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stable pseudo-inverse, improve edge-analysis for revolution
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@ -949,6 +949,67 @@ namespace netgen
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return VecInSolid(p,v1+0.01*v2,eps);
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}
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void Revolution ::
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GetTangentialVecSurfaceIndices2 (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2,
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NgArray<int> & surfind, double eps) const
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{
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*testout << "tangentialvecsurfind2, p = " << p << endl;
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for (int i = 0; i < faces.Size(); i++)
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if (faces[i]->PointInFace (p, eps))
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{
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*testout << "check face " << i << endl;
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Point<2> p2d;
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Vec<2> v12d;
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faces[i]->CalcProj(p,p2d,v1,v12d);
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*testout << "v12d = " << v12d << endl;
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auto & spline = faces[i]->GetSpline();
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if (Dist2 (spline.StartPI(), p2d) < sqr(eps))
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{
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*testout << "start pi" << endl;
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Vec<2> tang = spline.GetTangent(0);
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double ip = tang*v12d;
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*testout << "ip = " << ip << endl;
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if (ip > eps)
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surfind.Append(GetSurfaceId(i));
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else if (ip > -eps)
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{
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Vec<2> v22d;
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faces[i]->CalcProj(p,p2d,v2,v22d);
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double ip2 = tang*v22d;
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*testout << "ip2 = " << ip2 << endl;
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if (ip2 > -eps)
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surfind.Append(GetSurfaceId(i));
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}
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}
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else if (Dist2 (faces[i]->GetSpline().EndPI(), p2d) < sqr(eps))
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{
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*testout << "end pi" << endl;
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Vec<2> tang = spline.GetTangent(1);
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double ip = tang*v12d;
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*testout << "ip = " << ip << endl;
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if (ip < -eps)
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surfind.Append(GetSurfaceId(i));
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else if (ip < eps)
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{
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Vec<2> v22d;
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faces[i]->CalcProj(p,p2d,v2,v22d);
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double ip2 = tang*v22d;
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*testout << "ip2 = " << ip2 << endl;
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if (ip2 < eps)
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surfind.Append(GetSurfaceId(i));
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}
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}
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else
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{
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*testout << "inner point" << endl;
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surfind.Append(GetSurfaceId(i));
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}
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}
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}
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int Revolution :: GetNSurfaces() const
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{
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return faces.Size();
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@ -158,6 +158,9 @@ namespace netgen
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const Vec<3> & v2,
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double eps) const;
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virtual void GetTangentialVecSurfaceIndices2 (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2,
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NgArray<int> & surfind, double eps) const;
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virtual int GetNSurfaces() const;
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virtual Surface & GetSurface (int i = 0);
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@ -1908,8 +1908,11 @@ namespace netgen
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}
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if (Abs2 (t) < 1e-8)
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continue;
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if (Abs2 (t) < 1e-16)
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{
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cerr << "normal vectors degenerated" << endl;
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continue;
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}
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#ifdef DEVELOP
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*testout << " tangential vector " << t << endl;
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@ -1950,8 +1953,13 @@ namespace netgen
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rhs(0) = -t * (hessej * t);
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rhs(1) = -t * (hessek * t);
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CalcInverse (mat, inv);
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t2 = inv * rhs;
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CalcInverse (mat, inv);
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t2 = inv * rhs;
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// t2 = StableSolve (mat, rhs);
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#ifdef DEVELOP
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*testout << "t = " << t << ", t2 = " << t2 << endl;
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#endif
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/*
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@ -2010,7 +2018,9 @@ namespace netgen
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// locsol2 -> TangentialSolid2 (p, m1, locsol3, surfind3, 1e-9*geomsize);
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locsol -> TangentialEdgeSolid (p, t, t2, m1, locsol3, surfind3, ideps*geomsize);
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#ifdef DEVELOP
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(*testout) << "m1 = " << m1 << ", surfind3 = " << surfind3 << endl;
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#endif
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//ageometry.GetIndependentSurfaceIndices (surfind3);
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if (surfind3.Contains(surfind2[l]))
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@ -2019,6 +2029,9 @@ namespace netgen
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// locsol2 -> TangentialSolid2 (p, m2, locsol3, surfind3, 1e-9*geomsize);
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locsol -> TangentialEdgeSolid (p, t, t2, m2, locsol3, surfind3, ideps*geomsize);
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#ifdef DEVELOP
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(*testout) << "m2 = " << m2 << ", surfind3 = " << surfind3 << endl;
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#endif
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// ageometry.GetIndependentSurfaceIndices (surfind3);
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@ -293,9 +293,13 @@ namespace netgen
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const Vec<3> & m,
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double eps) const;
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// for a point p in the surface, into which (closed) surfaces does v point into ?
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virtual void GetTangentialVecSurfaceIndices (const Point<3> & p, const Vec<3> & v,
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NgArray<int> & surfind, double eps) const;
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// a point p in the surface, and v a tangential vector
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// for arbitrary small, but positive t consider q := Project(p+t*v)
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// into which (closed) surfaces does v2 point into, when starting from q ?
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virtual void GetTangentialVecSurfaceIndices2 (const Point<3> & p, const Vec<3> & v1, const Vec<3> & v2,
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NgArray<int> & surfind, double eps) const;
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@ -142,10 +142,24 @@ namespace netgen
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inline void CalcInverse (const Mat<2,3> & m, Mat<3,2> & inv)
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{
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Vec<3> a0 = m.Row(0);
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Vec<3> a1 = m.Row(1);
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Vec<3> n = Cross(a0, a1);
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Vec<3> d0 = Cross(a1, n);
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Vec<3> d1 = Cross(a0, n);
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double s0 = 1.0/(a0*d0);
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double s1 = 1.0/(a1*d1);
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for (int i = 0; i < 3; i++)
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{
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inv(i,0) = s0*d0(i);
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inv(i,1) = s1*d1(i);
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}
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/*
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Mat<2,2> a = m * Trans (m);
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Mat<2,2> ainv;
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CalcInverse (a, ainv);
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inv = Trans (m) * ainv;
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*/
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}
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void CalcInverse (const Mat<3,2> & m, Mat<2,3> & inv);
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@ -166,6 +180,31 @@ namespace netgen
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void EigenValues (const Mat<3,3> & m, Vec<3> & ev);
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void EigenValues (const Mat<2,2> & m, Vec<3> & ev);
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template <typename T>
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Vec<3,T> StableSolve (Mat<2,3,T> mat, Vec<2,T> rhs)
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{
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Vec<3> a0 = mat.Row(0);
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Vec<3> a1 = mat.Row(1);
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/*
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Vec<3> d = Cross ( Cross (a0, a1), a0);
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double alpha = rhs(0) / a0.Length2();
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double beta = (rhs(1)-alpha* (a0*a1)) / (d*a1);
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return alpha * a0 + beta * d;
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*/
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Vec<3> n = Cross(a0, a1);
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Vec<3> d0 = Cross(a1, n);
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Vec<3> d1 = Cross(a0, n);
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double alpha = rhs(0) / (a0*d0);
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double beta = rhs(1) / (a1*d1);
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return alpha * d0 + beta * d1;
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}
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}
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#endif
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