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quicksort for CSG - special point sorting
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@ -33,10 +33,13 @@ namespace netgen
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void EdgeCalculation :: Calc(double h, Mesh & mesh)
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{
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static int timer = NgProfiler::CreateTimer ("CSG: mesh edges");
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NgProfiler::RegionTimer reg (timer);
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PrintMessage (1, "Find edges");
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PushStatus ("Find edges");
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for (int i = 1; i <= mesh.GetNP(); i++)
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meshpoint_tree->Insert (mesh.Point(i), i);
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@ -1365,6 +1365,10 @@ namespace netgen
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Array<MeshPoint> & apoints,
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Array<SpecialPoint> & specpoints)
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{
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static int timer = NgProfiler::CreateTimer ("CSG: analyze special points");
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NgProfiler::RegionTimer reg (timer);
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Array<int> surfind, rep_surfind, surfind2, rep_surfind2, surfind3;
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Array<Vec<3> > normalvecs;
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@ -1381,15 +1385,28 @@ namespace netgen
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if (!apoints.Size()) return;
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#define VERTSORT
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#ifdef VERTSORT
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{
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/*
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sort points in the (arbitrary) direction dir
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important for periodic boundaries:
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corner points on the left and the right boundary come in the same ordering
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*/
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Vec<3> dir(1.2, 1.7, 0.9);
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Array<double> coord(apoints.Size());
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for (int i = 0; i < apoints.Size(); i++)
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coord[i] = dir * Vec<3> (apoints[i]);
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QuickSort (coord, apoints);
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/*
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for (int i = 0; i < apoints.Size(); i++)
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for (int j = 0; j < apoints.Size()-1; j++)
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if ( (dir * Vec<3> (apoints[j])) > (dir * Vec<3> (apoints[j+1])))
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swap (apoints[j], apoints[j+1]);
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#endif
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*/
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}
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@ -2065,13 +2065,13 @@ namespace netgen
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Point3dTree :: Point3dTree (const Point3d & pmin, const Point3d & pmax)
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Point3dTree :: Point3dTree (const Point<3> & pmin, const Point<3> & pmax)
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{
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float pmi[3], pma[3];
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for (int i = 0; i < 3; i++)
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{
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pmi[i] = pmin.X(i+1);
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pma[i] = pmax.X(i+1);
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pmi[i] = pmin(i);
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pma[i] = pmax(i);
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}
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tree = new ADTree3 (pmi, pma);
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}
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@ -2083,23 +2083,23 @@ namespace netgen
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void Point3dTree :: Insert (const Point3d & p, int pi)
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void Point3dTree :: Insert (const Point<3> & p, int pi)
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{
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static float pd[3];
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pd[0] = p.X();
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pd[1] = p.Y();
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pd[2] = p.Z();
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float pd[3];
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pd[0] = p(0);
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pd[1] = p(1);
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pd[2] = p(2);
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tree->Insert (pd, pi);
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}
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void Point3dTree :: GetIntersecting (const Point3d & pmin, const Point3d & pmax,
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void Point3dTree :: GetIntersecting (const Point<3> & pmin, const Point<3> & pmax,
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Array<int> & pis) const
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{
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float pmi[3], pma[3];
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for (int i = 0; i < 3; i++)
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{
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pmi[i] = pmin.X(i+1);
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pma[i] = pmax.X(i+1);
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pmi[i] = pmin(i);
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pma[i] = pmax(i);
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}
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tree->GetIntersecting (pmi, pma, pis);
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}
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@ -2113,15 +2113,15 @@ namespace netgen
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Box3dTree :: Box3dTree (const Point3d & apmin, const Point3d & apmax)
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Box3dTree :: Box3dTree (const Point<3> & apmin, const Point<3> & apmax)
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{
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boxpmin = apmin;
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boxpmax = apmax;
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float tpmin[6], tpmax[6];
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for (int i = 0; i < 3; i++)
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{
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tpmin[i] = tpmin[i+3] = boxpmin.X(i+1);
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tpmax[i] = tpmax[i+3] = boxpmax.X(i+1);
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tpmin[i] = tpmin[i+3] = boxpmin(i);
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tpmax[i] = tpmax[i+3] = boxpmax(i);
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}
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tree = new ADTree6 (tpmin, tpmax);
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}
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@ -2131,20 +2131,20 @@ namespace netgen
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delete tree;
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}
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void Box3dTree :: Insert (const Point3d & bmin, const Point3d & bmax, int pi)
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void Box3dTree :: Insert (const Point<3> & bmin, const Point<3> & bmax, int pi)
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{
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static float tp[6];
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float tp[6];
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for (int i = 0; i < 3; i++)
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{
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tp[i] = bmin.X(i+1);
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tp[i+3] = bmax.X(i+1);
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tp[i] = bmin(i);
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tp[i+3] = bmax(i);
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}
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tree->Insert (tp, pi);
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}
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void Box3dTree ::GetIntersecting (const Point3d & pmin, const Point3d & pmax,
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void Box3dTree ::GetIntersecting (const Point<3> & pmin, const Point<3> & pmax,
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Array<int> & pis) const
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{
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float tpmin[6];
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@ -2152,11 +2152,11 @@ namespace netgen
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for (int i = 0; i < 3; i++)
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{
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tpmin[i] = boxpmin.X(i+1);
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tpmax[i] = pmax.X(i+1);
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tpmin[i] = boxpmin(i);
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tpmax[i] = pmax(i);
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tpmin[i+3] = pmin.X(i+1);
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tpmax[i+3] = boxpmax.X(i+1);
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tpmin[i+3] = pmin(i);
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tpmax[i+3] = boxpmax(i);
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}
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tree->GetIntersecting (tpmin, tpmax, pis);
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@ -447,12 +447,12 @@ class Point3dTree
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ADTree3 * tree;
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public:
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Point3dTree (const Point3d & pmin, const Point3d & pmax);
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Point3dTree (const Point<3> & pmin, const Point<3> & pmax);
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~Point3dTree ();
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void Insert (const Point3d & p, int pi);
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void Insert (const Point<3> & p, int pi);
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void DeleteElement (int pi)
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{ tree->DeleteElement(pi); }
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void GetIntersecting (const Point3d & pmin, const Point3d & pmax,
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void GetIntersecting (const Point<3> & pmin, const Point<3> & pmax,
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Array<int> & pis) const;
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const ADTree3 & Tree() const { return *tree; };
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};
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@ -462,18 +462,18 @@ public:
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class Box3dTree
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{
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ADTree6 * tree;
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Point3d boxpmin, boxpmax;
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Point<3> boxpmin, boxpmax;
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public:
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Box3dTree (const Point3d & apmin, const Point3d & apmax);
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Box3dTree (const Point<3> & apmin, const Point<3> & apmax);
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~Box3dTree ();
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void Insert (const Point3d & bmin, const Point3d & bmax, int pi);
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void Insert (const Point<3> & bmin, const Point<3> & bmax, int pi);
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void Insert (const Box<3> & box, int pi)
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{
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Insert (box.PMin(), box.PMax(), pi);
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}
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void DeleteElement (int pi)
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{ tree->DeleteElement(pi); }
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void GetIntersecting (const Point3d & pmin, const Point3d & pmax,
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void GetIntersecting (const Point<3> & pmin, const Point<3> & pmax,
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Array<int> & pis) const;
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const ADTree6 & Tree() const { return *tree; };
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@ -138,7 +138,7 @@ namespace netgen
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DLL_HEADER int Ng_GetElementIndex (int nr);
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/*
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/// Curved Elements:
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/// xi..... DIM_EL local coordinates
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/// sxi ... step xi
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@ -149,7 +149,7 @@ namespace netgen
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const double * xi, int sxi,
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double * x, int sx,
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double * dxdxi, int sdxdxi);
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*/
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}
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#endif
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@ -1228,16 +1228,16 @@ namespace netgen
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char * shapesname[] =
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const char * shapesname[] =
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{" ", "CompSolids", "Solids", "Shells",
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"Faces", "Wires", "Edges", "Vertices"};
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char * shapename[] =
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const char * shapename[] =
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{" ", "CompSolid", "Solid", "Shell",
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"Face", "Wire", "Edge", "Vertex"};
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char * orientationstring[] =
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const char * orientationstring[] =
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{"+", "-"};
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@ -1253,7 +1253,7 @@ namespace netgen
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TopExp_Explorer e;
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int count = 0;
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int count2;
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int count2 = 0;
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if (isfree)
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e.Init(sh, l, TopAbs_ShapeEnum(l-1));
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@ -1282,6 +1282,8 @@ namespace netgen
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count2 = emap.FindIndex(TopoDS::Edge(e.Current())); break;
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case TopAbs_VERTEX:
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count2 = vmap.FindIndex(TopoDS::Vertex(e.Current())); break;
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default:
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cout << "RecursiveTopologyTree: Case " << e.Current().ShapeType() << " not handeled" << endl;
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}
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int nrsubshapes = 0;
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@ -1349,7 +1351,7 @@ namespace netgen
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int stretchedpinfaces = 0;
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int smoothpinfaces = 0;
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int twistedfaces = 0;
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int edgessamebutnotidentified = 0;
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// int edgessamebutnotidentified = 0;
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cout << "checking faces ... " << flush;
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@ -1453,8 +1455,8 @@ namespace netgen
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cout << "done" << endl;
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cout << "checking edges ... " << flush;
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double dmax;
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int cnt = 0;
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// double dmax;
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// int cnt = 0;
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Array <double> edgeLengths;
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Array <int> order;
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edgeLengths.SetSize (emap.Extent());
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