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final check for badsurfacemesh
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@ -438,7 +438,8 @@ int STLSurfaceMeshing (STLGeometry & geom, class Mesh & mesh, const MeshingParam
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PrintMessage(5,"check overlapping");
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// mesh.FindOpenElements(); // would leed to locked points
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if(mesh.CheckOverlappingBoundary()) ;
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mesh.CheckOverlappingBoundary();
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// if(mesh.CheckOverlappingBoundary()) ;
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// return MESHING3_BADSURFACEMESH;
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geom.InitMarkedTrigs();
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@ -587,6 +588,9 @@ int STLSurfaceMeshing (STLGeometry & geom, class Mesh & mesh, const MeshingParam
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}
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while (nopen);
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if(mesh.CheckOverlappingBoundary())
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return MESHING3_BADSURFACEMESH;
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mesh.Compress();
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mesh.CalcSurfacesOfNode();
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