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SplitImprove2 optimization path
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@ -3902,6 +3902,225 @@ void MeshOptimize3d :: SwapImprove2 (Mesh & mesh, OPTIMIZEGOAL goal)
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(*testout) << "swapimprove2 done" << "\n";
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}
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// Split two opposite edges of very flat tet and let all 4 new segments have one common vertex
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// Imagine a square with 2 diagonals -> new point where diagonals cross, remove the flat tet
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void MeshOptimize3d :: SplitImprove2 (Mesh & mesh, OPTIMIZEGOAL goal)
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{
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double bad1 = mesh.CalcTotalBad (mp);
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cout << "Total badness before splitimprove2= " << bad1 << endl;
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// cout << "SplitImprove2" << endl;
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int ne = mesh.GetNE();
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auto elements_of_point = mesh.CreatePoint2ElementTable();
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Array<double> el_badness (ne);
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ParallelForRange(Range(ne), [&] (auto myrange)
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{
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for (ElementIndex ei : myrange)
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{
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if(mp.only3D_domain_nr && mp.only3D_domain_nr != mesh[ei].GetIndex())
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continue;
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el_badness[ei] = CalcBad (mesh.Points(), mesh[ei], 0);
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}
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});
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mesh.BoundaryEdge (1,2); // ensure the boundary-elements table is built
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// cout << "badness : " << endl << el_badness << endl;
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// TODO: Parallelization
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for (ElementIndex ei : Range(ne) )
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{
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auto & el = mesh[ei];
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if(el.GetNP() != 4)
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continue;
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// Optimize only bad elements
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// if(el_badness[ei] < 10000)
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// continue;
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// cout << "element " << ei << '\t' << '\t' << el[0] << ',' << el[1] << ',' << el[2] << ',' << el[3] << endl;
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// search for very flat tets, with two disjoint edges nearly crossing, like a rectangle with diagonals
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static constexpr int tetedges[6][2] =
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{ { 0, 1 }, { 0, 2 }, { 0, 3 },
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{ 1, 2 }, { 1, 3 }, { 2, 3 } };
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int minedge = -1;
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double mindist = 1e99;
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for (int i : Range(3))
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{
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auto pi0 = el[tetedges[i][0]];
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auto pi1 = el[tetedges[i][1]];
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auto pi2 = el[tetedges[5-i][0]];
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auto pi3 = el[tetedges[5-i][1]];
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//
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// Point3d p0 = mesh[pi0];
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// Point3d p1 = mesh[pi1];
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// Point3d p2 = mesh[pi2];
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// Point3d p3 = mesh[pi3];
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double dist = MinDistLL2(mesh[pi0], mesh[pi1], mesh[pi2], mesh[pi3]);
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if(dist<mindist)
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{
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mindist = dist;
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minedge = i;
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}
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}
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if(minedge==-1)
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continue;
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auto pi0 = el[tetedges[minedge][0]];
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auto pi1 = el[tetedges[minedge][1]];
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auto pi2 = el[tetedges[5-minedge][0]];
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auto pi3 = el[tetedges[5-minedge][1]];
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// cout << "\tpoints " << '\t' << pi0 << ',' << pi1 << ',' << pi2 << ',' << pi3 << endl;
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// we cannot split edges on the boundary
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if(mesh.BoundaryEdge (pi0,pi1) || mesh.BoundaryEdge(pi2, pi3))
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{
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// cout << "skip element " << ei << " (boundaryedge), " << el_badness[ei] << ',' << mindist << ',' << minedge << endl;
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continue;
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}
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ArrayMem<ElementIndex, 50> has_one_point0;
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ArrayMem<ElementIndex, 50> has_one_point1;
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ArrayMem<ElementIndex, 50> has_both_points0;
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ArrayMem<ElementIndex, 50> has_both_points1;
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Point3d p[4] = { mesh[el[0]], mesh[el[1]], mesh[el[2]], mesh[el[3]] };
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auto center = Center(p[0], p[1], p[2], p[3]);
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PointIndex pinew = mesh.AddPoint (center);
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MeshPoint pnew = mesh[pinew];
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// cout << "check el " << ei << endl;
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bool valid = true;
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// find all tets with edge (pi0,pi1) or (pi2,pi3)
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for (auto ei0 : elements_of_point[pi0] )
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{
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Element & elem = mesh[ei0];
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if (elem.IsDeleted()) valid = false;
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if (ei0 == ei) continue;
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if(mesh[ei0].GetNP()!=4)
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valid = false;
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if (elem[0] == pi1 || elem[1] == pi1 || elem[2] == pi1 || elem[3] == pi1)
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{
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if(!has_both_points0.Contains(ei0))
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has_both_points0.Append (ei0);
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}
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else
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{
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if(!has_one_point0.Contains(ei0))
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has_one_point0.Append (ei0);
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}
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}
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for (auto ei1 : elements_of_point[pi2] )
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{
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// cout << ei1 << ',';
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Element & elem = mesh[ei1];
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if (elem.IsDeleted()) valid = false;
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if (ei1 == ei) continue;
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if(mesh[ei1].GetNP()!=4)
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valid = false;
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if (elem[0] == pi3 || elem[1] == pi3 || elem[2] == pi3 || elem[3] == pi3)
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{
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if(mesh[ei1].GetNP()!=4)
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valid = false;
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if(!has_both_points1.Contains(ei1))
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has_both_points1.Append (ei1);
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}
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else
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{
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if(!has_one_point1.Contains(ei1))
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has_one_point1.Append (ei1);
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}
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}
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if(!valid) continue;
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// cout << endl;
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//
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// cout << "both0 " << endl << has_both_points0 << endl;
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// cout << "both1 " << endl << has_both_points0 << endl;
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double badness_before = el_badness[ei];
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double badness_after = 0.0;
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PointIndex dummy{-1};
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for (auto ei0 : has_both_points0)
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{
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badness_before += el_badness[ei0];
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badness_after += CalcBadReplacePoints (mesh.Points(), mp, mesh[ei0], 0, pi1, dummy, pnew);
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badness_after += CalcBadReplacePoints (mesh.Points(), mp, mesh[ei0], 0, pi0, dummy, pnew);
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}
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for (auto ei1 : has_both_points1)
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{
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badness_before += el_badness[ei1];
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badness_after += CalcBadReplacePoints (mesh.Points(), mp, mesh[ei1], 0, pi3, dummy, pnew);
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badness_after += CalcBadReplacePoints (mesh.Points(), mp, mesh[ei1], 0, pi2, dummy, pnew);
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}
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if(badness_after<badness_before)
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{
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el.flags.illegal_valid = 0;
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el.Delete();
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// cout << "badness " << badness_after << " better than " << badness_before << endl;
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// cout << "delete element " << ei << ':' << pi0 << ',' << pi1 << ',' << pi2 << ',' << pi3 << ',' << pinew << endl;
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// cout << "Improve element " << ei << '\t' << badness_before << '\t' << badness_after << '\t' << pi0 << ',' << pi1 << ',' << pi2 << ',' << pi3 << endl;
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for (auto ei1 : has_both_points0)
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{
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auto & oldel = mesh[ei1];
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Element newel1 = oldel;
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Element newel2 = oldel;
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oldel.flags.illegal_valid = 0;
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oldel.Delete();
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newel1.flags.illegal_valid = 0;
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newel2.flags.illegal_valid = 0;
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for (int i : Range(4))
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{
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if(newel1[i] == pi0) newel1[i] = pinew;
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if(newel2[i] == pi1) newel2[i] = pinew;
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}
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if (!mesh.LegalTet (newel1)) cout << "newel1 illegal tet" << endl;
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mesh.AddVolumeElement (newel1);
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if (!mesh.LegalTet (newel2)) cout << "newel2 illegal tet" << endl;
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mesh.AddVolumeElement (newel2);
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// cout << "del element " << ei1 << ':' << oldel[0] << ',' << oldel[1] << ',' << oldel[2] << ',' << oldel[3] << endl;
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// cout << "add element " << newel1[0] << ',' << newel1[1] << ',' << newel1[2] << ',' << newel1[3] << endl;
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// cout << "add element " << newel2[0] << ',' << newel2[1] << ',' << newel2[2] << ',' << newel2[3] << endl;
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}
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for (auto ei1 : has_both_points1)
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{
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auto & oldel = mesh[ei1];
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Element newel1 = oldel;
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Element newel2 = oldel;
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oldel.flags.illegal_valid = 0;
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oldel.Delete();
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newel1.flags.illegal_valid = 0;
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newel2.flags.illegal_valid = 0;
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for (int i : Range(4))
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{
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if(newel1[i] == pi2) newel1[i] = pinew;
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if(newel2[i] == pi3) newel2[i] = pinew;
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}
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// cout << "del element " << ei1 << ':' << oldel[0] << ',' << oldel[1] << ',' << oldel[2] << ',' << oldel[3] << endl;
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// cout << "add element " << newel1[0] << ',' << newel1[1] << ',' << newel1[2] << ',' << newel1[3] << endl;
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// cout << "add element " << newel2[0] << ',' << newel2[1] << ',' << newel2[2] << ',' << newel2[3] << endl;
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if (!mesh.LegalTet (newel1)) cout << "newel1 illegal tet" << endl;
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mesh.AddVolumeElement (newel1);
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if (!mesh.LegalTet (newel2)) cout << "newel2 illegal tet" << endl;
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mesh.AddVolumeElement (newel2);
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}
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}
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}
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MeshTopology mt(mesh);
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mt.Update();
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mesh.Compress();
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bad1 = mesh.CalcTotalBad (mp);
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cout << "Total badness after splitimprove2= " << bad1 << endl;
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}
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/*
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void Mesh :: SwapImprove2 (OPTIMIZEGOAL goal)
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@ -26,6 +26,7 @@ public:
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void SplitImprove (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
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void SplitImproveSequential (Mesh & mesh, OPTIMIZEGOAL goal = OPT_QUALITY);
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double SplitImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal, Table<ElementIndex,PointIndex> & elementsonnode, Array<double> &elerrs, NgArray<INDEX_3> &locfaces, double badmax, PointIndex pi1, PointIndex pi2, PointIndex ptmp, bool check_only=false);
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void SplitImprove2 (Mesh & mesh, OPTIMIZEGOAL goal);
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double SwapImproveEdge (Mesh & mesh, OPTIMIZEGOAL goal, const NgBitArray * working_elements, Table<ElementIndex,PointIndex> & elementsonnode, INDEX_3_HASHTABLE<int> & faces, PointIndex pi1, PointIndex pi2, bool check_only=false);
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@ -3620,6 +3620,8 @@ namespace netgen
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// FindOpenElements();
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timestamp = NextTimeStamp();
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lock.UnLock();
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FindOpenElements();
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CheckVolumeMesh ();
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}
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void Mesh :: OrderElements()
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@ -683,7 +683,7 @@ namespace netgen
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switch (mp.optimize3d[j])
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{
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case 'c': optmesh.CombineImprove(mesh3d, OPT_REST); break;
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case 'd': optmesh.SplitImprove(mesh3d); break;
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case 'd': optmesh.SplitImprove(mesh3d); optmesh.SplitImprove2(mesh3d, OPT_QUALITY); break;
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case 's': optmesh.SwapImprove(mesh3d); break;
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// case 'u': optmesh.SwapImproveSurface(mesh3d); break;
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case 't': optmesh.SwapImprove2(mesh3d); break;
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