more use of PointIndex

This commit is contained in:
Joachim Schöberl 2016-12-11 18:02:16 +01:00
parent 4c32c2ac25
commit bdbc415589
7 changed files with 295 additions and 282 deletions

View File

@ -484,9 +484,9 @@ int AdFront3 :: SelectBaseElement ()
int AdFront3 :: GetLocals (int fstind, int AdFront3 :: GetLocals (int fstind,
Array<Point3d > & locpoints, Array<Point3d, PointIndex::BASE> & locpoints,
Array<MiniElement2d> & locfaces, // local index Array<MiniElement2d> & locfaces, // local index
Array<PointIndex> & pindex, Array<PointIndex, PointIndex::BASE> & pindex,
Array<INDEX> & findex, Array<INDEX> & findex,
INDEX_2_HASHTABLE<int> & getconnectedpairs, INDEX_2_HASHTABLE<int> & getconnectedpairs,
float xh, float xh,
@ -600,12 +600,13 @@ int AdFront3 :: GetLocals (int fstind,
if (invpindex[pi] == -1) if (invpindex[pi] == -1)
{ {
pindex.Append (pi); pindex.Append (pi);
invpindex[pi] = pindex.Size(); // -1+PointIndex::BASE; locpoints.Append (points[pi].P());
locfaces.Elem(i).PNum(j) = locpoints.Append (points[pi].P()); invpindex[pi] = pindex.Size()-1+PointIndex::BASE;
} }
else // locfaces.Elem(i).PNum(j) = locpoints.Append (points[pi].P());
// }
// else
locfaces.Elem(i).PNum(j) = invpindex[pi]; locfaces.Elem(i).PNum(j) = invpindex[pi];
} }
} }
@ -655,9 +656,9 @@ int AdFront3 :: GetLocals (int fstind,
// returns all points connected with fi // returns all points connected with fi
void AdFront3 :: GetGroup (int fi, void AdFront3 :: GetGroup (int fi,
Array<MeshPoint> & grouppoints, Array<MeshPoint, PointIndex::BASE> & grouppoints,
Array<MiniElement2d> & groupelements, Array<MiniElement2d> & groupelements,
Array<PointIndex> & pindex, Array<PointIndex, PointIndex::BASE> & pindex,
Array<INDEX> & findex) Array<INDEX> & findex)
{ {
// static Array<char> pingroup; // static Array<char> pingroup;

View File

@ -260,9 +260,9 @@ public:
/// ///
int GetLocals (int baseelement, int GetLocals (int baseelement,
Array<Point3d > & locpoints, Array<Point3d, PointIndex::BASE> & locpoints,
Array<MiniElement2d> & locfaces, // local index Array<MiniElement2d> & locfaces, // local index
Array<PointIndex> & pindex, Array<PointIndex, PointIndex::BASE> & pindex,
Array<INDEX> & findex, Array<INDEX> & findex,
INDEX_2_HASHTABLE<int> & connectedpairs, INDEX_2_HASHTABLE<int> & connectedpairs,
float xh, float xh,
@ -271,9 +271,9 @@ public:
/// ///
void GetGroup (int fi, void GetGroup (int fi,
Array<MeshPoint> & grouppoints, Array<MeshPoint, PointIndex::BASE> & grouppoints,
Array<MiniElement2d> & groupelements, Array<MiniElement2d> & groupelements,
Array<PointIndex> & pindex, Array<PointIndex, PointIndex::BASE> & pindex,
Array<INDEX> & findex); Array<INDEX> & findex);
/// ///

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@ -590,7 +590,7 @@ void MeshOptimize3d :: SplitImprove (Mesh & mesh,
void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal, void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
const BitArray * working_elements) const BitArray * working_elements)
{ {
PointIndex pi1(0), pi2(0), pi3(0), pi4(0), pi5(0), pi6(0); PointIndex pi3(0), pi4(0), pi5(0), pi6(0);
int cnt = 0; int cnt = 0;
Element el21(TET), el22(TET), el31(TET), el32(TET), el33(TET); Element el21(TET), el22(TET), el31(TET), el32(TET), el33(TET);
@ -636,8 +636,12 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
// find elements on node // find elements on node
for (ElementIndex ei = 0; ei < ne; ei++) for (ElementIndex ei = 0; ei < ne; ei++)
for (PointIndex pi : mesh[ei].PNums())
elementsonnode.Add (pi, ei);
/*
for (int j = 0; j < mesh[ei].GetNP(); j++) for (int j = 0; j < mesh[ei].GetNP(); j++)
elementsonnode.Add (mesh[ei][j], ei); elementsonnode.Add (mesh[ei][j], ei);
*/
// INDEX_2_HASHTABLE<int> edgeused(2 * ne + 5); // INDEX_2_HASHTABLE<int> edgeused(2 * ne + 5);
@ -648,7 +652,7 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
if (multithread.terminate) if (multithread.terminate)
break; break;
if(mesh.GetDimension()==3 && mp.only3D_domain_nr && mp.only3D_domain_nr != mesh.VolumeElement(ei).GetIndex()) if (mp.only3D_domain_nr && mp.only3D_domain_nr != mesh.VolumeElement(ei).GetIndex())
continue; continue;
multithread.percent = 100.0 * (ei+1) / ne; multithread.percent = 100.0 * (ei+1) / ne;
@ -678,18 +682,14 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
const Element & elemi = mesh[ei]; const Element & elemi = mesh[ei];
if (elemi.IsDeleted()) continue; if (elemi.IsDeleted()) continue;
// (*testout) << "check element " << elemi << endl;
int mattyp = elemi.GetIndex(); int mattyp = elemi.GetIndex();
static const int tetedges[6][2] = static const int tetedges[6][2] =
{ { 0, 1 }, { 0, 2 }, { 0, 3 }, { { 0, 1 }, { 0, 2 }, { 0, 3 },
{ 1, 2 }, { 1, 3 }, { 2, 3 } }; { 1, 2 }, { 1, 3 }, { 2, 3 } };
pi1 = elemi[tetedges[j][0]]; PointIndex pi1 = elemi[tetedges[j][0]];
pi2 = elemi[tetedges[j][1]]; PointIndex pi2 = elemi[tetedges[j][1]];
if (pi2 < pi1) Swap (pi1, pi2); if (pi2 < pi1) Swap (pi1, pi2);
@ -718,21 +718,22 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
if (has1 && has2) if (has1 && has2)
{ // only once { // only once
for (int l = 0; l < hasbothpoints.Size(); l++) if (hasbothpoints.Contains (elnr))
if (hasbothpoints[l] == elnr) has1 = false;
has1 = 0;
if (has1) if (has1)
{
hasbothpoints.Append (elnr); hasbothpoints.Append (elnr);
} }
} }
}
bool puretet = 1; bool puretet = true;
for (int k = 0; k < hasbothpoints.Size(); k++) for (ElementIndex ei : hasbothpoints)
if (mesh[hasbothpoints[k]].GetType () != TET) if (mesh[ei].GetType () != TET)
puretet = 0; puretet = false;
if (!puretet)
continue; if (!puretet) continue;
int nsuround = hasbothpoints.Size(); int nsuround = hasbothpoints.Size();
@ -763,10 +764,10 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
for (int k = 0; k < 3; k++) // JS, 201212 for (int k = 0; k < 3; k++) // JS, 201212
{ {
const Element & elemk = mesh[hasbothpoints[k]]; const Element & elemk = mesh[hasbothpoints[k]];
bool has1 = 0; bool has1 = false;
for (int l = 0; l < 4; l++) for (int l = 0; l < 4; l++)
if (elemk[l] == pi4) if (elemk[l] == pi4)
has1 = 1; has1 = true;
if (has1) if (has1)
{ {
for (int l = 0; l < 4; l++) for (int l = 0; l < 4; l++)
@ -775,11 +776,10 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
} }
} }
if(pi5 == 0) if (!pi5.IsValid())
throw NgException("Illegal state observed in SwapImprove"); throw NgException("Illegal state observed in SwapImprove");
el32[0] = pi1; el32[0] = pi1;
el32[1] = pi2; el32[1] = pi2;
el32[2] = pi4; el32[2] = pi4;
@ -882,7 +882,7 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
mesh[hasbothpoints[0]] = el21; mesh[hasbothpoints[0]] = el21;
mesh[hasbothpoints[1]] = el22; mesh[hasbothpoints[1]] = el22;
for (int l = 0; l < 4; l++) for (int l = 0; l < 4; l++)
mesh[hasbothpoints[2]][l] = 0; mesh[hasbothpoints[2]][l].Invalidate();
mesh[hasbothpoints[2]].Delete(); mesh[hasbothpoints[2]].Delete();
for (int k = 0; k < 2; k++) for (int k = 0; k < 2; k++)
@ -912,14 +912,11 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
el1[3] = pi4; el1[3] = pi4;
} }
pi5 = 0; pi5.Invalidate();
for (int k = 0; k < 4; k++) for (int k = 0; k < 4; k++)
{ {
const Element & elem = mesh[hasbothpoints[k]]; const Element & elem = mesh[hasbothpoints[k]];
bool has1 = 0; bool has1 = elem.PNums().Contains(pi4);
for (int l = 0; l < 4; l++)
if (elem[l] == pi4)
has1 = 1;
if (has1) if (has1)
{ {
for (int l = 0; l < 4; l++) for (int l = 0; l < 4; l++)
@ -928,14 +925,11 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
} }
} }
pi6 = 0; pi6.Invalidate();
for (int k = 0; k < 4; k++) for (int k = 0; k < 4; k++)
{ {
const Element & elem = mesh[hasbothpoints[k]]; const Element & elem = mesh[hasbothpoints[k]];
bool has1 = 0; bool has1 = elem.PNums().Contains(pi3);
for (int l = 0; l < 4; l++)
if (elem[l] == pi3)
has1 = 1;
if (has1) if (has1)
{ {
for (int l = 0; l < 4; l++) for (int l = 0; l < 4; l++)
@ -1202,7 +1196,7 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
Element hel(TET); Element hel(TET);
ArrayMem<PointIndex, 50> suroundpts(nsuround); ArrayMem<PointIndex, 50> suroundpts(nsuround);
ArrayMem<char, 50> tetused(nsuround); ArrayMem<bool, 50> tetused(nsuround);
Element & elem = mesh[hasbothpoints[0]]; Element & elem = mesh[hasbothpoints[0]];
@ -1228,33 +1222,32 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
// suroundpts.SetSize (nsuround); // suroundpts.SetSize (nsuround);
suroundpts = -17;
suroundpts[0] = pi3; suroundpts[0] = pi3;
suroundpts[1] = pi4; suroundpts[1] = pi4;
tetused = 0; tetused = false;
tetused[0] = 1; tetused[0] = true;
for (int l = 2; l < nsuround; l++) for (int l = 2; l < nsuround; l++)
{ {
int oldpi = suroundpts[l-1]; PointIndex oldpi = suroundpts[l-1];
int newpi = 0; PointIndex newpi;
newpi.Invalidate();
for (int k = 0; k < nsuround && !newpi.IsValid(); k++)
for (int k = 0; k < nsuround && !newpi; k++)
if (!tetused[k]) if (!tetused[k])
{ {
const Element & nel = mesh[hasbothpoints[k]]; const Element & nel = mesh[hasbothpoints[k]];
for (int k2 = 0; k2 < 4 && !newpi.IsValid(); k2++)
for (int k2 = 0; k2 < 4 && !newpi; k2++)
if (nel[k2] == oldpi) if (nel[k2] == oldpi)
{ {
newpi = newpi =
nel[0] + nel[1] + nel[2] + nel[3] nel[0] + nel[1] + nel[2] + nel[3]
- pi1 - pi2 - oldpi; - pi1 - pi2 - oldpi;
tetused[k] = 1; tetused[k] = true;
suroundpts[l] = newpi; suroundpts[l] = newpi;
} }
} }
} }
@ -1406,8 +1399,7 @@ void MeshOptimize3d :: SwapImprove (Mesh & mesh, OPTIMIZEGOAL goal,
*/ */
rel.Delete(); rel.Delete();
for (int k1 = 0; k1 < 4; k1++) for (int k1 = 0; k1 < 4; k1++)
rel[k1] = 0; rel[k1].Invalidate();
} }
} }
} }

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@ -176,14 +176,14 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
NgProfiler::RegionTimer reg (meshing3_timer); NgProfiler::RegionTimer reg (meshing3_timer);
Array<Point3d > locpoints; // local points Array<Point3d, PointIndex::BASE> locpoints; // local points
Array<MiniElement2d> locfaces; // local faces Array<MiniElement2d> locfaces; // local faces
Array<PointIndex> pindex; // mapping from local to front point numbering Array<PointIndex, PointIndex::BASE> pindex; // mapping from local to front point numbering
Array<int> allowpoint; // point is allowd ? Array<int, PointIndex::BASE> allowpoint; // point is allowd ?
Array<INDEX> findex; // mapping from local to front face numbering Array<INDEX> findex; // mapping from local to front face numbering
//INDEX_2_HASHTABLE<int> connectedpairs(100); // connecgted pairs for prism meshing //INDEX_2_HASHTABLE<int> connectedpairs(100); // connecgted pairs for prism meshing
Array<Point3d > plainpoints; // points in reference coordinates Array<Point3d, PointIndex::BASE> plainpoints; // points in reference coordinates
Array<int> delpoints, delfaces; // points and lines to be deleted Array<int> delpoints, delfaces; // points and lines to be deleted
Array<Element> locelements; // new generated elements Array<Element> locelements; // new generated elements
@ -206,9 +206,9 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
// for star-shaped domain meshing // for star-shaped domain meshing
Array<MeshPoint> grouppoints; Array<MeshPoint, PointIndex::BASE> grouppoints;
Array<MiniElement2d> groupfaces; Array<MiniElement2d> groupfaces;
Array<PointIndex> grouppindex; Array<PointIndex, PointIndex::BASE> grouppindex;
Array<INDEX> groupfindex; Array<INDEX> groupfindex;
@ -269,9 +269,9 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
} }
const MiniElement2d & bel = adfront->GetFace (baseelem); const MiniElement2d & bel = adfront->GetFace (baseelem);
const Point3d & p1 = adfront->GetPoint (bel.PNum(1)); const Point3d & p1 = adfront->GetPoint (bel[0]);
const Point3d & p2 = adfront->GetPoint (bel.PNum(2)); const Point3d & p2 = adfront->GetPoint (bel[1]);
const Point3d & p3 = adfront->GetPoint (bel.PNum(3)); const Point3d & p3 = adfront->GetPoint (bel[2]);
// (*testout) << endl << "base = " << bel << endl; // (*testout) << endl << "base = " << bel << endl;
@ -302,9 +302,6 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
// (*testout) << "locfaces = " << endl << locfaces << endl; // (*testout) << "locfaces = " << endl << locfaces << endl;
int pi1 = pindex.Get(locfaces[0].PNum(1));
int pi2 = pindex.Get(locfaces[0].PNum(2));
int pi3 = pindex.Get(locfaces[0].PNum(3));
//loktestmode = 1; //loktestmode = 1;
testmode = loktestmode; //changed testmode = loktestmode; //changed
@ -316,6 +313,9 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
if (loktestmode) if (loktestmode)
{ {
(*testout) << "baseel = " << baseelem << ", ind = " << findex.Get(1) << endl; (*testout) << "baseel = " << baseelem << ", ind = " << findex.Get(1) << endl;
int pi1 = pindex[locfaces[0].PNum(1)];
int pi2 = pindex[locfaces[0].PNum(2)];
int pi3 = pindex[locfaces[0].PNum(3)];
(*testout) << "pi = " << pi1 << ", " << pi2 << ", " << pi3 << endl; (*testout) << "pi = " << pi1 << ", " << pi2 << ", " << pi3 << endl;
} }
@ -369,7 +369,7 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
grouppindex, groupfindex); grouppindex, groupfindex);
bool onlytri = 1; bool onlytri = 1;
for (i = 0; i < groupfaces.Size(); i++) for (auto i : groupfaces.Range())
if (groupfaces[i].GetNP() != 3) if (groupfaces[i].GetNP() != 3)
onlytri = 0; onlytri = 0;
@ -441,31 +441,28 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
{ {
// set transformatino to reference coordinates // set transformatino to reference coordinates
if (locfaces.Get(1).GetNP() == 3) if (locfaces[0].GetNP() == 3)
{ {
trans.Set (locpoints.Get(locfaces.Get(1).PNumMod(1+rotind)), trans.Set (locpoints[locfaces[0].PNumMod(1+rotind)],
locpoints.Get(locfaces.Get(1).PNumMod(2+rotind)), locpoints[locfaces[0].PNumMod(2+rotind)],
locpoints.Get(locfaces.Get(1).PNumMod(3+rotind)), hshould); locpoints[locfaces[0].PNumMod(3+rotind)], hshould);
} }
else else
{ {
trans.Set (locpoints.Get(locfaces.Get(1).PNumMod(1+rotind)), trans.Set (locpoints[locfaces[0].PNumMod(1+rotind)],
locpoints.Get(locfaces.Get(1).PNumMod(2+rotind)), locpoints[locfaces[0].PNumMod(2+rotind)],
locpoints.Get(locfaces.Get(1).PNumMod(4+rotind)), hshould); locpoints[locfaces[0].PNumMod(4+rotind)], hshould);
} }
trans.ToPlain (locpoints, plainpoints); // trans.ToPlain (locpoints, plainpoints);
plainpoints.SetSize (locpoints.Size());
for (auto i : locpoints.Range())
trans.ToPlain (locpoints[i], plainpoints[i]);
for (i = 1; i <= allowpoint.Size(); i++) for (auto i : allowpoint.Range())
{ if (plainpoints[i].Z() > 0)
if (plainpoints.Get(i).Z() > 0) allowpoint[i] = false;
{
//if(loktestmode)
// (*testout) << "plainpoints.Get(i).Z() = " << plainpoints.Get(i).Z() << " > 0" << endl;
allowpoint.Elem(i) = 0;
}
}
stat.cnttrials++; stat.cnttrials++;
@ -508,7 +505,7 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
if (found) stat.cntsucc++; if (found) stat.cntsucc++;
locpoints.SetSize (plainpoints.Size()); locpoints.SetSize (plainpoints.Size());
for (i = oldnp+1; i <= plainpoints.Size(); i++) for (int i = oldnp+1; i <= plainpoints.Size(); i++)
trans.FromPlain (plainpoints.Elem(i), locpoints.Elem(i)); trans.FromPlain (plainpoints.Elem(i), locpoints.Elem(i));
@ -516,13 +513,13 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
// avoid meshing from large to small mesh-size // avoid meshing from large to small mesh-size
if (uselocalh && found && stat.qualclass <= 3) if (uselocalh && found && stat.qualclass <= 3)
{ {
for (i = 1; i <= locelements.Size(); i++) for (int i = 1; i <= locelements.Size(); i++)
{ {
Point3d pmin = locpoints.Get(locelements.Get(i).PNum(1)); Point3d pmin = locpoints[locelements.Get(i).PNum(1)];
Point3d pmax = pmin; Point3d pmax = pmin;
for (j = 2; j <= 4; j++) for (j = 2; j <= 4; j++)
{ {
const Point3d & hp = locpoints.Get(locelements.Get(i).PNum(j)); const Point3d & hp = locpoints[locelements.Get(i).PNum(j)];
pmin.SetToMin (hp); pmin.SetToMin (hp);
pmax.SetToMax (hp); pmax.SetToMax (hp);
} }
@ -533,10 +530,10 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
} }
if (found) if (found)
{ {
for (i = 1; i <= locelements.Size(); i++) for (int i = 1; i <= locelements.Size(); i++)
for (j = 1; j <= 4; j++) for (int j = 1; j <= 4; j++)
{ {
const Point3d & hp = locpoints.Get(locelements.Get(i).PNum(j)); const Point3d & hp = locpoints[locelements.Get(i).PNum(j)];
if (Dist (hp, pmid) > hinner) if (Dist (hp, pmid) > hinner)
found = 0; found = 0;
} }
@ -655,25 +652,27 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
pindex.SetSize(locpoints.Size()); pindex.SetSize(locpoints.Size());
for (i = oldnp+1; i <= locpoints.Size(); i++) for (int i = oldnp+1; i <= locpoints.Size(); i++)
{ {
PointIndex globind = mesh.AddPoint (locpoints.Get(i)); PointIndex globind = mesh.AddPoint (locpoints.Get(i));
pindex.Elem(i) = adfront -> AddPoint (locpoints.Get(i), globind); pindex.Elem(i) = adfront -> AddPoint (locpoints.Get(i), globind);
} }
for (i = 1; i <= locelements.Size(); i++) cout << "bbb121212" << endl;
for (int i = 1; i <= locelements.Size(); i++)
{ {
Point3d * hp1, * hp2, * hp3, * hp4; Point3d * hp1, * hp2, * hp3, * hp4;
hp1 = &locpoints.Elem(locelements.Get(i).PNum(1)); hp1 = &locpoints[locelements.Get(i).PNum(1)];
hp2 = &locpoints.Elem(locelements.Get(i).PNum(2)); hp2 = &locpoints[locelements.Get(i).PNum(2)];
hp3 = &locpoints.Elem(locelements.Get(i).PNum(3)); hp3 = &locpoints[locelements.Get(i).PNum(3)];
hp4 = &locpoints.Elem(locelements.Get(i).PNum(4)); hp4 = &locpoints[locelements.Get(i).PNum(4)];
tetvol += (1.0 / 6.0) * ( Cross ( *hp2 - *hp1, *hp3 - *hp1) * (*hp4 - *hp1) ); tetvol += (1.0 / 6.0) * ( Cross ( *hp2 - *hp1, *hp3 - *hp1) * (*hp4 - *hp1) );
for (j = 1; j <= locelements.Get(i).NP(); j++) for (j = 1; j <= locelements.Get(i).NP(); j++)
locelements.Elem(i).PNum(j) = locelements.Elem(i).PNum(j) =
adfront -> GetGlobalIndex (pindex.Get(locelements.Get(i).PNum(j))); adfront -> GetGlobalIndex (pindex[locelements.Get(i).PNum(j)]);
mesh.AddVolumeElement (locelements.Get(i)); mesh.AddVolumeElement (locelements.Get(i));
stat.cntelem++; stat.cntelem++;
@ -683,7 +682,7 @@ GenerateMesh (Mesh & mesh, const MeshingParameters & mp)
{ {
for (j = 1; j <= locfaces.Get(i).GetNP(); j++) for (j = 1; j <= locfaces.Get(i).GetNP(); j++)
locfaces.Elem(i).PNum(j) = locfaces.Elem(i).PNum(j) =
pindex.Get(locfaces.Get(i).PNum(j)); pindex[locfaces.Get(i).PNum(j)];
// (*testout) << "add face " << locfaces.Get(i) << endl; // (*testout) << "add face " << locfaces.Get(i) << endl;
adfront->AddFace (locfaces.Get(i)); adfront->AddFace (locfaces.Get(i));
} }

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@ -42,7 +42,8 @@ public:
MESHING3_RESULT GenerateMesh (Mesh & mesh, const MeshingParameters & mp); MESHING3_RESULT GenerateMesh (Mesh & mesh, const MeshingParameters & mp);
/// ///
int ApplyRules (Array<Point3d> & lpoints, Array<int> & allowpoint, int ApplyRules (Array<Point3d, PointIndex::BASE> & lpoints,
Array<int, PointIndex::BASE> & allowpoint,
Array<MiniElement2d> & lfaces, INDEX lfacesplit, Array<MiniElement2d> & lfaces, INDEX lfacesplit,
INDEX_2_HASHTABLE<int> & connectedpairs, INDEX_2_HASHTABLE<int> & connectedpairs,
Array<Element> & elements, Array<Element> & elements,

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@ -646,6 +646,8 @@ namespace netgen
dshape(3,1) = (1-p(0)); dshape(3,1) = (1-p(0));
break; break;
} }
default:
throw NgException ("illegal element type in GetDShapeNew");
} }
} }
@ -1750,6 +1752,8 @@ namespace netgen
{ {
case TET: pp = &eltetqp[0][0]; break; case TET: pp = &eltetqp[0][0]; break;
case TET10: pp = &eltet10qp[ip-1][0]; break; case TET10: pp = &eltet10qp[ip-1][0]; break;
default:
throw NgException ("illegal element shape in GetIntegrationPoint");
} }
p(0) = pp[0]; p(0) = pp[0];

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@ -8,7 +8,7 @@ extern double minother;
extern double minwithoutother; extern double minwithoutother;
static double CalcElementBadness (const Array<Point3d> & points, static double CalcElementBadness (const Array<Point3d, PointIndex::BASE> & points,
const Element & elem) const Element & elem)
{ {
double vol, l, l4, l5, l6; double vol, l, l4, l5, l6;
@ -16,21 +16,21 @@ static double CalcElementBadness (const Array<Point3d> & points,
{ {
if (elem.GetNP() == 5) if (elem.GetNP() == 5)
{ {
double z = points.Get(elem.PNum(5)).Z(); double z = points[elem.PNum(5)].Z();
if (z > -1e-8) return 1e8; if (z > -1e-8) return 1e8;
return (-1 / z) - z; // - 2; return (-1 / z) - z; // - 2;
} }
return 0; return 0;
} }
Vec3d v1 = points.Get(elem.PNum(2)) - points.Get(elem.PNum(1)); Vec3d v1 = points[elem.PNum(2)] - points[elem.PNum(1)];
Vec3d v2 = points.Get(elem.PNum(3)) - points.Get(elem.PNum(1)); Vec3d v2 = points[elem.PNum(3)] - points[elem.PNum(1)];
Vec3d v3 = points.Get(elem.PNum(4)) - points.Get(elem.PNum(1)); Vec3d v3 = points[elem.PNum(4)] - points[elem.PNum(1)];
vol = - (Cross (v1, v2) * v3); vol = - (Cross (v1, v2) * v3);
l4 = Dist (points.Get(elem.PNum(2)), points.Get(elem.PNum(3))); l4 = Dist (points[elem.PNum(2)], points[elem.PNum(3)]);
l5 = Dist (points.Get(elem.PNum(2)), points.Get(elem.PNum(4))); l5 = Dist (points[elem.PNum(2)], points[elem.PNum(4)]);
l6 = Dist (points.Get(elem.PNum(3)), points.Get(elem.PNum(4))); l6 = Dist (points[elem.PNum(3)], points[elem.PNum(4)]);
l = v1.Length() + v2.Length() + v3.Length() + l4 + l5 + l6; l = v1.Length() + v2.Length() + v3.Length() + l4 + l5 + l6;
@ -49,8 +49,8 @@ static double CalcElementBadness (const Array<Point3d> & points,
int Meshing3 :: ApplyRules int Meshing3 :: ApplyRules
( (
Array<Point3d> & lpoints, // in: local points, out: old+new local points Array<Point3d, PointIndex::BASE> & lpoints, // in: local points, out: old+new local points
Array<int> & allowpoint, // in: 2 .. it is allowed to use pointi, 1..will be allowed later, 0..no means Array<int, PointIndex::BASE> & allowpoint, // in: 2 .. it is allowed to use pointi, 1..will be allowed later, 0..no means
Array<MiniElement2d> & lfaces, // in: local faces, out: old+new local faces Array<MiniElement2d> & lfaces, // in: local faces, out: old+new local faces
INDEX lfacesplit, // for local faces in outer radius INDEX lfacesplit, // for local faces in outer radius
INDEX_2_HASHTABLE<int> & connectedpairs, // connected pairs for prism-meshing INDEX_2_HASHTABLE<int> & connectedpairs, // connected pairs for prism-meshing
@ -65,22 +65,20 @@ int Meshing3 :: ApplyRules
{ {
NgProfiler::RegionTimer regtot(97); NgProfiler::RegionTimer regtot(97);
int i, j, k, ri, nfok, npok, incnpok, refpi, locpi, locfi, locfr; float err, minerr, teterr, minteterr;
float hf, err, minerr, teterr, minteterr;
char ok, found, hc; char ok, found, hc;
vnetrule * rule; // vnetrule * rule;
Vector oldu, newu, newu1, newu2, allp; Vector oldu, newu, newu1, newu2, allp;
Vec3d ui; Vec3d ui;
Point3d np; Point3d np;
int oldnp, noldlp, noldlf;
const MiniElement2d * locface = NULL; const MiniElement2d * locface = NULL;
int loktestmode; int loktestmode;
Array<int> pused; // point is already mapped Array<int, PointIndex::BASE> pused; // point is already mapped, number of uses
Array<char> fused; // face is already mapped Array<char> fused; // face is already mapped
Array<int> pmap; // map of reference point to local point Array<PointIndex> pmap; // map of reference point to local point
Array<char> pfixed; // point mapped by face-map Array<bool, PointIndex::BASE> pfixed; // point mapped by face-map
Array<int> fmapi; // face in reference is mapped to face nr ... Array<int> fmapi; // face in reference is mapped to face nr ...
Array<int> fmapr; // face in reference is rotated to map Array<int> fmapr; // face in reference is rotated to map
Array<Point3d> transfreezone; // transformed free-zone Array<Point3d> transfreezone; // transformed free-zone
@ -108,8 +106,9 @@ int Meshing3 :: ApplyRules
fnearness.SetSize (lfacesplit); fnearness.SetSize (lfacesplit);
pnearness = INT_MAX/10; pnearness = INT_MAX/10;
for (j = 0; j < lfaces[0].GetNP(); j++)
pnearness[lfaces[0][j]] = 0; for (PointIndex pi : lfaces[0].PNums())
pnearness[pi] = 0;
NgProfiler::RegionTimer reg2(98); NgProfiler::RegionTimer reg2(98);
@ -118,24 +117,24 @@ int Meshing3 :: ApplyRules
for (int loop = 0; loop < 2; loop++) for (int loop = 0; loop < 2; loop++)
{ {
for (i = 0; i < lfacesplit; i++) for (int i = 0; i < lfacesplit; i++)
{ {
const MiniElement2d & hface = lfaces[i]; const MiniElement2d & hface = lfaces[i];
int minn = INT_MAX-1; int minn = INT_MAX-1;
for (j = 0; j < hface.GetNP(); j++) for (PointIndex pi : hface.PNums())
{ {
int hi = pnearness[hface[j]]; int hi = pnearness[pi];
if (hi < minn) minn = hi; if (hi < minn) minn = hi;
} }
if (minn < INT_MAX/10) if (minn < INT_MAX/10)
for (j = 0; j < hface.GetNP(); j++) for (PointIndex pi : hface.PNums())
if (pnearness[hface[j]] > minn+1) if (pnearness[pi] > minn+1)
pnearness[hface[j]] = minn+1; pnearness[pi] = minn+1;
} }
for (i = 1; i <= connectedpairs.GetNBags(); i++) for (int i = 1; i <= connectedpairs.GetNBags(); i++)
for (j = 1; j <= connectedpairs.GetBagSize(i); j++) for (int j = 1; j <= connectedpairs.GetBagSize(i); j++)
{ {
INDEX_2 edge; INDEX_2 edge;
int val; int val;
@ -147,14 +146,13 @@ int Meshing3 :: ApplyRules
if (pnearness[edge.I2()] > pnearness[edge.I1()] + 1) if (pnearness[edge.I2()] > pnearness[edge.I1()] + 1)
pnearness[edge.I2()] = pnearness[edge.I1()] + 1; pnearness[edge.I2()] = pnearness[edge.I1()] + 1;
} }
} }
for (i = 0; i < fnearness.Size(); i++) for (int i : fnearness.Range())
{ {
int sum = 0; int sum = 0;
for (j = 0; j < lfaces[i].GetNP(); j++) for (PointIndex pi : lfaces[i].PNums())
sum += pnearness[lfaces[i][j]]; sum += pnearness[pi];
fnearness[i] = sum; fnearness[i] = sum;
} }
@ -165,34 +163,35 @@ int Meshing3 :: ApplyRules
// find bounding boxes of faces // find bounding boxes of faces
triboxes.SetSize (lfaces.Size()); triboxes.SetSize (lfaces.Size());
for (i = 0; i < lfaces.Size(); i++) // for (int i = 0; i < lfaces.Size(); i++)
for (auto i : lfaces.Range())
{ {
const MiniElement2d & face = lfaces[i]; const MiniElement2d & face = lfaces[i];
triboxes[i].SetPoint (lpoints.Get(face[0])); triboxes[i].SetPoint (lpoints[face[0]]);
for (j = 1; j < face.GetNP(); j++) for (int j = 1; j < face.GetNP(); j++)
triboxes[i].AddPoint (lpoints.Get(face[j])); triboxes[i].AddPoint (lpoints[face[j]]);
} }
NgProfiler::StopTimer (91); NgProfiler::StopTimer (91);
NgProfiler::StartTimer (92); NgProfiler::StartTimer (92);
bool useedges = 0; bool useedges = false;
for (ri = 0; ri < rules.Size(); ri++) for (int ri = 0; ri < rules.Size(); ri++)
if (rules[ri]->GetNEd()) useedges = 1; if (rules[ri]->GetNEd()) useedges = true;
if (useedges) if (useedges)
{ {
ledges.SetSize (5 * lfacesplit); ledges.SetSize (5 * lfacesplit);
for (j = 0; j < lfacesplit; j++) for (int j = 0; j < lfacesplit; j++)
// if (fnearness[j] <= 5) // if (fnearness[j] <= 5)
{ {
const MiniElement2d & face = lfaces[j]; const MiniElement2d & face = lfaces[j];
int newp, oldp; int newp, oldp;
newp = face[face.GetNP()-1]; newp = face[face.GetNP()-1];
for (k = 0; k < face.GetNP(); k++) for (int k = 0; k < face.GetNP(); k++)
{ {
oldp = newp; oldp = newp;
newp = face[k]; newp = face[k];
@ -223,7 +222,7 @@ int Meshing3 :: ApplyRules
// check each rule: // check each rule:
for (ri = 1; ri <= rules.Size(); ri++) for (int ri = 1; ri <= rules.Size(); ri++)
{ {
int base = (lfaces[0].GetNP() == 3) ? 100 : 200; int base = (lfaces[0].GetNP() == 3) ? 100 : 200;
NgProfiler::RegionTimer regx1(base); NgProfiler::RegionTimer regx1(base);
@ -232,7 +231,7 @@ int Meshing3 :: ApplyRules
// sprintf (problems.Elem(ri), ""); // sprintf (problems.Elem(ri), "");
*problems.Elem(ri) = '\0'; *problems.Elem(ri) = '\0';
rule = rules.Get(ri); vnetrule * rule = rules.Get(ri);
if (rule->GetNP(1) != lfaces[0].GetNP()) if (rule->GetNP(1) != lfaces[0].GetNP())
continue; continue;
@ -260,21 +259,21 @@ int Meshing3 :: ApplyRules
fused = 0; fused = 0;
pused = 0; pused = 0;
pmap = 0; for (auto & p : pmap) p.Invalidate();
fmapi = 0; fmapi = 0;
for (i = 1; i <= fmapr.Size(); i++)
fmapr.Set(i, rule->GetNP(i)); for (int i : fmapr.Range())
fmapr[i] = rule->GetNP(i+1);
fused[0] = 1; fused[0] = 1;
fmapi[0] = 1; fmapi[0] = 1;
fmapr[0] = rotind1; fmapr[0] = rotind1;
for (int j = 1; j <= lfaces[0].GetNP(); j++)
for (j = 1; j <= lfaces.Get(1).GetNP(); j++)
{ {
locpi = lfaces[0].PNumMod (j+rotind1); PointIndex locpi = lfaces[0].PNumMod (j+rotind1);
pmap.Set (rule->GetPointNr (1, j), locpi); pmap.Set (rule->GetPointNr (1, j), locpi);
pused.Elem(locpi)++; pused[locpi]++;
} }
/* /*
@ -282,7 +281,7 @@ int Meshing3 :: ApplyRules
nfok .. first nfok-1 faces are mapped properly nfok .. first nfok-1 faces are mapped properly
*/ */
nfok = 2; int nfok = 2;
NgProfiler::RegionTimer regfa(300); NgProfiler::RegionTimer regfa(300);
NgProfiler::RegionTimer regx2(base+50+ri); NgProfiler::RegionTimer regx2(base+50+ri);
while (nfok >= 2) while (nfok >= 2)
@ -293,8 +292,8 @@ int Meshing3 :: ApplyRules
// not all faces mapped // not all faces mapped
ok = 0; ok = 0;
locfi = fmapi.Get(nfok); int locfi = fmapi.Get(nfok);
locfr = fmapr.Get(nfok); int locfr = fmapr.Get(nfok);
int actfnp = rule->GetNP(nfok); int actfnp = rule->GetNP(nfok);
@ -326,28 +325,27 @@ int Meshing3 :: ApplyRules
// reference point already mapped differently ? // reference point already mapped differently ?
for (j = 1; j <= actfnp && ok; j++) for (int j = 1; j <= actfnp && ok; j++)
{ {
locpi = pmap.Get(rule->GetPointNr (nfok, j)); PointIndex locpi = pmap.Get(rule->GetPointNr (nfok, j));
if (locpi.IsValid() && locpi != locface->PNumMod(j+locfr))
if (locpi && locpi != locface->PNumMod(j+locfr))
ok = 0; ok = 0;
} }
// local point already used or point outside tolerance ? // local point already used or point outside tolerance ?
for (j = 1; j <= actfnp && ok; j++) for (int j = 1; j <= actfnp && ok; j++)
{ {
refpi = rule->GetPointNr (nfok, j); int refpi = rule->GetPointNr (nfok, j);
if (pmap.Get(refpi) == 0) if (!pmap.Get(refpi).IsValid())
{ {
locpi = locface->PNumMod (j + locfr); PointIndex locpi = locface->PNumMod (j + locfr);
if (pused.Get(locpi)) if (pused[locpi])
ok = 0; ok = 0;
else else
{ {
const Point3d & lp = lpoints.Get(locpi); const Point3d & lp = lpoints[locpi];
const Point3d & rp = rule->GetPoint(refpi); const Point3d & rp = rule->GetPoint(refpi);
if ( Dist2 (lp, rp) * rule->PointDistFactor(refpi) > minerr) if ( Dist2 (lp, rp) * rule->PointDistFactor(refpi) > minerr)
@ -370,16 +368,16 @@ int Meshing3 :: ApplyRules
fmapr.Set (nfok, locfr); fmapr.Set (nfok, locfr);
fused.Set (locfi, 1); fused.Set (locfi, 1);
for (j = 1; j <= rule->GetNP (nfok); j++) for (int j = 1; j <= rule->GetNP (nfok); j++)
{ {
locpi = locface->PNumMod(j+locfr); PointIndex locpi = locface->PNumMod(j+locfr);
if (rule->GetPointNr (nfok, j) <= 3 && if (rule->GetPointNr (nfok, j) <= 3 &&
pmap.Get(rule->GetPointNr(nfok, j)) != locpi) pmap.Get(rule->GetPointNr(nfok, j)) != locpi)
(*testout) << "change face1 point, mark1" << endl; (*testout) << "change face1 point, mark1" << endl;
pmap.Set(rule->GetPointNr (nfok, j), locpi); pmap.Set(rule->GetPointNr (nfok, j), locpi);
pused.Elem(locpi)++; pused[locpi]++;
} }
nfok++; nfok++;
@ -392,14 +390,15 @@ int Meshing3 :: ApplyRules
nfok--; nfok--;
fused.Set (fmapi.Get(nfok), 0); fused.Set (fmapi.Get(nfok), 0);
for (j = 1; j <= rule->GetNP (nfok); j++) for (int j = 1; j <= rule->GetNP (nfok); j++)
{ {
refpi = rule->GetPointNr (nfok, j); int refpi = rule->GetPointNr (nfok, j);
pused.Elem(pmap.Get(refpi))--; pused[pmap.Get(refpi)]--;
if (pused.Get(pmap.Get(refpi)) == 0) if (pused[pmap.Get(refpi)] == 0)
{ {
pmap.Set(refpi, 0); // pmap.Set(refpi, 0);
pmap.Elem(refpi).Invalidate();
} }
} }
} }
@ -419,12 +418,16 @@ int Meshing3 :: ApplyRules
sprintf (problems.Elem(ri), "Faces Ok"); sprintf (problems.Elem(ri), "Faces Ok");
} }
npok = 1; int npok = 1;
incnpok = 1; int incnpok = 1;
pfixed.SetSize (pmap.Size()); pfixed.SetSize (pmap.Size());
for (i = 1; i <= pmap.Size(); i++) /*
for (int i = 1; i <= pmap.Size(); i++)
pfixed.Set(i, (pmap.Get(i) != 0) ); pfixed.Set(i, (pmap.Get(i) != 0) );
*/
for (int i : pmap.Range())
pfixed[i] = pmap[i].IsValid();
while (npok >= 1) while (npok >= 1)
{ {
@ -444,31 +447,31 @@ int Meshing3 :: ApplyRules
else else
{ {
locpi = pmap.Elem(npok); PointIndex locpi = pmap.Elem(npok);
ok = 0; ok = 0;
if (locpi) if (locpi.IsValid())
pused.Elem(locpi)--; pused[locpi]--;
while (!ok && locpi < lpoints.Size()) while (!ok && locpi < lpoints.Size()-1+PointIndex::BASE)
{ {
ok = 1; ok = 1;
locpi++; locpi++;
if (pused.Get(locpi) || if (pused[locpi] ||
pnearness.Get(locpi) > rule->GetPNearness(npok)) pnearness[locpi] > rule->GetPNearness(npok))
{ {
ok = 0; ok = 0;
} }
else if (allowpoint.Get(locpi) != 2) else if (allowpoint[locpi] != 2)
{ {
ok = 0; ok = 0;
if (allowpoint.Get(locpi) == 1) if (allowpoint[locpi] == 1)
impossible = 0; impossible = 0;
} }
else else
{ {
const Point3d & lp = lpoints.Get(locpi); const Point3d & lp = lpoints[locpi];
const Point3d & rp = rule->GetPoint(npok); const Point3d & rp = rule->GetPoint(npok);
if ( Dist2 (lp, rp) * rule->PointDistFactor(npok) > minerr) if ( Dist2 (lp, rp) * rule->PointDistFactor(npok) > minerr)
@ -487,7 +490,7 @@ int Meshing3 :: ApplyRules
if (npok <= 3) if (npok <= 3)
(*testout) << "set face1 point, mark3" << endl; (*testout) << "set face1 point, mark3" << endl;
pused.Elem(locpi)++; pused[locpi]++;
npok++; npok++;
incnpok = 1; incnpok = 1;
} }
@ -495,7 +498,8 @@ int Meshing3 :: ApplyRules
else else
{ {
pmap.Set (npok, 0); // pmap.Set (npok, 0);
pmap.Elem(npok).Invalidate();
if (npok <= 3) if (npok <= 3)
(*testout) << "set face1 point, mark4" << endl; (*testout) << "set face1 point, mark4" << endl;
@ -516,8 +520,8 @@ int Meshing3 :: ApplyRules
if (loktestmode) if (loktestmode)
{ {
(*testout) << "Mapping found!!: Rule " << rule->Name() << endl; (*testout) << "Mapping found!!: Rule " << rule->Name() << endl;
for (i = 1; i <= pmap.Size(); i++) for (auto pi : pmap)
(*testout) << pmap.Get(i) << " "; (*testout) << pi << " ";
(*testout) << endl; (*testout) << endl;
sprintf (problems.Elem(ri), "mapping found"); sprintf (problems.Elem(ri), "mapping found");
(*testout) << rule->GetNP(1) << " = " << lfaces.Get(1).GetNP() << endl; (*testout) << rule->GetNP(1) << " = " << lfaces.Get(1).GetNP() << endl;
@ -527,7 +531,7 @@ int Meshing3 :: ApplyRules
// check mapedges: // check mapedges:
for (i = 1; i <= rule->GetNEd(); i++) for (int i = 1; i <= rule->GetNEd(); i++)
{ {
INDEX_2 in2(pmap.Get(rule->GetEdge(i).i1), INDEX_2 in2(pmap.Get(rule->GetEdge(i).i1),
pmap.Get(rule->GetEdge(i).i2)); pmap.Get(rule->GetEdge(i).i2));
@ -537,12 +541,12 @@ int Meshing3 :: ApplyRules
// check prism edges: // check prism edges:
for (i = 1; i <= rule->GetNE(); i++) for (int i = 1; i <= rule->GetNE(); i++)
{ {
const Element & el = rule->GetElement (i); const Element & el = rule->GetElement (i);
if (el.GetType() == PRISM) if (el.GetType() == PRISM)
{ {
for (j = 1; j <= 3; j++) for (int j = 1; j <= 3; j++)
{ {
INDEX_2 in2(pmap.Get(el.PNum(j)), INDEX_2 in2(pmap.Get(el.PNum(j)),
pmap.Get(el.PNum(j+3))); pmap.Get(el.PNum(j+3)));
@ -554,7 +558,7 @@ int Meshing3 :: ApplyRules
{ {
if (loktestmode) if (loktestmode)
(*testout) << "map pyramid, rule = " << rule->Name() << endl; (*testout) << "map pyramid, rule = " << rule->Name() << endl;
for (j = 1; j <= 2; j++) for (int j = 1; j <= 2; j++)
{ {
INDEX_2 in2; INDEX_2 in2;
if (j == 1) if (j == 1)
@ -581,7 +585,7 @@ int Meshing3 :: ApplyRules
for (i = rule->GetNOldF() + 1; i <= rule->GetNF(); i++) for (int i = rule->GetNOldF() + 1; i <= rule->GetNF(); i++)
fmapi.Set(i, 0); fmapi.Set(i, 0);
@ -599,9 +603,9 @@ int Meshing3 :: ApplyRules
newu.SetSize (3 * (rule->GetNP() - rule->GetNOldP())); newu.SetSize (3 * (rule->GetNP() - rule->GetNOldP()));
allp.SetSize (3 * rule->GetNP()); allp.SetSize (3 * rule->GetNP());
for (i = 1; i <= rule->GetNOldP(); i++) for (int i = 1; i <= rule->GetNOldP(); i++)
{ {
const Point3d & lp = lpoints.Get(pmap.Get(i)); const Point3d & lp = lpoints[pmap.Get(i)];
const Point3d & rp = rule->GetPoint(i); const Point3d & rp = rule->GetPoint(i);
oldu (3*i-3) = lp.X()-rp.X(); oldu (3*i-3) = lp.X()-rp.X();
oldu (3*i-2) = lp.Y()-rp.Y(); oldu (3*i-2) = lp.Y()-rp.Y();
@ -620,7 +624,7 @@ int Meshing3 :: ApplyRules
// int idiff = 3 * (rule->GetNP()-rule->GetNOldP()); // int idiff = 3 * (rule->GetNP()-rule->GetNOldP());
int idiff = 3 * rule->GetNOldP(); int idiff = 3 * rule->GetNOldP();
for (i = rule->GetNOldP()+1; i <= rule->GetNP(); i++) for (int i = rule->GetNOldP()+1; i <= rule->GetNP(); i++)
{ {
const Point3d & rp = rule->GetPoint(i); const Point3d & rp = rule->GetPoint(i);
allp (3*i-3) = rp.X() + newu(3*i-3 - idiff); allp (3*i-3) = rp.X() + newu(3*i-3 - idiff);
@ -644,14 +648,14 @@ int Meshing3 :: ApplyRules
{ {
const Array<Point3d> & fz = rule->GetTransFreeZone(); const Array<Point3d> & fz = rule->GetTransFreeZone();
(*testout) << "Freezone: " << endl; (*testout) << "Freezone: " << endl;
for (i = 1; i <= fz.Size(); i++) for (int i = 1; i <= fz.Size(); i++)
(*testout) << fz.Get(i) << endl; (*testout) << fz.Get(i) << endl;
} }
// check freezone: // check freezone:
for (i = 1; i <= lpoints.Size(); i++) for (int i = 1; i <= lpoints.Size(); i++)
{ {
if ( !pused.Get(i) ) if ( !pused.Get(i) )
{ {
@ -675,7 +679,7 @@ int Meshing3 :: ApplyRules
} }
} }
for (i = 1; i <= lfaces.Size() && ok; i++) for (int i = 1; i <= lfaces.Size() && ok; i++)
{ {
static Array<int> lpi(4); static Array<int> lpi(4);
@ -692,7 +696,7 @@ int Meshing3 :: ApplyRules
for (li = 1; li <= lfacei.GetNP(); li++) for (li = 1; li <= lfacei.GetNP(); li++)
{ {
int lpii = 0; int lpii = 0;
int pi = lfacei.PNum(li); PointIndex pi = lfacei.PNum(li);
for (lj = 1; lj <= rule->GetNOldP(); lj++) for (lj = 1; lj <= rule->GetNOldP(); lj++)
if (pmap.Get(lj) == pi) if (pmap.Get(lj) == pi)
lpii = lj; lpii = lj;
@ -704,19 +708,19 @@ int Meshing3 :: ApplyRules
{ {
triin = rule->IsTriangleInFreeZone triin = rule->IsTriangleInFreeZone
( (
lpoints.Get(lfacei.PNum(1)), lpoints[lfacei.PNum(1)],
lpoints.Get(lfacei.PNum(2)), lpoints[lfacei.PNum(2)],
lpoints.Get(lfacei.PNum(3)), lpi, 1 lpoints[lfacei.PNum(3)], lpi, 1
); );
} }
else else
{ {
triin = rule->IsQuadInFreeZone triin = rule->IsQuadInFreeZone
( (
lpoints.Get(lfacei.PNum(1)), lpoints[lfacei.PNum(1)],
lpoints.Get(lfacei.PNum(2)), lpoints[lfacei.PNum(2)],
lpoints.Get(lfacei.PNum(3)), lpoints[lfacei.PNum(3)],
lpoints.Get(lfacei.PNum(4)), lpoints[lfacei.PNum(4)],
lpi, 1 lpi, 1
); );
} }
@ -741,7 +745,7 @@ int Meshing3 :: ApplyRules
<< lfaces.Get(i).PNum(3) << " - " << lfaces.Get(i).PNum(3) << " - "
<< lfaces.Get(i).PNum(4) << endl; << lfaces.Get(i).PNum(4) << endl;
for (int lj = 1; lj <= lfaces.Get(i).GetNP(); lj++) for (int lj = 1; lj <= lfaces.Get(i).GetNP(); lj++)
(*testout) << lpoints.Get(lfaces.Get(i).PNum(lj)) << " "; (*testout) << lpoints[lfaces.Get(i).PNum(lj)] << " ";
(*testout) << endl; (*testout) << endl;
@ -759,9 +763,9 @@ int Meshing3 :: ApplyRules
<< lfacei.PNum(2) << " - " << lfacei.PNum(2) << " - "
<< lfacei.PNum(3) << lfacei.PNum(3)
<< ", or " << ", or "
<< lpoints.Get(lfacei.PNum(1)) << " - " << lpoints[lfacei.PNum(1)] << " - "
<< lpoints.Get(lfacei.PNum(2)) << " - " << lpoints[lfacei.PNum(2)] << " - "
<< lpoints.Get(lfacei.PNum(3)) << lpoints[lfacei.PNum(3)]
<< endl; << endl;
(*testout) << "lpi = " << lpi.Get(1) << ", " (*testout) << "lpi = " << lpi.Get(1) << ", "
<< lpi.Get(2) << ", " << lpi.Get(3) << endl; << lpi.Get(2) << ", " << lpi.Get(3) << endl;
@ -773,10 +777,10 @@ int Meshing3 :: ApplyRules
<< lfacei.PNum(3) << " - " << lfacei.PNum(3) << " - "
<< lfacei.PNum(4) << lfacei.PNum(4)
<< ", or " << ", or "
<< lpoints.Get(lfacei.PNum(1)) << " - " << lpoints[lfacei.PNum(1)] << " - "
<< lpoints.Get(lfacei.PNum(2)) << " - " << lpoints[lfacei.PNum(2)] << " - "
<< lpoints.Get(lfacei.PNum(3)) << " - " << lpoints[lfacei.PNum(3)] << " - "
<< lpoints.Get(lfacei.PNum(4)) << lpoints[lfacei.PNum(4)]
<< endl; << endl;
sprintf (problems.Elem(ri), "triangle (%d, %d, %d) in Freezone", sprintf (problems.Elem(ri), "triangle (%d, %d, %d) in Freezone",
@ -786,13 +790,13 @@ int Meshing3 :: ApplyRules
} }
hc = 0; hc = 0;
for (k = rule->GetNOldF() + 1; k <= rule->GetNF(); k++) for (int k = rule->GetNOldF() + 1; k <= rule->GetNF(); k++)
{ {
if (rule->GetPointNr(k, 1) <= rule->GetNOldP() && if (rule->GetPointNr(k, 1) <= rule->GetNOldP() &&
rule->GetPointNr(k, 2) <= rule->GetNOldP() && rule->GetPointNr(k, 2) <= rule->GetNOldP() &&
rule->GetPointNr(k, 3) <= rule->GetNOldP()) rule->GetPointNr(k, 3) <= rule->GetNOldP())
{ {
for (j = 1; j <= 3; j++) for (int j = 1; j <= 3; j++)
if (lfaces.Get(i).PNumMod(j ) == pmap.Get(rule->GetPointNr(k, 1)) && if (lfaces.Get(i).PNumMod(j ) == pmap.Get(rule->GetPointNr(k, 1)) &&
lfaces.Get(i).PNumMod(j+1) == pmap.Get(rule->GetPointNr(k, 3)) && lfaces.Get(i).PNumMod(j+1) == pmap.Get(rule->GetPointNr(k, 3)) &&
lfaces.Get(i).PNumMod(j+2) == pmap.Get(rule->GetPointNr(k, 2))) lfaces.Get(i).PNumMod(j+2) == pmap.Get(rule->GetPointNr(k, 2)))
@ -839,9 +843,9 @@ int Meshing3 :: ApplyRules
if (ok) if (ok)
{ {
err = 0; err = 0;
for (i = 1; i <= rule->GetNOldP(); i++) for (int i = 1; i <= rule->GetNOldP(); i++)
{ {
hf = rule->CalcPointDist (i, lpoints.Get(pmap.Get(i))); double hf = rule->CalcPointDist (i, lpoints[pmap.Get(i)]);
if (hf > err) err = hf; if (hf > err) err = hf;
} }
@ -856,40 +860,37 @@ int Meshing3 :: ApplyRules
// newu = rule->GetOldUToNewU() * oldu; // newu = rule->GetOldUToNewU() * oldu;
// set new points: // set new points:
int oldnp = rule->GetNOldP();
int noldlp = lpoints.Size();
int noldlf = lfaces.Size();
oldnp = rule->GetNOldP(); for (int i = oldnp + 1; i <= rule->GetNP(); i++)
noldlp = lpoints.Size();
noldlf = lfaces.Size();
for (i = oldnp + 1; i <= rule->GetNP(); i++)
{ {
np = rule->GetPoint(i); np = rule->GetPoint(i);
np.X() += newu (3 * (i-oldnp) - 3); np.X() += newu (3 * (i-oldnp) - 3);
np.Y() += newu (3 * (i-oldnp) - 2); np.Y() += newu (3 * (i-oldnp) - 2);
np.Z() += newu (3 * (i-oldnp) - 1); np.Z() += newu (3 * (i-oldnp) - 1);
pmap.Elem(i) = lpoints.Append (np); pmap.Elem(i) = lpoints.Append (np)-1+PointIndex::BASE;
} }
// Set new Faces: // Set new Faces:
for (i = rule->GetNOldF() + 1; i <= rule->GetNF(); i++) for (int i = rule->GetNOldF() + 1; i <= rule->GetNF(); i++)
if (!fmapi.Get(i)) if (!fmapi.Get(i))
{ {
MiniElement2d nface(rule->GetNP(i)); MiniElement2d nface(rule->GetNP(i));
for (j = 1; j <= nface.GetNP(); j++) for (int j = 1; j <= nface.GetNP(); j++)
nface.PNum(j) = pmap.Get(rule->GetPointNr (i, j)); nface.PNum(j) = pmap.Get(rule->GetPointNr (i, j));
lfaces.Append (nface); lfaces.Append (nface);
} }
// Delete old Faces: // Delete old Faces:
for (i = 1; i <= rule->GetNDelF(); i++) for (int i = 1; i <= rule->GetNDelF(); i++)
delfaces.Append (fmapi.Get(rule->GetDelFace(i))); delfaces.Append (fmapi.Get(rule->GetDelFace(i)));
for (i = rule->GetNOldF()+1; i <= rule->GetNF(); i++) for (int i = rule->GetNOldF()+1; i <= rule->GetNF(); i++)
if (fmapi.Get(i)) if (fmapi.Get(i))
{ {
delfaces.Append (fmapi.Get(i)); delfaces.Append (fmapi.Get(i));
@ -898,17 +899,17 @@ int Meshing3 :: ApplyRules
// check orientation // check orientation
for (i = 1; i <= rule->GetNO() && ok; i++) for (int i = 1; i <= rule->GetNO() && ok; i++)
{ {
const fourint * fouri; const fourint * fouri;
fouri = &rule->GetOrientation(i); fouri = &rule->GetOrientation(i);
Vec3d v1 (lpoints.Get(pmap.Get(fouri->i1)), Vec3d v1 (lpoints[pmap.Get(fouri->i1)],
lpoints.Get(pmap.Get(fouri->i2))); lpoints[pmap.Get(fouri->i2)]);
Vec3d v2 (lpoints.Get(pmap.Get(fouri->i1)), Vec3d v2 (lpoints[pmap.Get(fouri->i1)],
lpoints.Get(pmap.Get(fouri->i3))); lpoints[pmap.Get(fouri->i3)]);
Vec3d v3 (lpoints.Get(pmap.Get(fouri->i1)), Vec3d v3 (lpoints[pmap.Get(fouri->i1)],
lpoints.Get(pmap.Get(fouri->i4))); lpoints[pmap.Get(fouri->i4)]);
Vec3d n; Vec3d n;
Cross (v1, v2, n); Cross (v1, v2, n);
@ -927,7 +928,7 @@ int Meshing3 :: ApplyRules
// new points in free-zone ? // new points in free-zone ?
for (i = rule->GetNOldP() + 1; i <= rule->GetNP() && ok; i++) for (int i = rule->GetNOldP() + 1; i <= rule->GetNP() && ok; i++)
if (!rule->IsInFreeZone (lpoints.Get(pmap.Get(i)))) if (!rule->IsInFreeZone (lpoints.Get(pmap.Get(i))))
{ {
if (loktestmode) if (loktestmode)
@ -942,10 +943,10 @@ int Meshing3 :: ApplyRules
// insert new elements // insert new elements
for (i = 1; i <= rule->GetNE(); i++) for (int i = 1; i <= rule->GetNE(); i++)
{ {
elements.Append (rule->GetElement(i)); elements.Append (rule->GetElement(i));
for (j = 1; j <= elements.Get(i).NP(); j++) for (int j = 1; j <= elements.Get(i).NP(); j++)
elements.Elem(i).PNum(j) = pmap.Get(elements.Get(i).PNum(j)); elements.Elem(i).PNum(j) = pmap.Get(elements.Get(i).PNum(j));
} }
@ -953,9 +954,9 @@ int Meshing3 :: ApplyRules
// Calculate Element badness // Calculate Element badness
teterr = 0; teterr = 0;
for (i = 1; i <= elements.Size(); i++) for (int i = 1; i <= elements.Size(); i++)
{ {
hf = CalcElementBadness (lpoints, elements.Get(i)); double hf = CalcElementBadness (lpoints, elements.Get(i));
if (hf > teterr) teterr = hf; if (hf > teterr) teterr = hf;
} }
@ -978,29 +979,29 @@ int Meshing3 :: ApplyRules
double oldlen = 0; double oldlen = 0;
double newlen = 0; double newlen = 0;
for (i = 1; i <= rule->GetNDelF(); i++) for (int i = 1; i <= rule->GetNDelF(); i++)
{ {
const Element2d & face = const Element2d & face =
rule->GetFace (rule->GetDelFace(i)); rule->GetFace (rule->GetDelFace(i));
for (j = 1; j <= 3; j++) for (int j = 1; j <= 3; j++)
{ {
const Point3d & p1 = const Point3d & p1 =
lpoints.Get(pmap.Get(face.PNumMod(j))); lpoints[pmap.Get(face.PNumMod(j))];
const Point3d & p2 = const Point3d & p2 =
lpoints.Get(pmap.Get(face.PNumMod(j+1))); lpoints[pmap.Get(face.PNumMod(j+1))];
oldlen += Dist(p1, p2); oldlen += Dist(p1, p2);
} }
} }
for (i = rule->GetNOldF()+1; i <= rule->GetNF(); i++) for (int i = rule->GetNOldF()+1; i <= rule->GetNF(); i++)
{ {
const Element2d & face = rule->GetFace (i); const Element2d & face = rule->GetFace (i);
for (j = 1; j <= 3; j++) for (int j = 1; j <= 3; j++)
{ {
const Point3d & p1 = const Point3d & p1 =
lpoints.Get(pmap.Get(face.PNumMod(j))); lpoints[pmap.Get(face.PNumMod(j))];
const Point3d & p2 = const Point3d & p2 =
lpoints.Get(pmap.Get(face.PNumMod(j+1))); lpoints[pmap.Get(face.PNumMod(j+1))];
newlen += Dist(p1, p2); newlen += Dist(p1, p2);
} }
} }
@ -1057,7 +1058,7 @@ int Meshing3 :: ApplyRules
if (testmode) if (testmode)
{ {
for (i = 1; i <= rule->GetNOldP(); i++) for (int i = 1; i <= rule->GetNOldP(); i++)
{ {
(*testout) << "P" << i << ": Ref: " (*testout) << "P" << i << ": Ref: "
<< rule->GetPoint (i) << " is: " << rule->GetPoint (i) << " is: "
@ -1066,19 +1067,19 @@ int Meshing3 :: ApplyRules
} }
tempnewpoints.SetSize (0); tempnewpoints.SetSize (0);
for (i = noldlp+1; i <= lpoints.Size(); i++) for (int i = noldlp+1; i <= lpoints.Size(); i++)
tempnewpoints.Append (lpoints.Get(i)); tempnewpoints.Append (lpoints.Get(i));
tempnewfaces.SetSize (0); tempnewfaces.SetSize (0);
for (i = noldlf+1; i <= lfaces.Size(); i++) for (int i = noldlf+1; i <= lfaces.Size(); i++)
tempnewfaces.Append (lfaces.Get(i)); tempnewfaces.Append (lfaces.Get(i));
tempdelfaces.SetSize (0); tempdelfaces.SetSize (0);
for (i = 1; i <= delfaces.Size(); i++) for (int i = 1; i <= delfaces.Size(); i++)
tempdelfaces.Append (delfaces.Get(i)); tempdelfaces.Append (delfaces.Get(i));
tempelements.SetSize (0); tempelements.SetSize (0);
for (i = 1; i <= elements.Size(); i++) for (int i = 1; i <= elements.Size(); i++)
tempelements.Append (elements.Get(i)); tempelements.Append (elements.Get(i));
} }
@ -1096,15 +1097,13 @@ int Meshing3 :: ApplyRules
nfok = rule->GetNOldF(); nfok = rule->GetNOldF();
for (j = 1; j <= rule->GetNP (nfok); j++) for (int j = 1; j <= rule->GetNP (nfok); j++)
{ {
refpi = rule->GetPointNr (nfok, j); int refpi = rule->GetPointNr (nfok, j);
pused.Elem(pmap.Get(refpi))--; pused[pmap.Get(refpi)]--;
if (pused.Get(pmap.Get(refpi)) == 0) if (pused[pmap.Get(refpi)] == 0)
{ pmap.Elem(refpi).Invalidate();
pmap.Set(refpi, 0);
}
} }
} }
@ -1115,15 +1114,32 @@ int Meshing3 :: ApplyRules
if (found) if (found)
{ {
/*
for (i = 1; i <= tempnewpoints.Size(); i++) for (i = 1; i <= tempnewpoints.Size(); i++)
lpoints.Append (tempnewpoints.Get(i)); lpoints.Append (tempnewpoints.Get(i));
*/
for (Point3d p : tempnewpoints)
lpoints.Append(p);
/*
for (i = 1; i <= tempnewfaces.Size(); i++) for (i = 1; i <= tempnewfaces.Size(); i++)
if (tempnewfaces.Get(i).PNum(1)) if (tempnewfaces.Get(i).PNum(1))
lfaces.Append (tempnewfaces.Get(i)); lfaces.Append (tempnewfaces.Get(i));
*/
for (int i : tempnewfaces.Range())
if (tempnewfaces[i].PNum(1).IsValid())
lfaces.Append (tempnewfaces[i]);
/*
for (i = 1; i <= tempdelfaces.Size(); i++) for (i = 1; i <= tempdelfaces.Size(); i++)
delfaces.Append (tempdelfaces.Get(i)); delfaces.Append (tempdelfaces.Get(i));
*/
for (int i : tempdelfaces.Range())
delfaces.Append (tempdelfaces[i]);
/*
for (i = 1; i <= tempelements.Size(); i++) for (i = 1; i <= tempelements.Size(); i++)
elements.Append (tempelements.Get(i)); elements.Append (tempelements.Get(i));
*/
for (int i : tempelements.Range())
elements.Append (tempelements[i]);
} }
retminerr = minerr; retminerr = minerr;