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do not get intersecting points, they are added from intersecting lines anyway
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@ -300,9 +300,9 @@ namespace netgen
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p0 + Vec3d(xh, xh, xh),
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p0 + Vec3d(xh, xh, xh),
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nearlines);
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nearlines);
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pointsearchtree.GetIntersecting (p0 - Vec3d(xh, xh, xh),
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// pointsearchtree.GetIntersecting (p0 - Vec3d(xh, xh, xh),
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p0 + Vec3d(xh, xh, xh),
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// p0 + Vec3d(xh, xh, xh),
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nearpoints);
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// nearpoints);
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for (int ii = 0; ii < nearlines.Size(); ii++)
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for (int ii = 0; ii < nearlines.Size(); ii++)
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{
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{
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