do not get intersecting points, they are added from intersecting lines anyway

This commit is contained in:
Christopher Lackner 2019-10-21 17:03:01 +02:00
parent 9d0902fb57
commit ac5f901cef

View File

@ -300,9 +300,9 @@ namespace netgen
p0 + Vec3d(xh, xh, xh),
nearlines);
pointsearchtree.GetIntersecting (p0 - Vec3d(xh, xh, xh),
p0 + Vec3d(xh, xh, xh),
nearpoints);
// pointsearchtree.GetIntersecting (p0 - Vec3d(xh, xh, xh),
// p0 + Vec3d(xh, xh, xh),
// nearpoints);
for (int ii = 0; ii < nearlines.Size(); ii++)
{