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fixes thanks to Stefan Hain
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@ -5,7 +5,7 @@ Partition_Inter2d.ixx Partition_Loop2d.ixx Partition_Loop.ixx \
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Partition_Inter3d.ixx Partition_Loop3d.ixx Partition_Spliter.ixx \
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Partition_Inter3d.ixx Partition_Loop3d.ixx Partition_Spliter.ixx \
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Partition_Inter2d.jxx Partition_Loop2d.jxx Partition_Loop.jxx \
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Partition_Inter2d.jxx Partition_Loop2d.jxx Partition_Loop.jxx \
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Partition_Inter3d.jxx Partition_Loop3d.jxx Partition_Spliter.jxx \
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Partition_Inter3d.jxx Partition_Loop3d.jxx Partition_Spliter.jxx \
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utilities.h
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utilities.h vsocc.hpp
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AM_CPPFLAGS = -I$(top_srcdir)/libsrc/include $(OCCFLAGS) $(TCL_INCLUDES)
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AM_CPPFLAGS = -I$(top_srcdir)/libsrc/include $(OCCFLAGS) $(TCL_INCLUDES)
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@ -178,7 +178,7 @@ static Standard_Boolean SelectEdge(const TopoDS_Face& F,
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}
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}
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}
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}
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Standard_Real anglemax = - PI;
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Standard_Real anglemax = - M_PI;
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TopoDS_Edge SelectedEdge;
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TopoDS_Edge SelectedEdge;
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for ( itl.Initialize(LE); itl.More(); itl.Next()) {
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for ( itl.Initialize(LE); itl.More(); itl.Next()) {
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const TopoDS_Edge& E = TopoDS::Edge(itl.Value());
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const TopoDS_Edge& E = TopoDS::Edge(itl.Value());
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