mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-25 05:20:34 +05:00
Merge branch 'use_new_btree' into 'master'
Use new BoxTree, activate search tree in STLBoundary See merge request jschoeberl/netgen!259
This commit is contained in:
commit
a4c7ea24b5
@ -741,89 +741,355 @@ public:
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const ADTree3 & Tree() const { return *tree; };
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};
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template<int dim, typename T=INDEX>
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class BoxTree
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{
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public:
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// Number of entries per leaf
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static constexpr int N = 100;
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template <int dim, typename T = INDEX>
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class BoxTree
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struct Node;
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struct Leaf
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{
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T_ADTree<2*dim,T> * tree;
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Point<dim> boxpmin, boxpmax;
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public:
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BoxTree (const Box<dim> & abox)
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Point<2*dim> p[N];
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T index[N];
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int n_elements;
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Leaf() : n_elements(0)
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{ }
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void Add( ClosedHashTable<T, Leaf*> &leaf_index, const Point<2*dim> &ap, T aindex )
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{
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p[n_elements] = ap;
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index[n_elements] = aindex;
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n_elements++;
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leaf_index[aindex] = this;
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}
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};
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struct Node
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{
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union
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{
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boxpmin = abox.PMin();
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boxpmax = abox.PMax();
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Node *children[2];
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Leaf *leaf;
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};
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double sep;
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int level;
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Node()
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: children{nullptr,nullptr}
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{ }
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~Node()
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{ }
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Leaf *GetLeaf() const
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{
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return children[1] ? nullptr : leaf;
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}
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};
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private:
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Node root;
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ClosedHashTable<T, Leaf*> leaf_index;
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Point<dim> global_min, global_max;
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double tol;
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size_t n_leaves;
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size_t n_nodes;
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BlockAllocator ball_nodes;
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BlockAllocator ball_leaves;
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public:
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BoxTree (const Point<dim> & pmin, const Point<dim> & pmax)
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: global_min(pmin), global_max(pmax), n_leaves(1), n_nodes(1), ball_nodes(sizeof(Node)), ball_leaves(sizeof(Leaf))
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{
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root.leaf = (Leaf*) ball_leaves.Alloc(); new (root.leaf) Leaf();
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root.level = 0;
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tol = 1e-7 * Dist(pmax, pmin);
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}
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BoxTree (const Box<dim> & box)
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: BoxTree(box.PMin(), box.PMax())
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{ }
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size_t GetNLeaves()
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{
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return n_leaves;
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}
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size_t GetNNodes()
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{
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return n_nodes;
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}
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template<typename TFunc>
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void GetFirstIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
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TFunc func=[](auto pi){return false;}) const
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{
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// static Timer timer("BoxTree::GetIntersecting"); RegionTimer rt(timer);
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// static Timer timer1("BoxTree::GetIntersecting-LinearSearch");
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ArrayMem<const Node*, 100> stack;
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ArrayMem<int, 100> dir_stack;
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Point<2*dim> tpmin, tpmax;
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for (int i = 0; i < dim; i++)
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for (size_t i : IntRange(dim))
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{
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tpmin(i) = tpmin(i+dim) = boxpmin(i);
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tpmax(i) = tpmax(i+dim) = boxpmax(i);
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tpmin(i) = global_min(i);
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tpmax(i) = pmax(i)+tol;
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tpmin(i+dim) = pmin(i)-tol;
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tpmax(i+dim) = global_max(i);
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}
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tree = new T_ADTree<2*dim,T> (tpmin, tpmax);
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}
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BoxTree (const Point<dim> & apmin, const Point<dim> & apmax)
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{
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boxpmin = apmin;
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boxpmax = apmax;
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Point<2*dim> tpmin, tpmax;
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for (int i = 0; i < dim; i++)
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stack.SetSize(0);
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stack.Append(&root);
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dir_stack.SetSize(0);
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dir_stack.Append(0);
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while(stack.Size())
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{
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tpmin(i) = tpmin(i+dim) = boxpmin(i);
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tpmax(i) = tpmax(i+dim) = boxpmax(i);
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const Node *node = stack.Last();
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stack.DeleteLast();
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int dir = dir_stack.Last();
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dir_stack.DeleteLast();
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if(Leaf *leaf = node->GetLeaf())
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{
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// RegionTimer rt1(timer1);
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for (auto i : IntRange(leaf->n_elements))
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{
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bool intersect = true;
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const auto p = leaf->p[i];
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for (int d = 0; d < dim; d++)
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if (p[d] > tpmax[d])
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intersect = false;
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for (int d = dim; d < 2*dim; d++)
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if (p[d] < tpmin[d])
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intersect = false;
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if(intersect)
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if(func(leaf->index[i])) return;
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}
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}
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else
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{
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int newdir = dir+1;
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if(newdir==2*dim) newdir = 0;
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if (tpmin[dir] <= node->sep)
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{
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stack.Append(node->children[0]);
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dir_stack.Append(newdir);
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}
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if (tpmax[dir] >= node->sep)
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{
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stack.Append(node->children[1]);
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dir_stack.Append(newdir);
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}
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}
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}
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tree = new T_ADTree<2*dim,T> (tpmin, tpmax);
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}
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~BoxTree ()
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void GetIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
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NgArray<T> & pis) const
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{
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delete tree;
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pis.SetSize(0);
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GetFirstIntersecting(pmin, pmax, [&pis](auto pi) { pis.Append(pi); return false;});
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}
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void Insert (const Point<dim> & bmin, const Point<dim> & bmax, T pi)
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{
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Point<2*dim> tp;
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for (size_t i = 0; i < dim; i++)
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{
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tp(i) = bmin(i);
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tp(i+dim) = bmax(i);
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}
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tree->Insert (tp, pi);
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}
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void Insert (const Box<dim> & box, T pi)
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void Insert (const Box<dim> & box, T pi)
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{
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Insert (box.PMin(), box.PMax(), pi);
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}
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void DeleteElement (T pi)
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void Insert (const Point<dim> & pmin, const Point<dim> & pmax, T pi)
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{
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tree->DeleteElement(pi);
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// static Timer timer("BoxTree::Insert"); RegionTimer rt(timer);
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int dir = 0;
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Point<2*dim> p;
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for (auto i : IntRange(dim))
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{
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p(i) = pmin[i];
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p(i+dim) = pmax[i];
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}
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Node * node = &root;
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Leaf * leaf = node->GetLeaf();
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// search correct leaf to add point
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while(!leaf)
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{
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node = p[dir] < node->sep ? node->children[0] : node->children[1];
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dir++;
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if(dir==2*dim) dir = 0;
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leaf = node->GetLeaf();
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}
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// add point to leaf
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if(leaf->n_elements < N)
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leaf->Add(leaf_index, p,pi);
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else // assume leaf->n_elements == N
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{
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// add two new nodes and one new leaf
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int n_elements = leaf->n_elements;
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ArrayMem<double, N> coords(n_elements);
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ArrayMem<int, N> order(n_elements);
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// separate points in two halves, first sort all coordinates in direction dir
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for (auto i : IntRange(n_elements))
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{
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order[i] = i;
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coords[i] = leaf->p[i][dir];
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}
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QuickSortI(coords, order);
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int isplit = N/2;
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Leaf *leaf1 = (Leaf*) ball_leaves.Alloc(); new (leaf1) Leaf();
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Leaf *leaf2 = (Leaf*) ball_leaves.Alloc(); new (leaf2) Leaf();
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for (auto i : order.Range(isplit))
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leaf1->Add(leaf_index, leaf->p[i], leaf->index[i] );
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for (auto i : order.Range(isplit, N))
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leaf2->Add(leaf_index, leaf->p[i], leaf->index[i] );
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Node *node1 = (Node*) ball_nodes.Alloc(); new (node1) Node();
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node1->leaf = leaf1;
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node1->level = node->level+1;
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Node *node2 = (Node*) ball_nodes.Alloc(); new (node2) Node();
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node2->leaf = leaf2;
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node2->level = node->level+1;
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node->children[0] = node1;
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node->children[1] = node2;
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node->sep = 0.5 * (leaf->p[order[isplit-1]][dir] + leaf->p[order[isplit]][dir]);
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// add new point to one of the new leaves
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if (p[dir] < node->sep)
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leaf1->Add( leaf_index, p, pi );
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else
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leaf2->Add( leaf_index, p, pi );
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ball_leaves.Free(leaf);
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n_leaves++;
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n_nodes+=2;
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}
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}
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void GetIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
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NgArray<T> & pis) const
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void DeleteElement (T pi)
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{
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Point<2*dim> tpmin, tpmax;
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double tol = Tolerance();
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for (size_t i = 0; i < dim; i++)
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// static Timer timer("BoxTree::DeleteElement"); RegionTimer rt(timer);
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Leaf *leaf = leaf_index[pi];
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leaf_index.Delete(pi);
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auto & n_elements = leaf->n_elements;
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auto & index = leaf->index;
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auto & p = leaf->p;
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for (auto i : IntRange(n_elements))
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{
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tpmin(i) = boxpmin(i);
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tpmax(i) = pmax(i)+tol;
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tpmin(i+dim) = pmin(i)-tol;
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tpmax(i+dim) = boxpmax(i);
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if(index[i] == pi)
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{
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n_elements--;
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if(i!=n_elements)
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{
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index[i] = index[n_elements];
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p[i] = p[n_elements];
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}
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return;
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}
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}
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tree->GetIntersecting (tpmin, tpmax, pis);
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}
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double Tolerance() const { return 1e-7 * Dist(boxpmax, boxpmin); } // single precision
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const auto & Tree() const { return *tree; };
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auto & Tree() { return *tree; };
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};
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};
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// template <int dim, typename T = INDEX>
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// class BoxTree
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// {
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// T_ADTree<2*dim,T> * tree;
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// Point<dim> boxpmin, boxpmax;
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// public:
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// BoxTree (const Box<dim> & abox)
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// {
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// boxpmin = abox.PMin();
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// boxpmax = abox.PMax();
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// Point<2*dim> tpmin, tpmax;
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// for (int i = 0; i < dim; i++)
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// {
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// tpmin(i) = tpmin(i+dim) = boxpmin(i);
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// tpmax(i) = tpmax(i+dim) = boxpmax(i);
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||||
// }
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// tree = new T_ADTree<2*dim,T> (tpmin, tpmax);
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// }
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//
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// BoxTree (const Point<dim> & apmin, const Point<dim> & apmax)
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// {
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// boxpmin = apmin;
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// boxpmax = apmax;
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// Point<2*dim> tpmin, tpmax;
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||||
// for (int i = 0; i < dim; i++)
|
||||
// {
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||||
// tpmin(i) = tpmin(i+dim) = boxpmin(i);
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||||
// tpmax(i) = tpmax(i+dim) = boxpmax(i);
|
||||
// }
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||||
// tree = new T_ADTree<2*dim,T> (tpmin, tpmax);
|
||||
// }
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||||
//
|
||||
// ~BoxTree ()
|
||||
// {
|
||||
// delete tree;
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||||
// }
|
||||
//
|
||||
// void Insert (const Point<dim> & bmin, const Point<dim> & bmax, T pi)
|
||||
// {
|
||||
// Point<2*dim> tp;
|
||||
//
|
||||
// for (size_t i = 0; i < dim; i++)
|
||||
// {
|
||||
// tp(i) = bmin(i);
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||||
// tp(i+dim) = bmax(i);
|
||||
// }
|
||||
//
|
||||
// tree->Insert (tp, pi);
|
||||
// }
|
||||
//
|
||||
// void Insert (const Box<dim> & box, T pi)
|
||||
// {
|
||||
// Insert (box.PMin(), box.PMax(), pi);
|
||||
// }
|
||||
//
|
||||
// void DeleteElement (T pi)
|
||||
// {
|
||||
// tree->DeleteElement(pi);
|
||||
// }
|
||||
//
|
||||
// void GetIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
|
||||
// NgArray<T> & pis) const
|
||||
// {
|
||||
// Point<2*dim> tpmin, tpmax;
|
||||
// double tol = Tolerance();
|
||||
// for (size_t i = 0; i < dim; i++)
|
||||
// {
|
||||
// tpmin(i) = boxpmin(i);
|
||||
// tpmax(i) = pmax(i)+tol;
|
||||
//
|
||||
// tpmin(i+dim) = pmin(i)-tol;
|
||||
// tpmax(i+dim) = boxpmax(i);
|
||||
// }
|
||||
//
|
||||
// tree->GetIntersecting (tpmin, tpmax, pis);
|
||||
// }
|
||||
//
|
||||
//
|
||||
// double Tolerance() const { return 1e-7 * Dist(boxpmax, boxpmin); } // single precision
|
||||
// const auto & Tree() const { return *tree; };
|
||||
// auto & Tree() { return *tree; };
|
||||
// };
|
||||
|
||||
}
|
||||
|
||||
|
@ -5,265 +5,6 @@
|
||||
namespace netgen
|
||||
{
|
||||
|
||||
template<int dim, typename T=INDEX>
|
||||
class BTree
|
||||
{
|
||||
public:
|
||||
// Number of entries per leaf
|
||||
static constexpr int N = 100;
|
||||
|
||||
struct Node;
|
||||
|
||||
struct Leaf
|
||||
{
|
||||
Point<2*dim> p[N];
|
||||
T index[N];
|
||||
int n_elements;
|
||||
|
||||
Leaf() : n_elements(0) {}
|
||||
|
||||
void Add( Array<Leaf*, INDEX> &leaf_index, const Point<2*dim> &ap, T aindex )
|
||||
{
|
||||
p[n_elements] = ap;
|
||||
index[n_elements] = aindex;
|
||||
n_elements++;
|
||||
if(leaf_index.Size()<=aindex)
|
||||
leaf_index.SetSize(2*aindex);
|
||||
leaf_index[aindex] = this;
|
||||
}
|
||||
};
|
||||
|
||||
struct Node
|
||||
{
|
||||
union
|
||||
{
|
||||
Node *children[2];
|
||||
Leaf *leaf;
|
||||
};
|
||||
double sep;
|
||||
int level;
|
||||
|
||||
Node()
|
||||
: children{nullptr,nullptr}
|
||||
{ }
|
||||
|
||||
~Node()
|
||||
{ }
|
||||
|
||||
Leaf *GetLeaf() const
|
||||
{
|
||||
return children[1] ? nullptr : leaf;
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
Node root;
|
||||
Array<Leaf*, INDEX> leaf_index;
|
||||
Point<dim> global_min, global_max;
|
||||
double tol;
|
||||
size_t n_leaves;
|
||||
size_t n_nodes;
|
||||
BlockAllocator ball_nodes;
|
||||
BlockAllocator ball_leaves;
|
||||
|
||||
public:
|
||||
|
||||
BTree (const Point<dim> & pmin, const Point<dim> & pmax)
|
||||
: global_min(pmin), global_max(pmax), n_leaves(1), n_nodes(1), ball_nodes(sizeof(Node)), ball_leaves(sizeof(Leaf))
|
||||
{
|
||||
root.leaf = (Leaf*) ball_leaves.Alloc(); new (root.leaf) Leaf();
|
||||
root.level = 0;
|
||||
tol = 1e-7 * Dist(pmax, pmin);
|
||||
}
|
||||
|
||||
size_t GetNLeaves()
|
||||
{
|
||||
return n_leaves;
|
||||
}
|
||||
|
||||
size_t GetNNodes()
|
||||
{
|
||||
return n_nodes;
|
||||
}
|
||||
|
||||
template<typename TFunc>
|
||||
void GetFirstIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
|
||||
TFunc func=[](auto pi){return false;}) const
|
||||
{
|
||||
// static Timer timer("BTree::GetIntersecting"); RegionTimer rt(timer);
|
||||
// static Timer timer1("BTree::GetIntersecting-LinearSearch");
|
||||
static Array<const Node*> stack(1000);
|
||||
static Array<int> dir_stack(1000);
|
||||
|
||||
|
||||
Point<2*dim> tpmin, tpmax;
|
||||
|
||||
for (size_t i : IntRange(dim))
|
||||
{
|
||||
tpmin(i) = global_min(i);
|
||||
tpmax(i) = pmax(i)+tol;
|
||||
|
||||
tpmin(i+dim) = pmin(i)-tol;
|
||||
tpmax(i+dim) = global_max(i);
|
||||
}
|
||||
|
||||
stack.SetSize(0);
|
||||
stack.Append(&root);
|
||||
dir_stack.SetSize(0);
|
||||
dir_stack.Append(0);
|
||||
|
||||
while(stack.Size())
|
||||
{
|
||||
const Node *node = stack.Last();
|
||||
stack.DeleteLast();
|
||||
|
||||
int dir = dir_stack.Last();
|
||||
dir_stack.DeleteLast();
|
||||
|
||||
if(Leaf *leaf = node->GetLeaf())
|
||||
{
|
||||
// RegionTimer rt1(timer1);
|
||||
for (auto i : IntRange(leaf->n_elements))
|
||||
{
|
||||
bool intersect = true;
|
||||
const auto p = leaf->p[i];
|
||||
|
||||
for (int d = 0; d < dim; d++)
|
||||
if (p[d] > tpmax[d])
|
||||
intersect = false;
|
||||
for (int d = dim; d < 2*dim; d++)
|
||||
if (p[d] < tpmin[d])
|
||||
intersect = false;
|
||||
if(intersect)
|
||||
if(func(leaf->index[i])) return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int newdir = dir+1;
|
||||
if(newdir==2*dim) newdir = 0;
|
||||
if (tpmin[dir] <= node->sep)
|
||||
{
|
||||
stack.Append(node->children[0]);
|
||||
dir_stack.Append(newdir);
|
||||
}
|
||||
if (tpmax[dir] >= node->sep)
|
||||
{
|
||||
stack.Append(node->children[1]);
|
||||
dir_stack.Append(newdir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GetIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
|
||||
NgArray<T> & pis) const
|
||||
{
|
||||
pis.SetSize(0);
|
||||
GetFirstIntersecting(pmin, pmax, [&pis](auto pi) { pis.Append(pi); return false;});
|
||||
}
|
||||
|
||||
void Insert (const Point<dim> & pmin, const Point<dim> & pmax, T pi)
|
||||
{
|
||||
// static Timer timer("BTree::Insert"); RegionTimer rt(timer);
|
||||
int dir = 0;
|
||||
Point<2*dim> p;
|
||||
for (auto i : IntRange(dim))
|
||||
{
|
||||
p(i) = pmin[i];
|
||||
p(i+dim) = pmax[i];
|
||||
}
|
||||
|
||||
Node * node = &root;
|
||||
Leaf * leaf = node->GetLeaf();
|
||||
|
||||
// search correct leaf to add point
|
||||
while(!leaf)
|
||||
{
|
||||
node = p[dir] < node->sep ? node->children[0] : node->children[1];
|
||||
dir++;
|
||||
if(dir==2*dim) dir = 0;
|
||||
leaf = node->GetLeaf();
|
||||
}
|
||||
|
||||
// add point to leaf
|
||||
if(leaf->n_elements < N)
|
||||
leaf->Add(leaf_index, p,pi);
|
||||
else // assume leaf->n_elements == N
|
||||
{
|
||||
// add two new nodes and one new leaf
|
||||
int n_elements = leaf->n_elements;
|
||||
ArrayMem<double, N> coords(n_elements);
|
||||
ArrayMem<int, N> order(n_elements);
|
||||
|
||||
// separate points in two halves, first sort all coordinates in direction dir
|
||||
for (auto i : IntRange(n_elements))
|
||||
{
|
||||
order[i] = i;
|
||||
coords[i] = leaf->p[i][dir];
|
||||
}
|
||||
|
||||
QuickSortI(coords, order);
|
||||
int isplit = N/2;
|
||||
Leaf *leaf1 = (Leaf*) ball_leaves.Alloc(); new (leaf1) Leaf();
|
||||
Leaf *leaf2 = (Leaf*) ball_leaves.Alloc(); new (leaf2) Leaf();
|
||||
|
||||
for (auto i : order.Range(isplit))
|
||||
leaf1->Add(leaf_index, leaf->p[i], leaf->index[i] );
|
||||
for (auto i : order.Range(isplit, N))
|
||||
leaf2->Add(leaf_index, leaf->p[i], leaf->index[i] );
|
||||
|
||||
Node *node1 = (Node*) ball_nodes.Alloc(); new (node1) Node();
|
||||
node1->leaf = leaf1;
|
||||
node1->level = node->level+1;
|
||||
|
||||
Node *node2 = (Node*) ball_nodes.Alloc(); new (node2) Node();
|
||||
node2->leaf = leaf2;
|
||||
node2->level = node->level+1;
|
||||
|
||||
node->children[0] = node1;
|
||||
node->children[1] = node2;
|
||||
node->sep = 0.5 * (leaf->p[order[isplit-1]][dir] + leaf->p[order[isplit]][dir]);
|
||||
|
||||
// add new point to one of the new leaves
|
||||
if (p[dir] < node->sep)
|
||||
leaf1->Add( leaf_index, p, pi );
|
||||
else
|
||||
leaf2->Add( leaf_index, p, pi );
|
||||
|
||||
ball_leaves.Free(leaf);
|
||||
n_leaves++;
|
||||
n_nodes+=2;
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteElement (T pi)
|
||||
{
|
||||
// static Timer timer("BTree::DeleteElement"); RegionTimer rt(timer);
|
||||
Leaf *leaf = leaf_index[pi];
|
||||
auto & n_elements = leaf->n_elements;
|
||||
auto & index = leaf->index;
|
||||
auto & p = leaf->p;
|
||||
|
||||
for (auto i : IntRange(n_elements))
|
||||
{
|
||||
if(index[i] == pi)
|
||||
{
|
||||
n_elements--;
|
||||
if(i!=n_elements)
|
||||
{
|
||||
index[i] = index[n_elements];
|
||||
p[i] = p[n_elements];
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
typedef BTree<3> TBoxTree;
|
||||
// typedef BoxTree<3> TBoxTree;
|
||||
|
||||
static const int deltetfaces[][3] =
|
||||
{ { 1, 2, 3 },
|
||||
{ 2, 0, 3 },
|
||||
@ -486,7 +227,7 @@ namespace netgen
|
||||
void AddDelaunayPoint (PointIndex newpi, const Point3d & newp,
|
||||
NgArray<DelaunayTet> & tempels,
|
||||
Mesh & mesh,
|
||||
TBoxTree & tettree,
|
||||
BoxTree<3> & tettree,
|
||||
MeshNB & meshnb,
|
||||
NgArray<Point<3> > & centers, NgArray<double> & radi2,
|
||||
NgArray<int> & connected, NgArray<int> & treesearch,
|
||||
@ -894,7 +635,7 @@ namespace netgen
|
||||
pmin2 = pmin2 + 0.1 * (pmin2 - pmax2);
|
||||
pmax2 = pmax2 + 0.1 * (pmax2 - pmin2);
|
||||
|
||||
TBoxTree tettree(pmin2, pmax2);
|
||||
BoxTree<3> tettree(pmin2, pmax2);
|
||||
|
||||
|
||||
tempels.Append (startel);
|
||||
|
@ -146,8 +146,6 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
|
||||
chartbound.Clear();
|
||||
chartbound.SetChart(&chart);
|
||||
|
||||
chartbound.BuildSearchTree(); // different !!!
|
||||
|
||||
if (!found) throw Exception("Make Atlas, no starttrig found");
|
||||
|
||||
//find surrounding trigs
|
||||
@ -324,7 +322,6 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
|
||||
innerchartpts.SetSize(innerchartpoints.Size());
|
||||
for (size_t i = 0; i < innerchartpoints.Size(); i++)
|
||||
innerchartpts[i] = GetPoint(innerchartpoints[i]);
|
||||
// chartbound.BuildSearchTree(); // different !!!
|
||||
|
||||
// NgProfiler::StopTimer (timer2);
|
||||
// NgProfiler::StartTimer (timer3);
|
||||
|
@ -1095,6 +1095,9 @@ void STLBoundary ::AddTriangle(const STLTriangle & t)
|
||||
segs[1] = INDEX_2(t[1], t[2]);
|
||||
segs[2] = INDEX_2(t[2], t[0]);
|
||||
|
||||
if(!searchtree)
|
||||
BuildSearchTree();
|
||||
|
||||
for (auto seg : segs)
|
||||
{
|
||||
STLBoundarySeg bseg(seg[0], seg[1], geometry->GetPoints(), chart);
|
||||
@ -1312,21 +1315,18 @@ bool STLBoundary :: TestSeg(const Point<3>& p1, const Point<3> & p2, const Vec<3
|
||||
|
||||
void STLBoundary :: BuildSearchTree()
|
||||
{
|
||||
delete searchtree;
|
||||
|
||||
Box<2> box2d(Box<2>::EMPTY_BOX);
|
||||
Box<3> box3d = geometry->GetBoundingBox();
|
||||
|
||||
for (size_t i = 0; i < 8; i++)
|
||||
box2d.Add ( chart->Project2d (box3d.GetPointNr(i)));
|
||||
|
||||
// comment to enable searchtree:
|
||||
// searchtree = new BoxTree<2,INDEX_2> (box2d);
|
||||
searchtree = nullptr;
|
||||
searchtree = make_unique<BoxTree<2,INDEX_2>> (box2d);
|
||||
// searchtree = nullptr;
|
||||
}
|
||||
|
||||
void STLBoundary :: DeleteSearchTree()
|
||||
{
|
||||
delete searchtree;
|
||||
searchtree = nullptr;
|
||||
}
|
||||
|
||||
@ -1349,68 +1349,49 @@ bool STLBoundary :: TestSegChartNV(const Point3d & p1, const Point3d& p2,
|
||||
Line2d l1 (p2d1, p2d2);
|
||||
|
||||
double eps = 1e-6;
|
||||
bool ok = true;
|
||||
|
||||
auto hasIntersection = [&] (auto i2) NETGEN_LAMBDA_INLINE
|
||||
{
|
||||
const STLBoundarySeg & seg = boundary_ht[i2];
|
||||
|
||||
if (seg.IsSmoothEdge()) return false;
|
||||
if (!box2d.Intersect (seg.BoundingBox())) return false;
|
||||
|
||||
const Point<2> & sp1 = seg.P2D1();
|
||||
const Point<2> & sp2 = seg.P2D2();
|
||||
|
||||
Line2d l2 (sp1, sp2);
|
||||
double lam1, lam2;
|
||||
|
||||
int err = CrossPointBarycentric (l1, l2, lam1, lam2);
|
||||
bool in1 = (lam1 > eps) && (lam1 < 1-eps);
|
||||
bool on1 = (lam1 > -eps) && (lam1 < 1 + eps);
|
||||
bool in2 = (lam2 > eps) && (lam2 < 1-eps);
|
||||
bool on2 = (lam2 > -eps) && (lam2 < 1 + eps);
|
||||
|
||||
if(!err && ((on1 && in2) || (on2 && in1)))
|
||||
return true;
|
||||
return false;
|
||||
};
|
||||
|
||||
if (searchtree)
|
||||
{
|
||||
NgArrayMem<INDEX_2,100> pis;
|
||||
searchtree -> GetIntersecting (box2d.PMin(), box2d.PMax(), pis);
|
||||
for (auto i2 : pis)
|
||||
{
|
||||
const STLBoundarySeg & seg = boundary_ht[i2];
|
||||
|
||||
if (seg.IsSmoothEdge()) continue;
|
||||
if (!box2d.Intersect (seg.BoundingBox())) continue;
|
||||
|
||||
const Point<2> & sp1 = seg.P2D1();
|
||||
const Point<2> & sp2 = seg.P2D2();
|
||||
|
||||
Line2d l2 (sp1, sp2);
|
||||
double lam1, lam2;
|
||||
|
||||
int err = CrossPointBarycentric (l1, l2, lam1, lam2);
|
||||
bool in1 = (lam1 > eps) && (lam1 < 1-eps);
|
||||
bool on1 = (lam1 > -eps) && (lam1 < 1 + eps);
|
||||
bool in2 = (lam2 > eps) && (lam2 < 1-eps);
|
||||
bool on2 = (lam2 > -eps) && (lam2 < 1 + eps);
|
||||
|
||||
if(!err && ((on1 && in2) || (on2 && in1)))
|
||||
{
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool has_intersection = false;
|
||||
searchtree -> GetFirstIntersecting (box2d.PMin(), box2d.PMax(),
|
||||
[&] (auto i2) NETGEN_LAMBDA_INLINE
|
||||
{
|
||||
has_intersection = hasIntersection(i2);
|
||||
return has_intersection;
|
||||
});
|
||||
return !has_intersection;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
{
|
||||
for(auto [i2, seg] : boundary_ht)
|
||||
{
|
||||
if (seg.IsSmoothEdge()) continue;
|
||||
if (!box2d.Intersect (seg.BoundingBox())) continue;
|
||||
|
||||
const Point<2> & sp1 = seg.P2D1();
|
||||
const Point<2> & sp2 = seg.P2D2();
|
||||
|
||||
Line2d l2 (sp1, sp2);
|
||||
double lam1, lam2;
|
||||
|
||||
int err = CrossPointBarycentric (l1, l2, lam1, lam2);
|
||||
|
||||
bool in1 = (lam1 > eps) && (lam1 < 1-eps);
|
||||
bool on1 = (lam1 > -eps) && (lam1 < 1 + eps);
|
||||
bool in2 = (lam2 > eps) && (lam2 < 1-eps);
|
||||
bool on2 = (lam2 > -eps) && (lam2 < 1 + eps);
|
||||
if(!err && ((on1 && in2) || (on2 && in1)))
|
||||
{
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(hasIntersection(i2))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
|
||||
|
@ -191,10 +191,10 @@ private:
|
||||
const STLChart * chart;
|
||||
// NgArray<STLBoundarySeg> boundary;
|
||||
ClosedHashTable<INDEX_2, STLBoundarySeg> boundary_ht;
|
||||
BoxTree<2,INDEX_2> * searchtree = nullptr;
|
||||
unique_ptr<BoxTree<2,INDEX_2>> searchtree;
|
||||
public:
|
||||
STLBoundary(STLGeometry * ageometry);
|
||||
~STLBoundary() { delete searchtree; }
|
||||
~STLBoundary() {}
|
||||
|
||||
void Clear() { /* boundary.SetSize(0); */ boundary_ht = ClosedHashTable<INDEX_2,STLBoundarySeg>(); }
|
||||
void SetChart (const STLChart * achart) { chart = achart; }
|
||||
|
Loading…
Reference in New Issue
Block a user