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* Added a new overloaded function for the MakeSecondOrder function: void MakeSecondOrder (Mesh & mesh) const;
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@ -49,6 +49,8 @@ public:
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void Refine (Mesh & mesh) const;
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void Refine (Mesh & mesh) const;
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void Refine (Mesh & mesh);
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void Refine (Mesh & mesh);
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void Bisect (Mesh & mesh, class BisectionOptions & opt, Array<double> * quality_loss = NULL);
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void Bisect (Mesh & mesh, class BisectionOptions & opt, Array<double> * quality_loss = NULL);
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void MakeSecondOrder (Mesh & mesh) const;
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void MakeSecondOrder (Mesh & mesh);
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void MakeSecondOrder (Mesh & mesh);
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virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
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virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
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@ -5,7 +5,10 @@
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namespace netgen
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namespace netgen
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{
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{
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void Refinement :: MakeSecondOrder (Mesh & mesh) const
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{
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const_cast<Refinement&> (*this).MakeSecondOrder(mesh);
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}
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void Refinement :: MakeSecondOrder (Mesh & mesh)
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void Refinement :: MakeSecondOrder (Mesh & mesh)
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