool flip_triangles, const Array<Point<3>>& bbbpts, const Array<string>& bbbnames, const Array<Point<3>>& hppoints, const Array<float>& hpptsfac, const Array<string>& hpbnd, const Array<float>& hpbndfac);
}; };