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occ-visual
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@ -336,7 +336,4 @@ namespace netgen
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return sqrt(cosalpha + 1.)/(min2(l1,l2)*(1.-cosalpha));
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return sqrt(cosalpha + 1.)/(min2(l1,l2)*(1.-cosalpha));
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}
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}
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}
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}
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@ -74,12 +74,6 @@ void VisualSceneGeometry :: DrawScene ()
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double transp = vispar.transp;
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double transp = vispar.transp;
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glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shine);
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glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shine);
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glLogicOp (GL_COPY);
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glLogicOp (GL_COPY);
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@ -80,6 +80,8 @@ namespace netgen
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glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shine);
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glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shine);
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glLogicOp (GL_COPY);
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glLogicOp (GL_COPY);
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glEnable (GL_NORMALIZE);
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float mat_col[] = { 0.2f, 0.2f, 0.8f, 1.0f};
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float mat_col[] = { 0.2f, 0.2f, 0.8f, 1.0f};
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
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@ -2035,9 +2035,11 @@ namespace netgen
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vsol->soltype==SOL_VIRTUALFUNCTION)
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vsol->soltype==SOL_VIRTUALFUNCTION)
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*/
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*/
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// if (autoscale)
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/*
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// GetMinMax (vecfunction, 0, minval, maxval);
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// was commented out, JS Apr 2009
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if (autoscale && !scalfunction)
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GetMinMax (vecfunction, 0, minval, maxval);
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*/
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glColor3d (1.0, 1.0, 1.0);
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glColor3d (1.0, 1.0, 1.0);
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// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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