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rewrite of DelaunayRemoveTwoTriaTets (much faster now)
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@ -796,103 +796,130 @@ namespace netgen
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static Timer topenel("Delaunay - find openel"); RegionTimer rt(topenel);
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static Timer topenel("Delaunay - find openel"); RegionTimer rt(topenel);
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// find surface triangles which are no face of any tet
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// find surface triangles which are no face of any tet
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BitArray bnd_points( mesh.GetNP() + PointIndex::BASE );
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bnd_points.Clear();
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for (int i = 1; i <= mesh.GetNOpenElements(); i++)
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{
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const Element2d & tri = mesh.OpenElement(i);
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bnd_points.SetBit(tri[0]);
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bnd_points.SetBit(tri[1]);
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bnd_points.SetBit(tri[2]);
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}
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auto ne = tempels.Size();
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Array<int> tets_with_3_bnd_points(ne);
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atomic<int> cnt = 0;
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// table of tets with >= 2 boundary points, store in extra array tets with >=3 boundary points
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auto p2el = ngcore::CreateSortedTable<int, PointIndex>( ne,
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[&](auto & table, int ei)
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{
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const auto & el = tempels[ei];
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int num_bnd_points = 0;
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for( auto i : Range(4) )
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if(bnd_points[el[i]])
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num_bnd_points++;
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if(num_bnd_points>1)
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{
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table.Add (el[0], ei);
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table.Add (el[1], ei);
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table.Add (el[2], ei);
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table.Add (el[3], ei);
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}
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// table creator is running this code 2 times, only store tets on last run
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if(table.GetMode()==3 && num_bnd_points>2)
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tets_with_3_bnd_points[cnt++] = ei;
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}, mesh.GetNP());
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tets_with_3_bnd_points.SetSize(cnt);
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static Timer t1("Build face table"); t1.Start();
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ngcore::ClosedHashTable< ngcore::INT<3>, int > face_table( 4*cnt + 3 );
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for(auto ei : tets_with_3_bnd_points)
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for(auto j : Range(4))
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{
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auto i3_ = tempels[ei].GetFace (j);
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ngcore::INT<3> i3 = {i3_[0], i3_[1], i3_[2]};
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if(bnd_points[i3[0]] && bnd_points[i3[1]] && bnd_points[i3[2]])
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{
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i3.Sort();
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face_table.Set( i3, true );
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}
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}
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t1.Stop();
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static Timer t2("check faces"); t2.Start();
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INDEX_3_HASHTABLE<int> openeltab(mesh.GetNOpenElements()+3);
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openels.SetSize(0);
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openels.SetSize(0);
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for (int i = 1; i <= mesh.GetNOpenElements(); i++)
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for (int i = 1; i <= mesh.GetNOpenElements(); i++)
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{
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{
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const Element2d & tri = mesh.OpenElement(i);
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const Element2d & tri = mesh.OpenElement(i);
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INDEX_3 i3(tri[0], tri[1], tri[2]);
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ngcore::INT<3> i3(tri[0], tri[1], tri[2]);
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i3.Sort();
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i3.Sort();
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openeltab.Set (i3, i);
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if(!face_table.Used(i3))
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openels.Append(i);
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}
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}
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for (int i = 1; i <= tempels.Size(); i++)
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t2.Stop();
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auto p2sel = ngcore::CreateSortedTable<int, PointIndex>( Range(openels.Size()),
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[&](auto & table, int i)
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{
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{
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for (int j = 0; j < 4; j++)
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auto openel_i = openels[i];
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const Element2d & tri = mesh.OpenElement(openel_i);
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table.Add(tri[0], openel_i);
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table.Add(tri[1], openel_i);
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table.Add(tri[2], openel_i);
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}, mesh.GetNP());
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for (auto i : openels)
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{
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{
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INDEX_3 i3 = tempels.Get(i).GetFace (j);
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const Element2d & tri = mesh.OpenElement(i);
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i3.Sort();
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if (openeltab.Used(i3))
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for( auto edge : Range(3) )
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openeltab.Set (i3, 0);
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{
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auto pi0 = tri[edge];
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auto pi1 = tri[(edge+1)%3];
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if(pi0>pi1)
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Swap(pi0, pi1);
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// find other trig with edge pi0, pi1
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int i_other = -1;
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for(auto ii : p2sel[pi0])
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{
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if(ii==i)
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continue;
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auto & tri_other = mesh.OpenElement(ii);
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if(tri_other[0]==pi1 || tri_other[1]==pi1 || tri_other[2]==pi1)
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{
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i_other = ii;
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break;
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}
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}
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}
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}
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// and store them in openels
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if(i_other>i)
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for (int i = 1; i <= openeltab.GetNBags(); i++)
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for (int j = 1; j <= openeltab.GetBagSize(i); j++)
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{
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{
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INDEX_3 i3;
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auto & tri_other = mesh.OpenElement(i_other);
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int fnr;
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PointIndex pi2 = tri[(edge+2)%3];
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openeltab.GetData (i, j, i3, fnr);
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PointIndex pi3 = tri_other[0]+tri_other[1]+tri_other[2] - pi0 - pi1;
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if (fnr)
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if(pi2>pi3)
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openels.Append (fnr);
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Swap(pi2, pi3);
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}
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// search for tet with edge pi2-pi3
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for(auto ei : p2el[pi2])
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{
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auto & el = tempels[ei];
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// find open triangle with close edge (from halfening of surface squares)
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if(el[0]==pi3 || el[1]==pi3 || el[2]==pi3 || el[3]==pi3)
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INDEX_2_HASHTABLE<INDEX_2> twotrias(mesh.GetNOpenElements()+5);
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// for (i = 1; i <= mesh.GetNOpenElements(); i++)
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for (int ii = 1; ii <= openels.Size(); ii++)
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{
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{
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int i = openels.Get(ii);
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const Point3d & p1 = mesh[pi0];
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const Element2d & el = mesh.OpenElement(i);
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const Point3d & p2 = mesh[pi1];
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for (int j = 1; j <= 3; j++)
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const Point3d & p3 = mesh[pi2];
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{
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const Point3d & p4 = mesh[pi3];
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INDEX_2 hi2 (el.PNumMod (j), el.PNumMod(j+1));
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hi2.Sort();
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if (twotrias.Used(hi2))
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{
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INDEX_2 hi3;
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hi3 = twotrias.Get (hi2);
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hi3.I2() = el.PNumMod (j+2);
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twotrias.Set (hi2, hi3);
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}
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else
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{
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INDEX_2 hi3(el.PNumMod (j+2), 0);
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twotrias.Set (hi2, hi3);
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}
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}
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}
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INDEX_2_HASHTABLE<int> tetedges(tempels.Size() + 5);
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for (int i = 1; i <= tempels.Size(); i++)
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{
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const DelaunayTet & el = tempels.Get(i);
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INDEX_2 i2;
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for (int j = 1; j <= 6; j++)
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{
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switch (j)
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{
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case 1: i2.I1()=el[0]; i2.I2()=el[1]; break;
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case 2: i2.I1()=el[0]; i2.I2()=el[2]; break;
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case 3: i2.I1()=el[0]; i2.I2()=el[3]; break;
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case 4: i2.I1()=el[1]; i2.I2()=el[2]; break;
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case 5: i2.I1()=el[1]; i2.I2()=el[3]; break;
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case 6: i2.I1()=el[2]; i2.I2()=el[3]; break;
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default: i2.I1()=i2.I2()=0; break;
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}
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i2.Sort();
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tetedges.Set (i2, 1);
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}
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}
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// cout << "tetedges:";
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// tetedges.PrintMemInfo (cout);
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for (INDEX_2_HASHTABLE<INDEX_2>::Iterator it = twotrias.Begin();
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it != twotrias.End(); it++)
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{
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INDEX_2 hi2, hi3;
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twotrias.GetData (it, hi2, hi3);
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hi3.Sort();
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if (tetedges.Used (hi3))
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{
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const Point3d & p1 = mesh.Point ( PointIndex (hi2.I1()));
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const Point3d & p2 = mesh.Point ( PointIndex (hi2.I2()));
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const Point3d & p3 = mesh.Point ( PointIndex (hi3.I1()));
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const Point3d & p4 = mesh.Point ( PointIndex (hi3.I2()));
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Vec3d v1(p1, p2);
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Vec3d v1(p1, p2);
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Vec3d v2(p1, p3);
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Vec3d v2(p1, p3);
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Vec3d v3(p1, p4);
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Vec3d v3(p1, p4);
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@ -902,13 +929,16 @@ namespace netgen
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double h = v1.Length() + v2.Length() + v3.Length();
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double h = v1.Length() + v2.Length() + v3.Length();
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if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
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if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
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{
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{
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badnode.Set(hi3.I1());
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badnode.Set(pi2);
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badnode.Set(hi3.I2());
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badnode.Set(pi3);
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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auto ne = tempels.Size();
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for (int i = ne; i >= 1; i--)
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for (int i = ne; i >= 1; i--)
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{
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{
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const DelaunayTet & el = tempels.Get(i);
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const DelaunayTet & el = tempels.Get(i);
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