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Support for OpenGL buffer objects on Windows
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e31cc7dfa1
commit
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@ -1,5 +1,8 @@
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#ifndef INCOPENGL_HPP___
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#define INCOPENGL_HPP___
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#define GL_GLEXT_PROTOTYPES
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#include <mydefs.hpp>
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# if defined(TOGL_AGL) || defined(TOGL_AGL_CLASSIC) || defined(TOGL_NSOPENGL)
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# include <OpenGL/gl.h>
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@ -17,15 +20,20 @@
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#include <GL/glxext.h>
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#endif
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#ifdef WIN32
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// part of OpenGL 1.2, but not in Microsoft's OpenGL 1.1 header:
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// GL version sould be checked at runtime
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_STATIC_DRAW 0x88E4
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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extern void (*glBindBuffer) (GLenum a, GLuint b);
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extern void (*glDeleteBuffers) (GLsizei a, const GLuint *b);
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extern void (*glGenBuffers) (GLsizei a, GLuint *b);
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extern void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
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extern void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
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#endif
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DLL_HEADER void LoadOpenGLFunctionPointers();
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#endif // INCOPENGL_HPP___
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@ -4805,3 +4805,22 @@ void Ng_Redraw (bool blocking)
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#endif
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}
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#ifdef OPENGL
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#ifdef WIN32
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void (*glBindBuffer) (GLenum a, GLuint b);
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void (*glDeleteBuffers) (GLsizei a, const GLuint *b);
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void (*glGenBuffers) (GLsizei a, GLuint *b);
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void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
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void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
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DLL_HEADER void LoadOpenGLFunctionPointers() {
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glBindBuffer = (decltype(glBindBuffer)) wglGetProcAddress("glBindBuffer");
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glBufferSubData = (decltype(glBufferSubData)) wglGetProcAddress("glBufferSubData");
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glBufferData = (decltype(glBufferData)) wglGetProcAddress("glBufferData");
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glDeleteBuffers = (decltype(glDeleteBuffers)) wglGetProcAddress("glDeleteBuffers");
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glGenBuffers = (decltype(glGenBuffers)) wglGetProcAddress("glGenBuffers");
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if(!glBindBuffer) throw std::runtime_error("Could not load OpenGL functions!");
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}
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#else // WIN32
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DLL_HEADER void LoadOpenGLFunctionPointers() { }
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#endif // WIN32
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#endif // OPENGL
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@ -43,7 +43,7 @@ class DLL_HEADER VisualSceneSolution : public VisualScene
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Point<3> p;
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};
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// #define USE_BUFFERS
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#define USE_BUFFERS
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#ifdef USE_BUFFERS
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bool has_surfel_vbo = false;
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GLuint surfel_vbo[4]; //
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@ -1938,6 +1938,7 @@ namespace netgen
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if (nodisplay)
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return;
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LoadOpenGLFunctionPointers();
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fontbase = Togl_LoadBitmapFont( togl, TOGL_BITMAP_8_BY_13 );
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Set_OpenGLText_Callback (&MyOpenGLText_GUI);
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@ -2078,6 +2079,8 @@ namespace netgen
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// possible values: 12,14,16,18,20,22,24,28,32
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font = selectFont(18);
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LoadOpenGLFunctionPointers();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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