add boundarylayer closure on pyramids outside

This commit is contained in:
Christopher Lackner 2021-02-05 12:16:41 +01:00
parent 77a7cb66d8
commit 9e080ee9e0

View File

@ -513,50 +513,82 @@ namespace netgen
}
if(do_insert)
{
if(el.GetType() != TET)
throw Exception("Boundarylayer only implemented for tets outside yet!");
if(moved.Size() == 2)
if(el.GetType() == TET)
{
if(fixed.Size() == 2)
throw Exception("This should not be possible!");
PointIndex p1 = moved[0];
PointIndex p2 = moved[1];
for(auto i : Range(blp.heights))
if(moved.Size() == 2)
{
PointIndex p3 = mapto[moved[1]][i];
PointIndex p4 = mapto[moved[0]][i];
Element nel(PYRAMID);
nel[0] = p1;
nel[1] = p2;
nel[2] = p3;
nel[3] = p4;
nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] - moved[1];
if(Cross(mesh[p2]-mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
Swap(nel[1], nel[3]);
nel.SetIndex(el.GetIndex());
mesh.AddVolumeElement(nel);
p1 = p4;
p2 = p3;
}
}
if(moved.Size() == 1 && fixed.Size() == 1)
{
PointIndex p1 = moved[0];
for(auto i : Range(blp.heights))
{
Element nel = el;
PointIndex p2 = mapto[moved[0]][i];
for(auto& p : nel.PNums())
if(fixed.Size() == 2)
throw Exception("This should not be possible!");
PointIndex p1 = moved[0];
PointIndex p2 = moved[1];
for(auto i : Range(blp.heights))
{
if(p == moved[0])
p = p1;
else if(p == fixed[0])
p = p2;
PointIndex p3 = mapto[moved[1]][i];
PointIndex p4 = mapto[moved[0]][i];
Element nel(PYRAMID);
nel[0] = p1;
nel[1] = p2;
nel[2] = p3;
nel[3] = p4;
nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] - moved[1];
if(Cross(mesh[p2]-mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
Swap(nel[1], nel[3]);
nel.SetIndex(el.GetIndex());
mesh.AddVolumeElement(nel);
p1 = p4;
p2 = p3;
}
}
if(moved.Size() == 1 && fixed.Size() == 1)
{
PointIndex p1 = moved[0];
for(auto i : Range(blp.heights))
{
Element nel = el;
PointIndex p2 = mapto[moved[0]][i];
for(auto& p : nel.PNums())
{
if(p == moved[0])
p = p1;
else if(p == fixed[0])
p = p2;
}
p1 = p2;
mesh.AddVolumeElement(nel);
}
p1 = p2;
mesh.AddVolumeElement(nel);
}
}
else if(el.GetType() == PYRAMID)
{
if(moved.Size() == 2)
{
if(fixed.Size() != 2)
throw Exception("This case is not implemented yet! Fixed size = " + ToString(fixed.Size()));
PointIndex p1 = moved[0];
PointIndex p2 = moved[1];
for(auto i : Range(blp.heights))
{
PointIndex p3 = mapto[moved[1]][i];
PointIndex p4 = mapto[moved[0]][i];
Element nel(PYRAMID);
nel[0] = p1;
nel[1] = p2;
nel[2] = p3;
nel[3] = p4;
nel[4] = el[0] + el[1] + el[2] + el[3] + el[4] - fixed[0] - fixed[1] - moved[0] - moved[1];
if(Cross(mesh[p2] - mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
Swap(nel[1], nel[3]);
nel.SetIndex(el.GetIndex());
mesh.AddVolumeElement(nel);
p1 = p4;
p2 = p3;
}
}
else if(moved.Size() == 1)
throw Exception("This case is not implemented yet!");
}
else
throw Exception("Boundarylayer only implemented for tets and pyramids outside yet!");
}
}