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EdgeSwapping() - some cleanup and parallelization of table building
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@ -8,6 +8,7 @@ namespace netgen
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{
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{
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using ngcore::ParallelForRange;
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@ -28,7 +29,7 @@ namespace netgen
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Array<bool> &swapped,
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Array<bool> &swapped,
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const SurfaceElementIndex t1, const int o1,
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const SurfaceElementIndex t1, const int o1,
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const int t,
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const int t,
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NgArray<int,PointIndex::BASE> &pdef,
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Array<int,PointIndex> &pdef,
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const bool check_only)
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const bool check_only)
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{
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{
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bool should;
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bool should;
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@ -175,6 +176,7 @@ namespace netgen
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void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
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void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
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{
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{
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static Timer timer("EdgeSwapping (2D)"); RegionTimer reg(timer);
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static Timer timer("EdgeSwapping (2D)"); RegionTimer reg(timer);
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static Timer timer_nb("EdgeSwapping-Find neighbors");
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if (usemetric)
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if (usemetric)
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PrintMessage (3, "Edgeswapping, metric");
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PrintMessage (3, "Edgeswapping, metric");
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else
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else
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@ -215,27 +217,36 @@ namespace netgen
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Array<bool> swapped(mesh.GetNSE());
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Array<bool> swapped(mesh.GetNSE());
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NgArray<int,PointIndex::BASE> pdef(mesh.GetNP());
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Array<int,PointIndex> pdef(mesh.GetNP());
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NgArray<double,PointIndex::BASE> pangle(mesh.GetNP());
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Array<double,PointIndex> pangle(mesh.GetNP());
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// int e;
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// double d;
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// Vec3d nv1, nv2;
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// double loch(-1);
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static const double minangle[] = { 0, 1.481, 2.565, 3.627, 4.683, 5.736, 7, 9 };
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static const double minangle[] = { 0, 1.481, 2.565, 3.627, 4.683, 5.736, 7, 9 };
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for (int i = 0; i < seia.Size(); i++)
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if(faceindex == 0)
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{
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ParallelForRange( Range(pangle), [&] (auto myrange)
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{
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for (auto i : myrange)
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pangle[i] = 0.0;
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});
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}
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else
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{
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ParallelForRange( Range(seia), [&] (auto myrange)
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{
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for (auto i : myrange)
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{
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{
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const Element2d & sel = mesh[seia[i]];
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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pangle[sel[j]] = 0.0;
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pangle[sel[j]] = 0.0;
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}
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}
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// pangle = 0;
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});
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}
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for (int i = 0; i < seia.Size(); i++)
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ParallelForRange( Range(seia), [&] (auto myrange)
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{
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for (auto i : myrange)
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{
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{
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const Element2d & sel = mesh[seia[i]];
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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@ -249,12 +260,11 @@ namespace netgen
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}
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}
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}
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}
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}
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}
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});
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// for (PointIndex pi = PointIndex::BASE;
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ParallelForRange( Range(seia), [&] (auto myrange)
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// pi < mesh.GetNP()+PointIndex::BASE; pi++)
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{
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for (auto i : myrange)
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// pdef = 0;
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for (int i = 0; i < seia.Size(); i++)
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{
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{
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const Element2d & sel = mesh[seia[i]];
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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@ -268,6 +278,7 @@ namespace netgen
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pdef[pi] = -1-j;
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pdef[pi] = -1-j;
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}
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}
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}
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}
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});
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/*
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/*
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for (int i = 0; i < seia.Size(); i++)
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for (int i = 0; i < seia.Size(); i++)
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@ -277,41 +288,23 @@ namespace netgen
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pdef[sel[j]]++;
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pdef[sel[j]]++;
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}
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}
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*/
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*/
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for (SurfaceElementIndex sei : seia)
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ParallelForRange( Range(seia), [&] (auto myrange)
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for (PointIndex pi : mesh[sei].PNums<3>())
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{
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pdef[pi]++;
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for (auto i : myrange)
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{
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// for (int i = 0; i < seia.Size(); i++)
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auto sei = seia[i];
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for (SurfaceElementIndex sei : seia)
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for (PointIndex pi : mesh[sei].template PNums<3>())
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AsAtomic(pdef[pi])++;
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for (int j = 0; j < 3; j++)
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for (int j = 0; j < 3; j++)
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{
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{
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neighbors[sei].SetNr (j, -1);
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neighbors[sei].SetNr (j, -1);
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neighbors[sei].SetOrientation (j, 0);
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neighbors[sei].SetOrientation (j, 0);
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}
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}
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/*
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NgArray<Vec3d> normals(mesh.GetNP());
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for (i = 1; i <= mesh.GetNSE(); i++)
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{
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Element2d & hel = mesh.SurfaceElement(i);
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if (hel.GetIndex() == faceindex)
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for (k = 1; k <= 3; k++)
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{
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int pi = hel.PNum(k);
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SelectSurfaceOfPoint (mesh.Point(pi), hel.GeomInfoPi(k));
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int surfi = mesh.GetFaceDescriptor(faceindex).SurfNr();
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GetNormalVector (surfi, mesh.Point(pi), normals.Elem(pi));
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normals.Elem(pi) /= normals.Elem(pi).Length();
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}
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}
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}
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});
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*/
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/*
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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*/
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timer_nb.Start();
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for (SurfaceElementIndex sei : seia)
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for (SurfaceElementIndex sei : seia)
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{
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{
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const Element2d & sel = mesh[sei];
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const Element2d & sel = mesh[sei];
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@ -358,6 +351,7 @@ namespace netgen
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}
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}
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}
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}
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}
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}
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timer_nb.Stop();
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for (SurfaceElementIndex sei : seia)
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for (SurfaceElementIndex sei : seia)
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swapped[sei] = false;
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swapped[sei] = false;
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@ -37,7 +37,7 @@ public:
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const NgArray<Point<3>* > & from, NgArray<Point<3>* > & dest);
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const NgArray<Point<3>* > & from, NgArray<Point<3>* > & dest);
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bool EdgeSwapping (Mesh & mesh, const int usemetric, Array<Neighbour> &neighbors, Array<bool> &swapped,
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bool EdgeSwapping (Mesh & mesh, const int usemetric, Array<Neighbour> &neighbors, Array<bool> &swapped,
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const SurfaceElementIndex t1, const int edge, const int t, NgArray<int,PointIndex::BASE> &pdef, const bool check_only=false);
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const SurfaceElementIndex t1, const int edge, const int t, Array<int,PointIndex> &pdef, const bool check_only=false);
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void EdgeSwapping (Mesh & mesh, int usemetric);
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void EdgeSwapping (Mesh & mesh, int usemetric);
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void CombineImprove (Mesh & mesh);
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void CombineImprove (Mesh & mesh);
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void SplitImprove (Mesh & mesh);
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void SplitImprove (Mesh & mesh);
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