From 97630292e27f9d4ac147dcb464e7e64ca693a004 Mon Sep 17 00:00:00 2001 From: Joachim Schoeberl Date: Thu, 7 Jun 2012 18:50:54 +0000 Subject: [PATCH] vscsg moved to csg directory --- libsrc/visualization/vscsg.cpp | 272 --------------------------------- 1 file changed, 272 deletions(-) delete mode 100644 libsrc/visualization/vscsg.cpp diff --git a/libsrc/visualization/vscsg.cpp b/libsrc/visualization/vscsg.cpp deleted file mode 100644 index f4ef67d7..00000000 --- a/libsrc/visualization/vscsg.cpp +++ /dev/null @@ -1,272 +0,0 @@ -#ifndef NOTCL - -#include -#include "incvis.hpp" - -#include -#include -#include -#include - -#include - - -namespace netgen -{ - -/* *********************** Draw Geometry **************** */ - - extern Array > project1, project2; - - -extern AutoPtr geometry; - - -VisualSceneGeometry :: VisualSceneGeometry () - : VisualScene() -{ - selsurf = 0; -} - -VisualSceneGeometry :: ~VisualSceneGeometry () -{ - ; -} - -void VisualSceneGeometry :: SelectSurface (int aselsurf) -{ - selsurf = aselsurf; - DrawScene(); -} - - -void VisualSceneGeometry :: DrawScene () -{ - int i; - - if (changeval != geometry->GetChangeVal()) - BuildScene(); - changeval = geometry->GetChangeVal(); - - glClearColor(backcolor, backcolor, backcolor, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - SetLight(); - - - glPushMatrix(); - glMultMatrixf (transformationmat); - - SetClippingPlane (); - - glShadeModel (GL_SMOOTH); - glDisable (GL_COLOR_MATERIAL); - glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); - - glEnable (GL_BLEND); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - /* - float mat_spec_col[] = { 1, 1, 1, 1 }; - glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, mat_spec_col); - */ - - double shine = vispar.shininess; - double transp = vispar.transp; - - - glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shine); - glLogicOp (GL_COPY); - - glEnable (GL_NORMALIZE); - - for (i = 0; i < geometry->GetNTopLevelObjects(); i++) - { - const TopLevelObject * tlo = geometry -> GetTopLevelObject (i); - if (tlo->GetVisible() && !tlo->GetTransparent()) - { - float mat_col[] = { tlo->GetRed(), tlo->GetGreen(), tlo->GetBlue(), 1 }; - glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col); - - glCallList (trilists[i]); - } - } - - - glPolygonOffset (1, 1); - glEnable (GL_POLYGON_OFFSET_FILL); - - glLogicOp (GL_NOOP); - for (i = 0; i < geometry->GetNTopLevelObjects(); i++) - { - const TopLevelObject * tlo = geometry -> GetTopLevelObject (i); - if (tlo->GetVisible() && tlo->GetTransparent()) - { - float mat_col[] = { tlo->GetRed(), tlo->GetGreen(), tlo->GetBlue(), transp }; - - glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col); - - glCallList (trilists[i]); - } - } - - glDisable (GL_POLYGON_OFFSET_FILL); - - /* - cout << "draw " << project1.Size() << " lines " << endl; - glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); - glLineWidth (1.0f); - glEnable (GL_COLOR_MATERIAL); - - glColor3f (1.0f, 0.0f, 0.0f); - - glBegin (GL_LINES); - for (int i = 0; i < project1.Size(); i++) - { - glVertex3dv (project1[i]); - glVertex3dv (project2[i]); - } - glEnd(); - */ - - - glPopMatrix(); - glDisable(GL_CLIP_PLANE0); - - - - /* - glFlush(); - - int err; - do - { - err = glGetError(); - // cout << "glerr,1 = " << err << endl; - } - while (err != GL_NO_ERROR); - - - // CreateTexture (0, 1, GL_DECAL); - CreateTexture (0, 1, GL_MODULATE); - glEnable (GL_TEXTURE_1D); - - float mat_col[] = { 1.0, 1.0, 1.0 }; - glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col); - - glDisable (GL_BLEND); - glDisable (GL_COLOR_MATERIAL); - glEnable (GL_NORMALIZE); - - if (geometry->GetNTopLevelObjects()) - { - cout << "call list" << endl; - glCallList (trilists[0]); - } - - glColor3d (1.0, 1.0, 1.0); - - glBegin (GL_TRIANGLES); - glNormal3f (0, 0, 1); - SetOpenGlColor (-1.0, 0, 1, 0); - glVertex3f (0.0, 0.0, 0.0); - SetOpenGlColor (0.5, 0, 1, 0); - glNormal3f (0, 0, 1); - glVertex3f (1.0, 0.0, 0.0); - SetOpenGlColor (2.0, 0, 1, 0); - glNormal3f (0, 0, 1); - glVertex3f (0.0, 1.0, 0.0); - - glEnd (); - - cout << "trig drawn" << endl; - - glDisable (GL_TEXTURE_1D); - glDisable (GL_COLOR_MATERIAL); - glFlush(); - - cout << "glerr,2 = " << glGetError() << endl; - */ - - - - DrawCoordinateCross (); - DrawNetgenLogo (); - - glFinish(); -} - - -void VisualSceneGeometry :: BuildScene (int zoomall) -{ - Box<3> box; - int hasp = 0; - for (int i = 0; i < geometry->GetNTopLevelObjects(); i++) - { - const TriangleApproximation & ta = - *geometry->GetTriApprox(i); - if (!&ta) continue; - - for (int j = 0; j < ta.GetNP(); j++) - { - if (hasp) - box.Add (ta.GetPoint(j)); - else - { - hasp = 1; - box.Set (ta.GetPoint(j)); - } - } - } - if (hasp) - { - center = box.Center(); - rad = box.Diam() / 2; - } - else - { - center = Point3d(0,0,0); - rad = 1; - } - - CalcTransformationMatrices(); - - for (int i = 0; i < trilists.Size(); i++) - glDeleteLists (trilists[i], 1); - trilists.SetSize(0); - - for (int i = 0; i < geometry->GetNTopLevelObjects(); i++) - { - trilists.Append (glGenLists (1)); - glNewList (trilists.Last(), GL_COMPILE); - - glEnable (GL_NORMALIZE); - const TriangleApproximation & ta = - *geometry->GetTriApprox(i); - if (&ta) - { - glBegin (GL_TRIANGLES); - for (int j = 0; j < ta.GetNT(); j++) - { - for (int k = 0; k < 3; k++) - { - int pi = ta.GetTriangle(j)[k]; - glNormal3dv (ta.GetNormal (pi)); - glVertex3dv (ta.GetPoint(pi)); - } - } - glEnd (); - } - glEndList (); - } - -} - - - - - -} - - -#endif // NOTCL