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Don't skip deleted elements when building point2element table
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@ -6554,8 +6554,6 @@ namespace netgen
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[&](auto & table, ElementIndex ei)
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{
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const auto & el = (*this)[ei];
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if(el.IsDeleted())
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return;
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for (PointIndex pi : el.PNums())
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if(free_points[pi])
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@ -6567,8 +6565,6 @@ namespace netgen
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[&](auto & table, ElementIndex ei)
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{
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const auto & el = (*this)[ei];
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if(el.IsDeleted())
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return;
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for (PointIndex pi : el.PNums())
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table.Add (pi, ei);
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@ -838,13 +838,22 @@ namespace netgen
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void DoArchive (Archive & ar)
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{
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short _np, _typ;
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bool _curved;
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if (ar.Output())
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{ _np = np; _typ = typ; _curved = is_curved; }
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ar & _np & _typ & index & _curved;
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short _np = np;
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short _typ = typ;
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bool _curved = is_curved;
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auto _index = index;
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ar & _np & _typ & _index & _curved;
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if (ar.Input())
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{ np = _np; typ = ELEMENT_TYPE(_typ); is_curved = _curved; }
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{
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new (&this) Element(_np);
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np = _np;
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typ = ELEMENT_TYPE(_typ);
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index = _index;
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is_curved = _curved;
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}
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for (size_t i = 0; i < np; i++)
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ar & pnum[i];
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}
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