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add normals to webgui occ data
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@ -117,10 +117,13 @@ void ExtractEdgeData( const TopoDS_Edge & edge, int index, std::vector<double> *
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}
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}
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}
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}
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void ExtractFaceData( const TopoDS_Face & face, int index, std::vector<double> * p, Box<3> & box )
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void ExtractFaceData( const TopoDS_Face & face, int index, std::vector<double> * p, std::vector<double> * n, Box<3> & box )
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{
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{
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TopLoc_Location loc;
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TopLoc_Location loc;
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Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation (face, loc);
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Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation (face, loc);
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Handle(Geom_Surface) surf = BRep_Tool::Surface (face);
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BRepAdaptor_Surface sf(face, Standard_False);
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BRepLProp_SLProps prop(sf, 1, 1e-5);
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bool flip = TopAbs_REVERSED == face.Orientation();
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bool flip = TopAbs_REVERSED == face.Orientation();
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@ -135,17 +138,37 @@ void ExtractFaceData( const TopoDS_Face & face, int index, std::vector<double> *
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{
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{
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Poly_Triangle triangle = (triangulation -> Triangles())(j);
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Poly_Triangle triangle = (triangulation -> Triangles())(j);
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std::array<Point<3>,3> pts;
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std::array<Point<3>,3> pts;
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std::array<Vec<3>,3> normals;
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for (int k = 0; k < 3; k++)
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for (int k = 0; k < 3; k++)
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pts[k] = occ2ng( (triangulation -> Nodes())(triangle(k+1)).Transformed(loc) );
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pts[k] = occ2ng( (triangulation -> Nodes())(triangle(k+1)).Transformed(loc) );
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for (int k = 0; k < 3; k++)
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{
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auto uv = (triangulation -> UVNodes())(triangle(k+1));
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prop.SetParameters (uv.X(), uv.Y());
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if (!prop.IsNormalDefined())
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throw Exception("No normal defined on face");
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auto normal = prop.Normal();
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normals[k] = { normal.X(), normal.Y(), normal.Z() };
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}
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if(flip)
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if(flip)
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{
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Swap(pts[1], pts[2]);
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Swap(pts[1], pts[2]);
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Swap(normals[1], normals[2]);
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for (int k = 0; k < 3; k++)
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normals[k] = -normals[k];
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}
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for (int k = 0; k < 3; k++)
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for (int k = 0; k < 3; k++)
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{
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{
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box.Add(pts[k]);
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box.Add(pts[k]);
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for (int d = 0; d < 3; d++)
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for (int d = 0; d < 3; d++)
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{
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p[k].push_back( pts[k][d] );
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p[k].push_back( pts[k][d] );
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n[k].push_back( normals[k][d] );
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}
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p[k].push_back( index );
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p[k].push_back( index );
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}
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}
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}
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}
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@ -960,6 +983,7 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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// triangulation = BRep_Tool::Triangulation (face, loc);
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// triangulation = BRep_Tool::Triangulation (face, loc);
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std::vector<double> p[3];
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std::vector<double> p[3];
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std::vector<double> n[3];
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py::list names, colors;
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py::list names, colors;
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int index = 0;
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int index = 0;
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@ -969,7 +993,7 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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{
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{
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TopoDS_Face face = TopoDS::Face(e.Current());
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TopoDS_Face face = TopoDS::Face(e.Current());
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// Handle(TopoDS_Face) face = e.Current();
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// Handle(TopoDS_Face) face = e.Current();
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ExtractFaceData(face, index, p, box);
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ExtractFaceData(face, index, p, n, box);
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auto & props = OCCGeometry::global_shape_properties[face.TShape()];
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auto & props = OCCGeometry::global_shape_properties[face.TShape()];
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if(props.col)
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if(props.col)
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{
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{
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@ -1028,6 +1052,7 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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data["draw_vol"] = false;
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data["draw_vol"] = false;
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data["draw_surf"] = true;
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data["draw_surf"] = true;
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data["funcdim"] = 0;
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data["funcdim"] = 0;
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data["have_normals"] = true;
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data["show_wireframe"] = true;
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data["show_wireframe"] = true;
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data["show_mesh"] = true;
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data["show_mesh"] = true;
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data["Bezier_points"] = py::list{};
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data["Bezier_points"] = py::list{};
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@ -1035,6 +1060,9 @@ DLL_HEADER void ExportNgOCCShapes(py::module &m)
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points.append(p[0]);
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points.append(p[0]);
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points.append(p[1]);
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points.append(p[1]);
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points.append(p[2]);
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points.append(p[2]);
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points.append(n[0]);
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points.append(n[1]);
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points.append(n[2]);
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data["Bezier_trig_points"] = points;
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data["Bezier_trig_points"] = points;
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data["funcmin"] = 0;
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data["funcmin"] = 0;
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data["funcmax"] = 1;
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data["funcmax"] = 1;
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