third parent edge

This commit is contained in:
Joachim Schoeberl 2021-02-09 21:14:26 +01:00
parent 2919ceb7cd
commit b03528e944

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@ -707,15 +707,15 @@ namespace netgen
ma->GetParentNodes (i2[0], pa1);
ma->GetParentNodes (i2[1], pa2);
*/
auto i2 = edge2vert[i];
auto i2 = edge2vert[i]; // 2 vertices of edge
if (i2[0] > mesh->mlbetweennodes.Size()+PointIndex::BASE ||
i2[1] > mesh->mlbetweennodes.Size()+PointIndex::BASE)
continue;
// cout << "i2 = " << i2 << endl;
auto pa1 = mesh->mlbetweennodes[i2[0]];
auto pa2 = mesh->mlbetweennodes[i2[1]];
auto pa1 = mesh->mlbetweennodes[i2[0]]; // two parent vertices of v0
auto pa2 = mesh->mlbetweennodes[i2[1]]; // two parent vertices of v1
// cout << "pa1 = " << pa1 << endl;
// cout << "pa2 = " << pa2 << endl;
@ -759,28 +759,35 @@ namespace netgen
// edge is splitting edge in middle of triangle:
for (int j = 1; j <= 2; j++)
{
INT<2> paedge1, paedge2;
INT<2> paedge1, paedge2, paedge3;
int orient_inner = 0;
if (j == 1)
{
paedge1 = INT<2> (pa1[0], i2[1]);
paedge2 = INT<2> (pa1[1], i2[1]);
paedge3 = INT<2> (pa1[0], pa1[1]);
orient_inner = 0;
}
else
{
paedge1 = INT<2> (pa2[0], i2[0]);
paedge2 = INT<2> (pa2[1], i2[0]);
paedge3 = INT<2> (pa2[0], pa2[1]);
orient_inner = 1;
}
if (paedge1[0] > paedge1[1])
Swap (paedge1[0], paedge1[1]);
if (paedge2[0] > paedge2[1])
Swap (paedge2[0], paedge2[1]);
if (paedge3[0] > paedge3[1])
Swap (paedge3[0], paedge3[1]);
// cout << "paedge1 = " << paedge1 << ", paedge2 = " << paedge2 << endl;
// if first vertex number is -1, then don't try to find entry in node2edge hash table
if ( paedge1[0] == PointIndex::BASE-1 || paedge2[0] == PointIndex::BASE-1 )
continue;
int paedgenr1=-1, paedgenr2=-1, orient1 = 0, orient2 = 0;
int paedgenr1=-1, paedgenr2=-1, paedgenr3=-1, orient1 = 0, orient2 = 0;
for (int ednr : vert2edge[paedge1[0]])
if (auto ic2 = edge2vert[ednr]; ic2[1] == paedge1[1])
{
@ -797,8 +804,16 @@ namespace netgen
orient2 = (paedge2[0] == i2[0] || paedge2[1] == i2[1]) ? 1 : 0;
// cout << "orient2 = " << orient2 << endl;
}
for (int ednr : vert2edge[paedge3[0]])
if (auto ic2 = edge2vert[ednr]; ic2[1] == paedge3[1])
{
paedgenr3 = ednr;
// cout << "ednr = " << ednr << ", i2 = " << i2 << endl;
}
if (paedgenr1 != -1 && paedgenr2 != -1)
parent_edges[i] = { orient1+2*orient2, { paedgenr1, paedgenr2, -1 } };
parent_edges[i] = { orient1+2*orient2+4*orient_inner, { paedgenr1, paedgenr2, paedgenr3 } };
}