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* Code reformatted for improved readability
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@ -111,12 +111,6 @@
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namespace netgen
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namespace netgen
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{
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{
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// #include "../visualization/vispar.hpp"
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// class VisualizationParameters;
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// extern VisualizationParameters vispar;
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#include "occmeshsurf.hpp"
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#include "occmeshsurf.hpp"
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#define PROJECTION_TOLERANCE 1e-10
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#define PROJECTION_TOLERANCE 1e-10
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@ -163,17 +157,17 @@ namespace netgen
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};
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};
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inline double Det3 (double a00, double a01, double a02,
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inline double Det3 (double a00, double a01, double a02,
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double a10, double a11, double a12,
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double a10, double a11, double a12,
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double a20, double a21, double a22)
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double a20, double a21, double a22)
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{
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{
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return a00*a11*a22 + a01*a12*a20 + a10*a21*a02 - a20*a11*a02 - a10*a01*a22 - a21*a12*a00;
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return a00*a11*a22 + a01*a12*a20 + a10*a21*a02 - a20*a11*a02 - a10*a01*a22 - a21*a12*a00;
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}
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}
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#define OCCGEOMETRYVISUALIZATIONNOCHANGE 0
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#define OCCGEOMETRYVISUALIZATIONNOCHANGE 0
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#define OCCGEOMETRYVISUALIZATIONFULLCHANGE 1
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#define OCCGEOMETRYVISUALIZATIONFULLCHANGE 1
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// == compute transformation matrices and redraw
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// == compute transformation matrices and redraw
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#define OCCGEOMETRYVISUALIZATIONHALFCHANGE 2
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#define OCCGEOMETRYVISUALIZATIONHALFCHANGE 2
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// == redraw
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// == redraw
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class OCCGeometry
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class OCCGeometry
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{
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{
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@ -256,10 +250,10 @@ namespace netgen
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void BuildVisualizationMesh (double deflection);
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void BuildVisualizationMesh (double deflection);
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void RecursiveTopologyTree (const TopoDS_Shape & sh,
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void RecursiveTopologyTree (const TopoDS_Shape & sh,
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stringstream & str,
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stringstream & str,
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TopAbs_ShapeEnum l,
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TopAbs_ShapeEnum l,
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bool free,
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bool free,
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const char * lname);
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const char * lname);
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void GetTopologyTree (stringstream & str);
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void GetTopologyTree (stringstream & str);
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@ -330,11 +324,11 @@ namespace netgen
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void LowLightAll()
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void LowLightAll()
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{
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{
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for (int i = 1; i <= fmap.Extent(); i++)
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for (int i = 1; i <= fmap.Extent(); i++)
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fvispar[i-1].Lowlight();
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fvispar[i-1].Lowlight();
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for (int i = 1; i <= emap.Extent(); i++)
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for (int i = 1; i <= emap.Extent(); i++)
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evispar[i-1].Lowlight();
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evispar[i-1].Lowlight();
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for (int i = 1; i <= vmap.Extent(); i++)
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for (int i = 1; i <= vmap.Extent(); i++)
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vvispar[i-1].Lowlight();
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vvispar[i-1].Lowlight();
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}
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}
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void GetUnmeshedFaceInfo (stringstream & str);
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void GetUnmeshedFaceInfo (stringstream & str);
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