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cleanup, more parallel
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@ -737,10 +737,13 @@ namespace netgen
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}
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void DelaunayRemoveDegenerated( const Mesh::T_POINTS & points, NgArray<DelaunayTet> & tempels, NgBitArray & badnode, int np )
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void DelaunayRemoveDegenerated( const Mesh::T_POINTS & points, NgArray<DelaunayTet> & tempels, int np )
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{
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static Timer tdegenerated("Delaunay - remove degenerated"); RegionTimer rt(tdegenerated);
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NgBitArray badnode(points.Size());
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badnode.Clear();
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int ndeg = 0;
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for (int i = 1; i <= tempels.Size(); i++)
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{
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@ -791,7 +794,7 @@ namespace netgen
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}
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// Remove flat tets containing two adjacent surface trigs
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void DelaunayRemoveTwoTriaTets( const Mesh & mesh, NgArray<DelaunayTet> & tempels, NgArray<int> & openels, NgBitArray & badnode, int np )
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void DelaunayRemoveTwoTriaTets( const Mesh & mesh, NgArray<DelaunayTet> & tempels, NgArray<int> & openels )
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{
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static Timer topenel("Delaunay - find openel"); RegionTimer rt(topenel);
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@ -876,76 +879,82 @@ namespace netgen
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table.Add(tri[2], openel_i);
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}, mesh.GetNP());
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for (auto i : openels)
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{
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const Element2d & tri = mesh.OpenElement(i);
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ngcore::BitArray badnode(mesh.GetNP()+PointIndex::BASE);
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badnode.Clear();
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for( auto edge : Range(3) )
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{
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auto pi0 = tri[edge];
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auto pi1 = tri[(edge+1)%3];
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if(pi0>pi1)
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Swap(pi0, pi1);
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ngcore::ParallelForRange(openels.Size(), [&] (auto myrange) {
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for (auto i_ : myrange)
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{
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auto i = openels[i_];
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const Element2d & tri = mesh.OpenElement(i);
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// find other trig with edge pi0, pi1
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int i_other = -1;
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for(auto ii : p2sel[pi0])
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for( auto edge : Range(3) )
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{
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if(ii==i)
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continue;
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auto & tri_other = mesh.OpenElement(ii);
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if(tri_other[0]==pi1 || tri_other[1]==pi1 || tri_other[2]==pi1)
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auto pi0 = tri[edge];
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auto pi1 = tri[(edge+1)%3];
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if(pi0>pi1)
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Swap(pi0, pi1);
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// find other trig with edge pi0, pi1
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int i_other = -1;
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for(auto ii : p2sel[pi0])
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{
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i_other = ii;
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break;
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}
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}
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if(i_other>i)
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{
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auto & tri_other = mesh.OpenElement(i_other);
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PointIndex pi2 = tri[(edge+2)%3];
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PointIndex pi3 = tri_other[0]+tri_other[1]+tri_other[2] - pi0 - pi1;
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if(pi2>pi3)
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Swap(pi2, pi3);
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// search for tet with edge pi2-pi3
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for(auto ei : p2el[pi2])
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{
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auto & el = tempels[ei];
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if(el[0]==pi3 || el[1]==pi3 || el[2]==pi3 || el[3]==pi3)
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if(ii==i)
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continue;
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auto & tri_other = mesh.OpenElement(ii);
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if(tri_other[0]==pi1 || tri_other[1]==pi1 || tri_other[2]==pi1)
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{
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const Point3d & p1 = mesh[pi0];
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const Point3d & p2 = mesh[pi1];
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const Point3d & p3 = mesh[pi2];
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const Point3d & p4 = mesh[pi3];
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Vec3d v1(p1, p2);
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Vec3d v2(p1, p3);
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Vec3d v3(p1, p4);
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Vec3d n = Cross (v1, v2);
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double vol = n * v3;
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double h = v1.Length() + v2.Length() + v3.Length();
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if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
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{
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badnode.Set(pi2);
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badnode.Set(pi3);
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}
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i_other = ii;
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break;
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}
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}
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if(i_other>i)
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{
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auto & tri_other = mesh.OpenElement(i_other);
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PointIndex pi2 = tri[(edge+2)%3];
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PointIndex pi3 = tri_other[0]+tri_other[1]+tri_other[2] - pi0 - pi1;
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if(pi2>pi3)
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Swap(pi2, pi3);
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// search for tet with edge pi2-pi3
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for(auto ei : p2el[pi2])
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{
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auto & el = tempels[ei];
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if(el[0]==pi3 || el[1]==pi3 || el[2]==pi3 || el[3]==pi3)
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{
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const Point3d & p1 = mesh[pi0];
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const Point3d & p2 = mesh[pi1];
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const Point3d & p3 = mesh[pi2];
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const Point3d & p4 = mesh[pi3];
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Vec3d v1(p1, p2);
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Vec3d v2(p1, p3);
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Vec3d v3(p1, p4);
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Vec3d n = Cross (v1, v2);
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double vol = n * v3;
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double h = v1.Length() + v2.Length() + v3.Length();
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if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
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{
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badnode.SetBitAtomic(pi2);
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badnode.SetBitAtomic(pi3);
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}
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break;
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}
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}
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}
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}
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}
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}
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}
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});
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for (int i = ne; i >= 1; i--)
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{
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const DelaunayTet & el = tempels.Get(i);
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if (badnode.Test(el[0]) ||
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badnode.Test(el[1]) ||
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badnode.Test(el[2]) ||
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badnode.Test(el[3]) )
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if (badnode[el[0]] ||
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badnode[el[1]] ||
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badnode[el[2]] ||
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badnode[el[3]] )
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tempels.DeleteElement(i);
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}
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}
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@ -1643,13 +1652,10 @@ namespace netgen
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tempels.Append (el);
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}
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NgBitArray badnode(mesh.GetNP());
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badnode.Clear();
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DelaunayRemoveDegenerated(mesh.Points(), tempels, badnode, np);
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DelaunayRemoveDegenerated(mesh.Points(), tempels, np);
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NgArray<int> openels;
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DelaunayRemoveTwoTriaTets(mesh, tempels, openels, badnode, np);
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DelaunayRemoveTwoTriaTets(mesh, tempels, openels);
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DelaunayRemoveIntersecting(mesh, tempels, openels, pmin, pmax);
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DelaunayRemoveOuter(mesh, tempels, adfront);
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