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Use Mesh::CreatePoint2ElementTable() in SplitImprove()
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@ -599,7 +599,8 @@ void MeshOptimize3d :: SplitImprove (Mesh & mesh,
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int np = mesh.GetNP();
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int np = mesh.GetNP();
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int ne = mesh.GetNE();
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int ne = mesh.GetNE();
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TABLE<ElementIndex,PointIndex::BASE> elementsonnode(np);
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auto elementsonnode = mesh.CreatePoint2ElementTable();
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NgArray<ElementIndex> hasbothpoints;
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NgArray<ElementIndex> hasbothpoints;
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NgBitArray origpoint(np+1), boundp(np+1); // big enough for 0 and 1-based
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NgBitArray origpoint(np+1), boundp(np+1); // big enough for 0 and 1-based
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@ -645,10 +646,6 @@ void MeshOptimize3d :: SplitImprove (Mesh & mesh,
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(*testout) << "Total badness = " << bad1 << endl;
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(*testout) << "Total badness = " << bad1 << endl;
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}
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}
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for (ElementIndex ei : mesh.VolumeElements().Range())
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for (PointIndex pi : mesh[ei].PNums())
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elementsonnode.Add (pi, ei);
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mesh.MarkIllegalElements();
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mesh.MarkIllegalElements();
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if (goal == OPT_QUALITY || goal == OPT_LEGAL)
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if (goal == OPT_QUALITY || goal == OPT_LEGAL)
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{
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{
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