mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-24 21:10:33 +05:00
rename INT to IVec (avoiding windows name conflict)
This commit is contained in:
parent
759b66fb69
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c87aea14eb
@ -41,39 +41,39 @@ namespace ngcore
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/// N integers
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template <int N, typename T = int>
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class INT
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class IVec
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{
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/// data
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T i[(N>0)?N:1];
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public:
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///
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NETGEN_INLINE INT () { }
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NETGEN_INLINE IVec () { }
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/// init all
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NETGEN_INLINE INT (T ai1)
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NETGEN_INLINE IVec (T ai1)
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{
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for (int j = 0; j < N; j++) { i[j] = ai1; }
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}
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/// init i[0], i[1]
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constexpr NETGEN_INLINE INT (T ai1, T ai2)
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constexpr NETGEN_INLINE IVec (T ai1, T ai2)
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: i{ai1, ai2} { ; }
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/// init i[0], i[1], i[2]
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constexpr NETGEN_INLINE INT (T ai1, T ai2, T ai3)
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constexpr NETGEN_INLINE IVec (T ai1, T ai2, T ai3)
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: i{ai1, ai2, ai3} { ; }
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/// init i[0], i[1], i[2]
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constexpr NETGEN_INLINE INT (T ai1, T ai2, T ai3, T ai4)
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constexpr NETGEN_INLINE IVec (T ai1, T ai2, T ai3, T ai4)
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: i{ai1, ai2, ai3, ai4} { ; }
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/// init i[0], i[1], i[2]
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constexpr NETGEN_INLINE INT (T ai1, T ai2, T ai3, T ai4, T ai5)
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constexpr NETGEN_INLINE IVec (T ai1, T ai2, T ai3, T ai4, T ai5)
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: i{ai1, ai2, ai3, ai4, ai5} { ; }
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/// init i[0], i[1], i[2]
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NETGEN_INLINE INT (T ai1, T ai2, T ai3, T ai4, T ai5, T ai6, T ai7, T ai8, T ai9)
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NETGEN_INLINE IVec (T ai1, T ai2, T ai3, T ai4, T ai5, T ai6, T ai7, T ai8, T ai9)
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: i{ai1, ai2, ai3, ai4, ai5, ai6, ai7, ai8, ai9 } { ; }
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template <typename ARCHIVE>
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@ -83,7 +83,7 @@ namespace ngcore
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}
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template <int N2, typename T2>
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NETGEN_INLINE INT (const INT<N2,T2> & in2)
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NETGEN_INLINE IVec (const IVec<N2,T2> & in2)
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{
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if (N2 <= N)
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{
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@ -100,7 +100,7 @@ namespace ngcore
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}
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template <typename T2>
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NETGEN_INLINE INT (const BaseArrayObject<T2> & ao)
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NETGEN_INLINE IVec (const BaseArrayObject<T2> & ao)
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{
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for (int j = 0; j < N; j++)
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i[j] = ao.Spec()[j];
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@ -108,7 +108,7 @@ namespace ngcore
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NETGEN_INLINE size_t Size() const { return N; }
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/// all ints equal ?
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NETGEN_INLINE bool operator== (const INT & in2) const
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NETGEN_INLINE bool operator== (const IVec & in2) const
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{
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for (int j = 0; j < N; j++)
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if (i[j] != in2.i[j]) return 0;
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@ -116,7 +116,7 @@ namespace ngcore
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}
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/// any ints unequal ?
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NETGEN_INLINE bool operator!= (const INT & in2) const
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NETGEN_INLINE bool operator!= (const IVec & in2) const
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{
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for (int j = 0; j < N; j++)
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if (i[j] != in2.i[j]) return 1;
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@ -124,7 +124,7 @@ namespace ngcore
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}
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/// sort integers
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NETGEN_INLINE INT & Sort () &
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NETGEN_INLINE IVec & Sort () &
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{
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for (int k = 0; k < N; k++)
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for (int l = k+1; l < N; l++)
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@ -133,7 +133,7 @@ namespace ngcore
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return *this;
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}
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NETGEN_INLINE INT Sort () &&
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NETGEN_INLINE IVec Sort () &&
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{
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for (int k = 0; k < N; k++)
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for (int l = k+1; l < N; l++)
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@ -155,7 +155,7 @@ namespace ngcore
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operator FlatArray<T> () { return FlatArray<T> (N, &i[0]); }
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NETGEN_INLINE INT<N,T> & operator= (T value)
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NETGEN_INLINE IVec<N,T> & operator= (T value)
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{
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for (int j = 0; j < N; j++)
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i[j] = value;
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@ -163,7 +163,7 @@ namespace ngcore
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}
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template <typename T2>
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NETGEN_INLINE INT<N,T> & operator= (INT<N,T2> v2)
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NETGEN_INLINE IVec<N,T> & operator= (IVec<N,T2> v2)
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{
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for (int j = 0; j < N; j++)
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i[j] = v2[j];
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@ -186,14 +186,14 @@ namespace ngcore
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/// sort 2 integers
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template <>
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NETGEN_INLINE INT<2> & INT<2>::Sort () &
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NETGEN_INLINE IVec<2> & IVec<2>::Sort () &
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{
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if (i[0] > i[1]) Swap (i[0], i[1]);
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return *this;
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}
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template <>
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NETGEN_INLINE INT<2> INT<2>::Sort () &&
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NETGEN_INLINE IVec<2> IVec<2>::Sort () &&
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{
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if (i[0] > i[1]) Swap (i[0], i[1]);
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return *this;
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@ -201,7 +201,7 @@ namespace ngcore
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/// sort 3 integers
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template <>
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NETGEN_INLINE INT<3> INT<3>::Sort () &&
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NETGEN_INLINE IVec<3> IVec<3>::Sort () &&
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{
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if (i[0] > i[1]) Swap (i[0], i[1]);
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if (i[1] > i[2]) Swap (i[1], i[2]);
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@ -211,7 +211,7 @@ namespace ngcore
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/// Print integers
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template <int N, typename T>
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inline ostream & operator<<(ostream & s, const INT<N,T> & i2)
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inline ostream & operator<<(ostream & s, const IVec<N,T> & i2)
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{
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for (int j = 0; j < N; j++)
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s << (int) i2[j] << " ";
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@ -219,15 +219,15 @@ namespace ngcore
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}
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template <int N, typename T>
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auto begin(const INT<N,T> & ind)
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auto begin(const IVec<N,T> & ind)
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{
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return AOWrapperIterator<INT<N,T>> (ind, 0);
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return AOWrapperIterator<IVec<N,T>> (ind, 0);
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}
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template <int N, typename T>
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auto end(const INT<N,T> & ind)
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auto end(const IVec<N,T> & ind)
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{
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return AOWrapperIterator<INT<N,T>> (ind, N);
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return AOWrapperIterator<IVec<N,T>> (ind, N);
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}
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@ -236,9 +236,9 @@ namespace ngcore
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template <int N, typename TI>
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NETGEN_INLINE size_t HashValue (const INT<N,TI> & ind, size_t size)
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NETGEN_INLINE size_t HashValue (const IVec<N,TI> & ind, size_t size)
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{
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INT<N,size_t> lind = ind;
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IVec<N,size_t> lind = ind;
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size_t sum = 0;
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for (int i = 0; i < N; i++)
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sum += lind[i];
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@ -247,24 +247,24 @@ namespace ngcore
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/// hash value of 1 int
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template <typename TI>
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NETGEN_INLINE size_t HashValue (const INT<1,TI> & ind, size_t size)
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NETGEN_INLINE size_t HashValue (const IVec<1,TI> & ind, size_t size)
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{
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return ind[0] % size;
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}
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/// hash value of 2 int
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template <typename TI>
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NETGEN_INLINE size_t HashValue (const INT<2,TI> & ind, size_t size)
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NETGEN_INLINE size_t HashValue (const IVec<2,TI> & ind, size_t size)
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{
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INT<2,size_t> lind = ind;
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IVec<2,size_t> lind = ind;
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return (113*lind[0]+lind[1]) % size;
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}
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/// hash value of 3 int
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template <typename TI>
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NETGEN_INLINE size_t HashValue (const INT<3,TI> & ind, size_t size)
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NETGEN_INLINE size_t HashValue (const IVec<3,TI> & ind, size_t size)
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{
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INT<3,size_t> lind = ind;
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IVec<3,size_t> lind = ind;
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return (113*lind[0]+59*lind[1]+lind[2]) % size;
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}
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@ -284,9 +284,9 @@ namespace ngcore
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template <int N, typename TI>
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NETGEN_INLINE size_t HashValue2 (const INT<N,TI> & ind, size_t mask)
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NETGEN_INLINE size_t HashValue2 (const IVec<N,TI> & ind, size_t mask)
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{
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INT<N,size_t> lind = ind;
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IVec<N,size_t> lind = ind;
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size_t sum = 0;
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for (int i = 0; i < N; i++)
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sum += lind[i];
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@ -295,24 +295,24 @@ namespace ngcore
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/// hash value of 1 int
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template <typename TI>
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NETGEN_INLINE size_t HashValue2 (const INT<1,TI> & ind, size_t mask)
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NETGEN_INLINE size_t HashValue2 (const IVec<1,TI> & ind, size_t mask)
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{
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return ind[0] & mask;
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}
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/// hash value of 2 int
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template <typename TI>
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NETGEN_INLINE size_t HashValue2 (const INT<2,TI> & ind, size_t mask)
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NETGEN_INLINE size_t HashValue2 (const IVec<2,TI> & ind, size_t mask)
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{
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INT<2,size_t> lind = ind;
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IVec<2,size_t> lind = ind;
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return (113*lind[0]+lind[1]) & mask;
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}
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/// hash value of 3 int
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template <typename TI>
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NETGEN_INLINE size_t HashValue2 (const INT<3,TI> & ind, size_t mask)
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NETGEN_INLINE size_t HashValue2 (const IVec<3,TI> & ind, size_t mask)
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{
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INT<3,size_t> lind = ind;
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IVec<3,size_t> lind = ind;
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return (113*lind[0]+59*lind[1]+lind[2]) & mask;
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}
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@ -332,7 +332,7 @@ namespace ngcore
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// using ngstd::max;
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template <int D, typename T>
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NETGEN_INLINE T Max (const INT<D,T> & i)
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NETGEN_INLINE T Max (const IVec<D,T> & i)
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{
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if (D == 0) return 0;
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T m = i[0];
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@ -342,7 +342,7 @@ namespace ngcore
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}
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template <int D, typename T>
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NETGEN_INLINE T Min (const INT<D,T> & i)
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NETGEN_INLINE T Min (const IVec<D,T> & i)
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{
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if (D == 0) return 0;
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T m = i[0];
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@ -352,18 +352,18 @@ namespace ngcore
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}
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template <int D, typename T>
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NETGEN_INLINE INT<D,T> Max (INT<D,T> i1, INT<D,T> i2)
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NETGEN_INLINE IVec<D,T> Max (IVec<D,T> i1, IVec<D,T> i2)
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{
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INT<D,T> tmp;
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IVec<D,T> tmp;
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for (int i = 0; i < D; i++)
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tmp[i] = std::max(i1[i], i2[i]);
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return tmp;
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}
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template <int D, typename T>
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NETGEN_INLINE INT<D,T> operator+ (INT<D,T> i1, INT<D,T> i2)
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NETGEN_INLINE IVec<D,T> operator+ (IVec<D,T> i1, IVec<D,T> i2)
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{
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INT<D,T> tmp;
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IVec<D,T> tmp;
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for (int i = 0; i < D; i++)
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tmp[i] = i1[i]+i2[i];
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return tmp;
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@ -828,21 +828,21 @@ namespace ngcore
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}
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template <typename TI>
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NETGEN_INLINE size_t HashValue (const INT<3,TI> ind)
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NETGEN_INLINE size_t HashValue (const IVec<3,TI> ind)
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{
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INT<3,size_t> lind = ind;
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IVec<3,size_t> lind = ind;
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return 113*lind[0]+59*lind[1]+lind[2];
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}
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template <typename TI>
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NETGEN_INLINE size_t HashValue (const INT<2,TI> ind)
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NETGEN_INLINE size_t HashValue (const IVec<2,TI> ind)
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{
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INT<2,size_t> lind = ind;
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IVec<2,size_t> lind = ind;
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return 113*lind[0]+lind[1];
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}
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template <typename TI>
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NETGEN_INLINE size_t HashValue (const INT<1,TI> ind)
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NETGEN_INLINE size_t HashValue (const IVec<1,TI> ind)
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{
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return ind[0];
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}
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@ -1075,7 +1075,7 @@ namespace ngcore
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#ifdef PARALLEL
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namespace ngcore {
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template<int S, typename T>
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class MPI_typetrait<ngcore::INT<S, T> >
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class MPI_typetrait<ngcore::IVec<S, T> >
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{
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public:
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/// gets the MPI datatype
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@ -1099,7 +1099,7 @@ namespace ngcore
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template<typename T> struct MPI_typetrait;
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template<int S, typename T>
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struct MPI_typetrait<INT<S, T> > {
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struct MPI_typetrait<IVec<S, T> > {
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static auto MPIType () {
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return MPI_typetrait<std::array<T,S>>::MPIType();
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}
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@ -1112,8 +1112,8 @@ namespace std
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{
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// structured binding support
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template <auto N, typename T>
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struct tuple_size<ngcore::INT<N,T>> : std::integral_constant<std::size_t, N> {};
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template<size_t N, auto M, typename T> struct tuple_element<N,ngcore::INT<M,T>> { using type = T; };
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struct tuple_size<ngcore::IVec<N,T>> : std::integral_constant<std::size_t, N> {};
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template<size_t N, auto M, typename T> struct tuple_element<N,ngcore::IVec<M,T>> { using type = T; };
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}
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#endif
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@ -12,8 +12,6 @@
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namespace netgen
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{
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using ngcore::INT;
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constexpr static double EPSILON=0.000000001;
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void ComputeWeight( Spline & s, Point<2> p )
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@ -2037,13 +2035,13 @@ shared_ptr<netgen::SplineGeometry2d> CSG2d :: GenerateSplineGeometry()
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}
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netgen::BoxTree <2> solid_tree(box);
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Array<INT<2>> loop_list;
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Array<IVec<2>> loop_list;
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for(auto i : Range(solids))
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for(auto li : Range(solids[i].polys))
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{
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solid_tree.Insert(solids[i].polys[li].GetBoundingBox(), loop_list.Size());
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loop_list.Append(INT<2>(i, li));
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loop_list.Append(IVec<2>(i, li));
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}
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for(auto i1 : Range(solids))
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@ -840,12 +840,12 @@ namespace netgen
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tets_with_3_bnd_points.SetSize(cnt);
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static Timer t1("Build face table"); t1.Start();
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ngcore::ClosedHashTable< ngcore::INT<3>, int > face_table( 4*cnt + 3 );
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ngcore::ClosedHashTable< ngcore::IVec<3>, int > face_table( 4*cnt + 3 );
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for(auto ei : tets_with_3_bnd_points)
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for(auto j : Range(4))
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{
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auto i3_ = tempels[ei].GetFace (j);
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ngcore::INT<3> i3 = {i3_[0], i3_[1], i3_[2]};
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ngcore::IVec<3> i3 = {i3_[0], i3_[1], i3_[2]};
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if(bnd_points[i3[0]] && bnd_points[i3[1]] && bnd_points[i3[2]])
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{
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i3.Sort();
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@ -860,7 +860,7 @@ namespace netgen
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for (int i = 1; i <= mesh.GetNOpenElements(); i++)
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{
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const Element2d & tri = mesh.OpenElement(i);
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ngcore::INT<3> i3(tri[0], tri[1], tri[2]);
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ngcore::IVec<3> i3(tri[0], tri[1], tri[2]);
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i3.Sort();
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if(!face_table.Used(i3))
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openels.Append(i);
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@ -38,7 +38,7 @@ namespace netgen
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if(p1<p0)
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Swap(p0,p1);
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INT<2> hash = {p0,p1};
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IVec<2> hash = {p0,p1};
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auto pos = edge_to_trig.Position(hash);
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if (pos == -1) return -1;
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@ -53,7 +53,7 @@ namespace netgen
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if(p1<p0)
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Swap(p0,p1);
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INT<2> hash = {p0,p1};
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IVec<2> hash = {p0,p1};
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auto pos = edge_to_trig.Position(hash);
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if (pos == -1)
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edge_to_trig[hash] = {eli, -1};
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@ -80,7 +80,7 @@ namespace netgen
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if(p1<p0)
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Swap(p0,p1);
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INT<2> hash = {p0,p1};
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IVec<2> hash = {p0,p1};
|
||||
auto pos = edge_to_trig.Position(hash);
|
||||
auto i2 = edge_to_trig.GetData(pos);
|
||||
|
||||
@ -256,7 +256,7 @@ namespace netgen
|
||||
{
|
||||
int p1 = trig[k];
|
||||
int p2 = trig[(k+1)%3];
|
||||
INT<2> edge{p1,p2};
|
||||
IVec<2> edge{p1,p2};
|
||||
edge.Sort();
|
||||
bool found = false;
|
||||
for (int l = 0; l < edges.Size(); l++)
|
||||
@ -801,13 +801,13 @@ namespace netgen
|
||||
// Mark edges and trigs as inside or outside, starting with boundary edges
|
||||
enum POSITION { UNKNOWN, BOUNDARY, INSIDE, OUTSIDE };
|
||||
Array<POSITION, SurfaceElementIndex> trig_pos(tempmesh.SurfaceElements().Size());
|
||||
ngcore::ClosedHashTable<INT<2>, POSITION> edge_pos(3*tempmesh.SurfaceElements().Size());
|
||||
ngcore::ClosedHashTable<IVec<2>, POSITION> edge_pos(3*tempmesh.SurfaceElements().Size());
|
||||
trig_pos = UNKNOWN;
|
||||
|
||||
for (auto & seg : tempmesh.LineSegments())
|
||||
{
|
||||
ArrayMem<SurfaceElementIndex, 2> els;
|
||||
INT<2> edge{seg[0], seg[1]};
|
||||
IVec<2> edge{seg[0], seg[1]};
|
||||
edge.Sort();
|
||||
edge_pos[edge] = BOUNDARY;
|
||||
|
||||
@ -828,8 +828,8 @@ namespace netgen
|
||||
else
|
||||
pos = OUTSIDE;
|
||||
|
||||
INT<2> e1{seg[0], pi2};
|
||||
INT<2> e2{seg[1], pi2};
|
||||
IVec<2> e1{seg[0], pi2};
|
||||
IVec<2> e2{seg[1], pi2};
|
||||
e1.Sort();
|
||||
e2.Sort();
|
||||
if(!edge_pos.Used(e1))
|
||||
@ -857,7 +857,7 @@ namespace netgen
|
||||
// any edge of unknown trig already marked?
|
||||
for(auto i : IntRange(3))
|
||||
{
|
||||
INT<2> edge{el[(i+1)%3], el[(i+2)%3]};
|
||||
IVec<2> edge{el[(i+1)%3], el[(i+2)%3]};
|
||||
edge.Sort();
|
||||
if(edge_pos.Used(edge) && edge_pos[edge]!=BOUNDARY)
|
||||
{
|
||||
@ -871,7 +871,7 @@ namespace netgen
|
||||
if(trig_pos[sei] != UNKNOWN)
|
||||
for(auto i : IntRange(3))
|
||||
{
|
||||
INT<2> edge{el[(i+1)%3], el[(i+2)%3]};
|
||||
IVec<2> edge{el[(i+1)%3], el[(i+2)%3]};
|
||||
edge.Sort();
|
||||
if(!edge_pos.Used(edge) || edge_pos[edge]==BOUNDARY)
|
||||
edge_pos[edge] = trig_pos[sei];
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
namespace netgen
|
||||
{
|
||||
using ngcore::INT;
|
||||
|
||||
static inline Point<2> P2( Point<3> p )
|
||||
{
|
||||
@ -44,14 +43,14 @@ namespace netgen
|
||||
|
||||
class DelaunayMesh
|
||||
{
|
||||
ngcore::ClosedHashTable<INT<2>, INT<2>> edge_to_trig;
|
||||
ngcore::ClosedHashTable<IVec<2>, IVec<2>> edge_to_trig;
|
||||
Array<DelaunayTrig> trigs;
|
||||
unique_ptr<DelaunayTree<2>> tree;
|
||||
Array<Point<2>, PointIndex> & points;
|
||||
|
||||
Array<int> closeels;
|
||||
Array<int> intersecting;
|
||||
Array<INT<2>> edges;
|
||||
Array<IVec<2>> edges;
|
||||
|
||||
int GetNeighbour( int eli, int edge );
|
||||
|
||||
|
@ -5,7 +5,6 @@ namespace netgen
|
||||
{
|
||||
using ngcore::ParallelForRange;
|
||||
using ngcore::ParallelFor;
|
||||
using ngcore::INT;
|
||||
using ngcore::TasksPerThread;
|
||||
|
||||
/*
|
||||
@ -699,20 +698,20 @@ namespace netgen
|
||||
// edge is splitting edge in middle of triangle:
|
||||
for (int j = 1; j <= 2; j++)
|
||||
{
|
||||
INT<2> paedge1, paedge2, paedge3;
|
||||
IVec<2> paedge1, paedge2, paedge3;
|
||||
int orient_inner = 0;
|
||||
if (j == 1)
|
||||
{
|
||||
paedge1 = INT<2> (pa0[0], verts[1]);
|
||||
paedge2 = INT<2> (pa0[1], verts[1]);
|
||||
paedge3 = INT<2> (pa0[0], pa0[1]);
|
||||
paedge1 = IVec<2> (pa0[0], verts[1]);
|
||||
paedge2 = IVec<2> (pa0[1], verts[1]);
|
||||
paedge3 = IVec<2> (pa0[0], pa0[1]);
|
||||
orient_inner = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
paedge1 = INT<2> (pa1[0], verts[0]);
|
||||
paedge2 = INT<2> (pa1[1], verts[0]);
|
||||
paedge3 = INT<2> (pa1[0], pa1[1]);
|
||||
paedge1 = IVec<2> (pa1[0], verts[0]);
|
||||
paedge2 = IVec<2> (pa1[1], verts[0]);
|
||||
paedge3 = IVec<2> (pa1[0], pa1[1]);
|
||||
orient_inner = 1;
|
||||
}
|
||||
if (paedge1[0] > paedge1[1])
|
||||
@ -752,21 +751,21 @@ namespace netgen
|
||||
|
||||
if (!bisect_edge) // not a bisect edge (then a red edge)
|
||||
{
|
||||
INT<2> paedge1, paedge2, paedge3;
|
||||
IVec<2> paedge1, paedge2, paedge3;
|
||||
int orient1 = 0, orient2 = 0, orient3=0;
|
||||
// int orient_inner = 0;
|
||||
paedge1 = INT<2> (pa0[0], pa0[1]);
|
||||
paedge2 = INT<2> (pa1[0], pa1[1]);
|
||||
paedge1 = IVec<2> (pa0[0], pa0[1]);
|
||||
paedge2 = IVec<2> (pa1[0], pa1[1]);
|
||||
// find common vertex and the third pa edge
|
||||
if (pa0[0]==pa1[0]){// 00
|
||||
//orient1 = 0;
|
||||
orient2 = 1;
|
||||
if (pa0[1]<pa1[1]){
|
||||
orient3 = 1;
|
||||
paedge3 = INT<2> (pa0[1], pa1[1]);
|
||||
paedge3 = IVec<2> (pa0[1], pa1[1]);
|
||||
}else{
|
||||
//orient3 = 0;
|
||||
paedge3 = INT<2> (pa1[1], pa0[1]);
|
||||
paedge3 = IVec<2> (pa1[1], pa0[1]);
|
||||
}
|
||||
}
|
||||
else if (pa0[0]==pa1[1]){//01
|
||||
@ -774,10 +773,10 @@ namespace netgen
|
||||
//orient2 = 0;
|
||||
if (pa0[1]<pa1[0]){
|
||||
orient3 = 1;
|
||||
paedge3 = INT<2> (pa0[1], pa1[0]);
|
||||
paedge3 = IVec<2> (pa0[1], pa1[0]);
|
||||
}else{
|
||||
//orient3 = 0;
|
||||
paedge3 = INT<2> (pa1[0], pa0[1]);
|
||||
paedge3 = IVec<2> (pa1[0], pa0[1]);
|
||||
}
|
||||
}
|
||||
else if (pa0[1]==pa1[0]){//10
|
||||
@ -785,10 +784,10 @@ namespace netgen
|
||||
orient2 = 1;
|
||||
if (pa0[0]<pa1[1]){
|
||||
orient3 = 1;
|
||||
paedge3 = INT<2> (pa0[0], pa1[1]);
|
||||
paedge3 = IVec<2> (pa0[0], pa1[1]);
|
||||
}else{
|
||||
//orient3 = 0;
|
||||
paedge3 = INT<2> (pa1[1], pa0[0]);
|
||||
paedge3 = IVec<2> (pa1[1], pa0[0]);
|
||||
}
|
||||
}
|
||||
else if (pa0[1]==pa1[1]){//11
|
||||
@ -796,10 +795,10 @@ namespace netgen
|
||||
//orient2 = 0;
|
||||
if (pa0[0]<pa1[0]){
|
||||
orient3 = 1;
|
||||
paedge3 = INT<2> (pa0[0], pa1[0]);
|
||||
paedge3 = IVec<2> (pa0[0], pa1[0]);
|
||||
}else{
|
||||
//orient3 = 0;
|
||||
paedge3 = INT<2> (pa1[0], pa0[0]);
|
||||
paedge3 = IVec<2> (pa1[0], pa0[0]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -832,16 +831,16 @@ namespace netgen
|
||||
pa1[1] != pa2[1])
|
||||
for (int j = 1; j <= 2; j++)
|
||||
{
|
||||
INT<2> paedge1, paedge2;
|
||||
IVec<2> paedge1, paedge2;
|
||||
if (j == 1)
|
||||
{
|
||||
paedge1 = INT<2> (pa1[0], pa2[0]);
|
||||
paedge2 = INT<2> (pa1[1], pa2[1]);
|
||||
paedge1 = IVec<2> (pa1[0], pa2[0]);
|
||||
paedge2 = IVec<2> (pa1[1], pa2[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
paedge1 = INT<2> (pa1[0], pa2[1]);
|
||||
paedge2 = INT<2> (pa1[1], pa2[0]);
|
||||
paedge1 = IVec<2> (pa1[0], pa2[1]);
|
||||
paedge2 = IVec<2> (pa1[1], pa2[0]);
|
||||
}
|
||||
|
||||
int paedgenr1 = 0, paedgenr2 = 0;
|
||||
@ -877,7 +876,7 @@ namespace netgen
|
||||
for (int j = 0; j < 2; j++)
|
||||
for (int k = 0; k < 2; k++)
|
||||
{
|
||||
INT<2> paedge (pa1[1-j], pa2[1-k]);
|
||||
IVec<2> paedge (pa1[1-j], pa2[1-k]);
|
||||
int orientpa = 1;
|
||||
if (paedge[0] > paedge[1])
|
||||
{
|
||||
@ -909,12 +908,12 @@ namespace netgen
|
||||
|
||||
|
||||
// edge hashtable:: needed for getting parent faces
|
||||
ngcore::ClosedHashTable<INT<2>, int> v2e(nv);
|
||||
ngcore::ClosedHashTable<IVec<2>, int> v2e(nv);
|
||||
if (build_parent_faces)
|
||||
for (auto i : Range(edge2vert))
|
||||
{
|
||||
auto edge = edge2vert[i];
|
||||
INT<2> e2(edge[0], edge[1]);
|
||||
IVec<2> e2(edge[0], edge[1]);
|
||||
e2.Sort();
|
||||
v2e[e2] = i;
|
||||
}
|
||||
@ -947,7 +946,7 @@ namespace netgen
|
||||
vert2oldface.AddSave (face2vert[i][0], i);
|
||||
|
||||
// find all potential intermediate faces
|
||||
Array<INT<3>> intermediate_faces;
|
||||
Array<IVec<3>> intermediate_faces;
|
||||
if (build_parent_faces)
|
||||
{
|
||||
for (ElementIndex ei = 0; ei < ne; ei++)
|
||||
@ -957,7 +956,7 @@ namespace netgen
|
||||
// cout << "element: " << (*mesh)[ei].PNums() << endl;
|
||||
(*mesh)[ei].GetFace(i+1, face);
|
||||
// cout << "face " << face.PNums() << endl;
|
||||
INT<3,PointIndex> f3 = { face[0], face[1], face[2] };
|
||||
IVec<3,PointIndex> f3 = { face[0], face[1], face[2] };
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
PointIndex v = f3[j];
|
||||
@ -973,10 +972,10 @@ namespace netgen
|
||||
PointIndex v2 = f3[0]+f3[1]+f3[2] - v - v0;
|
||||
// if there is an edge connecting v1 and v2, accept
|
||||
// the new face
|
||||
INT<2> parentedge(v1, v2);
|
||||
IVec<2> parentedge(v1, v2);
|
||||
parentedge.Sort();
|
||||
if (v2e.Used(parentedge)){
|
||||
INT<3> cf3 = { v0, v1, v2 };
|
||||
IVec<3> cf3 = { v0, v1, v2 };
|
||||
cf3.Sort();
|
||||
// cout << "intermediate: " << cf3 << " of " << f3 << endl;
|
||||
intermediate_faces.Append (cf3);
|
||||
@ -988,7 +987,7 @@ namespace netgen
|
||||
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
|
||||
{
|
||||
const Element2d & sel = (*mesh)[sei];
|
||||
INT<3,PointIndex> f3 = { sel[0], sel[1], sel[2] };
|
||||
IVec<3,PointIndex> f3 = { sel[0], sel[1], sel[2] };
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
PointIndex v = f3[j];
|
||||
@ -1004,10 +1003,10 @@ namespace netgen
|
||||
PointIndex v2 = f3[0]+f3[1]+f3[2] - v - v0;
|
||||
// if there is an edge connecting v1 and v2, accept
|
||||
// the new face
|
||||
INT<2> parentedge(v1, v2);
|
||||
IVec<2> parentedge(v1, v2);
|
||||
parentedge.Sort();
|
||||
if (v2e.Used(parentedge)){
|
||||
INT<3> cf3 = { v0, v1, v2 };
|
||||
IVec<3> cf3 = { v0, v1, v2 };
|
||||
cf3.Sort();
|
||||
// cout << "intermediate: " << cf3 << " of " << f3 << endl;
|
||||
intermediate_faces.Append (cf3);
|
||||
@ -1377,11 +1376,11 @@ namespace netgen
|
||||
|
||||
// cout << "f2v = " << face2vert << endl;
|
||||
|
||||
ngcore::ClosedHashTable<INT<3>, int> v2f(nv);
|
||||
ngcore::ClosedHashTable<IVec<3>, int> v2f(nv);
|
||||
for (auto i : Range(face2vert))
|
||||
{
|
||||
auto face = face2vert[i];
|
||||
INT<3> f3(face[0], face[1], face[2]);
|
||||
IVec<3> f3(face[0], face[1], face[2]);
|
||||
f3.Sort();
|
||||
v2f[f3] = i;
|
||||
}
|
||||
@ -1393,7 +1392,7 @@ namespace netgen
|
||||
|
||||
for (auto i : Range(nfa))
|
||||
{
|
||||
INT<3,PointIndex> f3(face2vert[i][0], face2vert[i][1], face2vert[i][2]);
|
||||
IVec<3,PointIndex> f3(face2vert[i][0], face2vert[i][1], face2vert[i][2]);
|
||||
|
||||
|
||||
// face on coarses level ?
|
||||
@ -1433,10 +1432,10 @@ namespace netgen
|
||||
|
||||
// if there is an edge connecting v1 and v2, accept
|
||||
// the new face
|
||||
INT<2> parentedge(v1, v2);
|
||||
IVec<2> parentedge(v1, v2);
|
||||
parentedge.Sort();
|
||||
if (v2e.Used(parentedge)){
|
||||
INT<3> parentverts(v0, v1, v2);
|
||||
IVec<3> parentverts(v0, v1, v2);
|
||||
parentverts.Sort();
|
||||
|
||||
int classnr = 0;
|
||||
@ -1476,13 +1475,13 @@ namespace netgen
|
||||
PointIndex v1 = parents[1];
|
||||
PointIndex v2 = f3[(k+1)%3];
|
||||
PointIndex v3 = f3[(k+2)%3];
|
||||
INT<3> parentedge1(v0, v2);
|
||||
IVec<3> parentedge1(v0, v2);
|
||||
parentedge1.Sort();
|
||||
INT<3> parentedge2(v0, v3);
|
||||
IVec<3> parentedge2(v0, v3);
|
||||
parentedge2.Sort();
|
||||
INT<3> parentedge3(v1, v2);
|
||||
IVec<3> parentedge3(v1, v2);
|
||||
parentedge3.Sort();
|
||||
INT<3> parentedge4(v1, v3);
|
||||
IVec<3> parentedge4(v1, v3);
|
||||
parentedge4.Sort();
|
||||
// if edges [v0,v2], [v0, v3], [v1,v2], [v1,v3] exists
|
||||
// then vb is the bisecting edge
|
||||
@ -1507,13 +1506,13 @@ namespace netgen
|
||||
// by default v0 < v1 < vb < v2 < v3
|
||||
classnr=9;
|
||||
}
|
||||
INT<3> parentverts1(v0, v2, v3);
|
||||
IVec<3> parentverts1(v0, v2, v3);
|
||||
parentverts1.Sort();
|
||||
INT<3> parentverts2(v1, v2, v3);
|
||||
IVec<3> parentverts2(v1, v2, v3);
|
||||
parentverts2.Sort();
|
||||
INT<3> parentverts3(v0, v1, v2);
|
||||
IVec<3> parentverts3(v0, v1, v2);
|
||||
parentverts3.Sort();
|
||||
INT<3> parentverts4(v0, v1, v3);
|
||||
IVec<3> parentverts4(v0, v1, v3);
|
||||
parentverts4.Sort();
|
||||
int pafacenr1=-1, pafacenr2=-1, pafacenr3=-1, pafacenr4=-1;
|
||||
if (v2f.Used(parentverts1))
|
||||
@ -1561,13 +1560,13 @@ namespace netgen
|
||||
PointIndex v1 = parents[1];
|
||||
PointIndex v2 = f3[(k+1)%3];
|
||||
PointIndex v3 = f3[(k+2)%3];
|
||||
INT<2> parentedge1(v0, v2);
|
||||
IVec<2> parentedge1(v0, v2);
|
||||
parentedge1.Sort();
|
||||
INT<2> parentedge2(v0, v3);
|
||||
IVec<2> parentedge2(v0, v3);
|
||||
parentedge2.Sort();
|
||||
INT<2> parentedge3(v1, v2);
|
||||
IVec<2> parentedge3(v1, v2);
|
||||
parentedge3.Sort();
|
||||
INT<2> parentedge4(v1, v3);
|
||||
IVec<2> parentedge4(v1, v3);
|
||||
parentedge4.Sort();
|
||||
|
||||
// if edges [v0,v2], [v0, v3], [v1,v2], [v1,v3] exists
|
||||
@ -1595,13 +1594,13 @@ namespace netgen
|
||||
}
|
||||
// cout << "classnr = " << classnr << endl;
|
||||
|
||||
INT<3> parentverts1(v1, v2, v3);
|
||||
IVec<3> parentverts1(v1, v2, v3);
|
||||
parentverts1.Sort();
|
||||
INT<3> parentverts2(v0, v2, v3);
|
||||
IVec<3> parentverts2(v0, v2, v3);
|
||||
parentverts2.Sort();
|
||||
INT<3> parentverts3(v0, v1, v3);
|
||||
IVec<3> parentverts3(v0, v1, v3);
|
||||
parentverts3.Sort();
|
||||
INT<3> parentverts4(v0, v1, v2);
|
||||
IVec<3> parentverts4(v0, v1, v2);
|
||||
parentverts4.Sort();
|
||||
|
||||
if (!v2f.Used(parentverts1) || !v2f.Used(parentverts2) ||
|
||||
@ -1634,17 +1633,17 @@ namespace netgen
|
||||
// v0 is a coarse vertex ==> f3 is a boundary face
|
||||
if (v0==pa1[0] || v0==pa1[1]){
|
||||
if (pa1[0]==v0){// type 0: bottom left corner
|
||||
INT<3> parentverts(v0, pa1[1], pa2[1]);
|
||||
IVec<3> parentverts(v0, pa1[1], pa2[1]);
|
||||
int pafacenr = v2f[parentverts];
|
||||
parent_faces[i] = { 16, { pafacenr, -1, -1, -1} };
|
||||
//cout << "f "<<i<<":pf "<< pafacenr<< "A" <<endl;
|
||||
}else if (pa2[0]==v0) {// type 1: bottom right corner
|
||||
INT<3> parentverts(pa1[0], v0, pa2[1]);
|
||||
IVec<3> parentverts(pa1[0], v0, pa2[1]);
|
||||
int pafacenr = v2f[parentverts];
|
||||
parent_faces[i] = { 17, { pafacenr, -1, -1, -1} };
|
||||
//cout << "f "<<i<<":pf "<< pafacenr<< "B" <<endl;
|
||||
}else if (pa1[1]==v0){// type 2: top left corner
|
||||
INT<3> parentverts(pa1[0], pa2[0], v0);
|
||||
IVec<3> parentverts(pa1[0], pa2[0], v0);
|
||||
int pafacenr = v2f[parentverts];
|
||||
parent_faces[i] = { 18, { pafacenr, -1, -1, -1} };
|
||||
//cout << "f "<<i<<":pf "<< pafacenr<< "C" <<endl;
|
||||
@ -1655,7 +1654,7 @@ namespace netgen
|
||||
else{// all vertices are on fine level [fff]
|
||||
// Here we only work with boundary fff face
|
||||
if (pa0[0]==pa1[0] && pa0[1]==pa2[0] && pa1[1]==pa2[1]){//type 3 bdry face
|
||||
INT<3> parentverts(pa0[0], pa0[1], pa1[1]);
|
||||
IVec<3> parentverts(pa0[0], pa0[1], pa1[1]);
|
||||
int pafacenr = v2f[parentverts];
|
||||
parent_faces[i] = { 19, { pafacenr, -1, -1, -1} };
|
||||
//cout << "f "<<i<<":pf "<< pafacenr<< "D" <<endl;
|
||||
|
@ -239,7 +239,7 @@ namespace netgen
|
||||
|
||||
bool SelectSurfaceElement (int px, int py, Point<3> &p, bool select_on_clipping_plane);
|
||||
bool Unproject(int px, int py, Point<3> &p);
|
||||
ngcore::INT<2> Project(Point<3> p);
|
||||
ngcore::IVec<2> Project(Point<3> p);
|
||||
};
|
||||
|
||||
NGGUI_API extern VisualSceneMesh vsmesh;
|
||||
|
@ -3405,13 +3405,13 @@ namespace netgen
|
||||
return pz<1 && pz>0;
|
||||
}
|
||||
|
||||
ngcore::INT<2> VisualSceneMesh :: Project(Point<3> p)
|
||||
ngcore::IVec<2> VisualSceneMesh :: Project(Point<3> p)
|
||||
{
|
||||
Point<3> pwin;
|
||||
gluProject(p[0], p[1], p[2], transformationmat, select.projmat, select.viewport,
|
||||
&pwin[0], &pwin[1], &pwin[2]);
|
||||
|
||||
return ngcore::INT<2>(pwin[0]+0.5, select.viewport[3]-pwin[1]+0.5);
|
||||
return ngcore::IVec<2>(pwin[0]+0.5, select.viewport[3]-pwin[1]+0.5);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user