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some bug fixes ,todo : dont divide by trig_shift
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@ -204,29 +204,56 @@ struct GrowthVectorLimiter {
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auto pi_from = map_from[pi_to];
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if (!pi_from.IsValid()) return;
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if (trig_shift > 0) {
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auto intersection = isIntersectingTrig(pi_from, pi_to, sei, trig_shift);
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if (!intersection) return;
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double dshift = trig_shift;
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while (intersection && dshift > 0.01 && dshift > intersection.lam0) {
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dshift *= 0.9;
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intersection = isIntersectingTrig(pi_from, pi_to, sei, dshift);
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}
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dshift /= 0.9;
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intersection = isIntersectingTrig(pi_from, pi_to, sei, dshift);
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limits[pi_from] *= intersection.lam0;
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auto sel = mesh[sei];
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for (auto i : Range(3)) limits[sel[i]] *= dshift;
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} else {
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auto seg = GetSeg(pi_to, seg_shift);
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if (trig_shift > 0) {
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if(pi_from == 3523) cout << "check intersection " << mesh[sei] << endl;
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auto intersection = isIntersectingTrig(seg, GetTrig(sei, trig_shift));
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if (!intersection) return;
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if(pi_from == 3523) cout << "found intersection " << mesh[sei] << ", lam = " << intersection.lam0 << endl;
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double dshift = trig_shift;
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while (dshift/trig_shift > intersection.lam0/seg_shift) {
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dshift *= 0.9;
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auto reduced_intersection = isIntersectingPlane(seg, GetTrig(sei, dshift));
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if(!reduced_intersection) break;
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// cout << "still intersecting " << dshift << endl;
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intersection = reduced_intersection;
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}
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if(dshift/trig_shift < intersection.lam0/seg_shift) {
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// cout << "unshift " << dshift << ',' << intersection.lam0 << endl;
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dshift /= 0.9;
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intersection = isIntersectingPlane(seg, GetTrig(sei, dshift));
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}
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double min_trig_limit = 1e99;
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auto sel = mesh[sei];
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for (auto i : Range(3))
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min_trig_limit = min(min_trig_limit, limits[sel[i]]*dshift);
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double new_seg_limit = intersection.lam0*seg_shift;
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double new_trig_limit = dshift*trig_shift;
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if(new_trig_limit >= min_trig_limit || new_seg_limit >= limits[pi_from] )
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return; // nothing to do
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// decide what to limit (apply the larger limit)
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if(new_seg_limit > new_trig_limit)
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limits[pi_from] = new_seg_limit;
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else
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for (auto pi : sel.PNums())
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limits[pi] = new_trig_limit;
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} else {
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auto trig = GetTrig(sei, 0.0);
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auto intersection = isIntersectingTrig(seg, trig);
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auto lam = intersection.lam0;
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if (intersection) {
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// check with original surface elements
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limits[pi_from] =
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min(limits[pi_from], seg_shift * 0.45 * INTERSECTION_SAFETY * lam);
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return;
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// checking with original surface elements -> allow only half the distance
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auto new_seg_limit = 0.40 * intersection.lam0*seg_shift;
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if (intersection && new_seg_limit < limits[pi_from]) {
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// cout << seg_shift << "\tlimiting " << pi_from << " from " << limits[pi_from] << " to " << new_seg_limit << endl;
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auto p0 = seg[0];
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auto p1 = seg[1];
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auto d = Dist(p0, p1);
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auto [gw, height] = tool.growth_vector_map[pi_to];
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// cout << "gw = " << *gw << ", height = " << height << endl;
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// cout << "p0 = " << p0 << ", p1 = " << p1 << ", gw = " << growthvectors[pi_from] << endl;
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// cout << "\t" << intersection.p << ',' << d << ',' << Dist(intersection.p, p0)/d<< endl;
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limits[pi_from] = new_seg_limit;
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}
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}
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}
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@ -291,18 +318,18 @@ struct GrowthVectorLimiter {
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// for(auto i : Range(np))
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// ori_limits[i] = limits[sel[i]];
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// equalizeLimits(sei);
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equalizeLimits(sei);
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double shift = 1.0;
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double safety = 1.1;
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const double step_factor = 0.9;
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while (shift > 0.01 && isIntersecting(sei, shift * safety)) {
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while (isIntersecting(sei, shift * safety)) {
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shift *= step_factor;
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double max_limit = 0;
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for (auto i : Range(np)) max_limit = max(max_limit, limits[sel[i]]);
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for (auto i : Range(np))
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if (max_limit == limits[sel[i]]) limits[sel[i]] *= step_factor;
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if (max_limit < 0.01) break;
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// if (max_limit < 0.01) break;
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}
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}
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}
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@ -313,7 +340,7 @@ struct GrowthVectorLimiter {
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std::array<Point<3>, 3> trig) {
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auto t1 = trig[1] - trig[0];
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auto t2 = trig[2] - trig[0];
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auto n = Cross(trig[1] - trig[0], trig[2] - trig[0]);
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auto n = Cross(t1, t2);
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auto v0n = (seg[0] - trig[0]) * n;
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auto v1n = (seg[1] - trig[0]) * n;
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@ -327,11 +354,11 @@ struct GrowthVectorLimiter {
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return intersection;
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}
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Intersection_ isIntersectingPlane(PointIndex pi, PointIndex pi_to,
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SurfaceElementIndex sei,
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double shift = 0.0) {
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return isIntersectingPlane(GetSeg(pi, pi_to), GetTrig(sei, shift));
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}
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// Intersection_ isIntersectingPlane(PointIndex pi, PointIndex pi_to,
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// SurfaceElementIndex sei,
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// double shift = 0.0) {
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// return isIntersectingPlane(GetSeg(pi, pi_to), GetTrig(sei, shift));
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// }
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Intersection_ isIntersectingTrig(std::array<Point<3>, 2> seg,
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std::array<Point<3>, 3> trig) {
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@ -441,7 +468,6 @@ Vec<3> BoundaryLayerTool ::getEdgeTangent(PointIndex pi, int edgenr) {
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void BoundaryLayerTool ::LimitGrowthVectorLengths() {
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static Timer tall("BoundaryLayerTool::LimitGrowthVectorLengths");
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RegionTimer rtall(tall);
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return;
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mesh.Save("mesh_before_limit.vol");
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limits.SetSize(mesh.Points().Size());
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@ -465,7 +491,7 @@ void BoundaryLayerTool ::LimitGrowthVectorLengths() {
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// growthvectors[i] *= limits[i];
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// limits = 1.0;
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// // now limit again with shifted surface elements
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// now limit again with shifted surface elements
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trig_shift = 1.1;
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seg_shift = 1.1;
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limiter.FindTreeIntersections(
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@ -479,6 +505,7 @@ void BoundaryLayerTool ::LimitGrowthVectorLengths() {
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// limits[pi_from] = min(limits[pi_from], limits[pi_to]);
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// }
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// cout << "limits " << endl << limits << endl;
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for (auto i : Range(growthvectors)) growthvectors[i] *= limits[i];
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}
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