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remove some visual warning
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5f28d09930
commit
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@ -222,7 +222,7 @@ void VisualSceneSTLMeshing :: DrawScene ()
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if (showtrias)
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if (showtrias)
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{
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{
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float mat_coll[] = { 0.2, 0.2, 0.2, 1 };
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float mat_coll[] = { 0.2f, 0.2f, 0.2f, 1.f };
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_coll);
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_coll);
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glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
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glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
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@ -1981,7 +1981,7 @@ namespace netgen
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glEnable(GL_MAP2_VERTEX_3);
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glEnable(GL_MAP2_VERTEX_3);
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glEnable(GL_AUTO_NORMAL);
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glEnable(GL_AUTO_NORMAL);
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glMapGrid2f(hoplotn, 0.0, 0.9999, hoplotn, 0.0, 1.0);
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glMapGrid2f(hoplotn, 0.0, 0.9999f, hoplotn, 0.0, 1.0);
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glEvalMesh2(GL_FILL, 0, hoplotn, 0, hoplotn);
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glEvalMesh2(GL_FILL, 0, hoplotn, 0, hoplotn);
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glDisable (GL_AUTO_NORMAL);
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glDisable (GL_AUTO_NORMAL);
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@ -2123,7 +2123,7 @@ namespace netgen
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glEnable(GL_MAP2_VERTEX_3);
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glEnable(GL_MAP2_VERTEX_3);
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glEnable(GL_AUTO_NORMAL);
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glEnable(GL_AUTO_NORMAL);
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glMapGrid2f(8, 0.0, 0.999, 8, 0.0, 1.0);
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glMapGrid2f(8, 0.0, 0.999f, 8, 0.0, 1.0);
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glEvalMesh2(GL_FILL, 0, 8, 0, 8);
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glEvalMesh2(GL_FILL, 0, 8, 0, 8);
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glDisable (GL_AUTO_NORMAL);
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glDisable (GL_AUTO_NORMAL);
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@ -2657,7 +2657,7 @@ namespace netgen
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glEnable(GL_MAP2_VERTEX_3);
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glEnable(GL_MAP2_VERTEX_3);
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glEnable(GL_AUTO_NORMAL);
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glEnable(GL_AUTO_NORMAL);
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glMapGrid2f(8, 0.0, 0.999, 8, 0.0, 1.0);
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glMapGrid2f(8, 0.0, 0.999f, 8, 0.0, 1.0);
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glEvalMesh2(GL_FILL, 0, 8, 0, 8);
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glEvalMesh2(GL_FILL, 0, 8, 0, 8);
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glDisable (GL_AUTO_NORMAL);
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glDisable (GL_AUTO_NORMAL);
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