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More tolerance for boundary layer smoothing along inner edges
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@ -143,7 +143,7 @@ void BoundaryLayerTool ::InterpolateGrowthVectors()
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{
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auto n0 = getNormal(mesh[faces[0]]);
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auto n1 = getNormal(mesh[faces[1]]);
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if (n0 * n1 < 0.999)
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if (n0 * n1 < 0.9)
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no_angles = false;
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}
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else
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