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Fix maxh issue for splines
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@ -242,23 +242,28 @@ namespace netgen
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mesh2d.RestrictLocalHLine (Point<3>(p1(0),p1(1),0),
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Point<3>(p2(0),p2(1),0), len/mp.segmentsperedge);
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// skip curvature restrictions for straight lines
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if(spline.MaxCurvature()==0)
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continue;
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double hcurve = min (spline.hmax, h/spline.reffak);
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double hl = GetDomainMaxh (spline.leftdom);
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if (hl > 0) hcurve = min2 (hcurve, hl);
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double hr = GetDomainMaxh (spline.rightdom);
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if (hr > 0) hcurve = min2 (hcurve, hr);
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int np = 1000;
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for (double t = 0.5/np; t < 1; t += 1.0/np)
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{
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Point<2> x = spline.GetPoint(t);
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double hc = 1.0/mp.curvaturesafety / (1e-99+spline.CalcCurvature (t));
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mesh2d.RestrictLocalH (Point<3> (x(0), x(1), 0), min2(hc, hcurve));
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}
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// skip curvature restrictions for straight lines
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if(spline.MaxCurvature()==0)
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{
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mesh2d.RestrictLocalHLine (Point<3>(p1(0),p1(1),0),
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Point<3>(p2(0),p2(1),0), hcurve);
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}
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else
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{
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int np = 1000;
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for (double t = 0.5/np; t < 1; t += 1.0/np)
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{
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Point<2> x = spline.GetPoint(t);
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double hc = 1.0/mp.curvaturesafety / (1e-99+spline.CalcCurvature (t));
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mesh2d.RestrictLocalH (Point<3> (x(0), x(1), 0), min2(hc, hcurve));
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}
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}
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}
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for (auto mspnt : mp.meshsize_points)
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