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use get_if for variant<>
compiles for Mac <10.13, also more readable
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@ -1328,14 +1328,10 @@ Solid2d :: Solid2d(const Array<std::variant<Point<2>, EdgeInfo>> & points, strin
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Loop l;
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for (auto & v : points)
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{
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if(std::holds_alternative<Point<2>>(v))
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{
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l.Append(std::get<0>(v), true);
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}
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if(std::holds_alternative<EdgeInfo>(v))
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{
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l.first->prev->info.Assign( std::get<1>(v) );
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}
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if(auto point = std::get_if<Point<2>>(&v))
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l.Append(*point, true);
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if(auto edge_info = std::get_if<EdgeInfo>(&v))
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l.first->prev->info.Assign( *edge_info );
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}
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for(auto v : l.Vertices(ALL))
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