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all tests passing for PointIndex::BASE=0
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@ -327,7 +327,7 @@ template <> NGX_INLINE DLL_HEADER const Ng_Node<2> Ngx_Mesh :: GetNode<2> (int n
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{
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{
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Ng_Node<2> node;
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Ng_Node<2> node;
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node.vertices.ptr = (const int*)mesh->GetTopology().GetFaceVerticesPtr(nr);
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node.vertices.ptr = (const int*)mesh->GetTopology().GetFaceVerticesPtr(nr);
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node.vertices.nv = (node.vertices.ptr[3] == 0) ? 3 : 4;
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node.vertices.nv = (node.vertices.ptr[3]+1 == PointIndex::BASE) ? 3 : 4;
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node.surface_el = mesh->GetTopology().GetFace2SurfaceElement (nr+1)-1;
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node.surface_el = mesh->GetTopology().GetFace2SurfaceElement (nr+1)-1;
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return node;
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return node;
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}
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}
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@ -244,7 +244,7 @@ namespace netgen
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class PointIndex : public Index<int,PointIndex,0>
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class PointIndex : public Index<int,PointIndex,1>
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{
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{
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public:
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public:
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using Index::Index;
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using Index::Index;
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@ -160,7 +160,7 @@ namespace netgen
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{ // triangle
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{ // triangle
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PointIndices<4> face(el[elfaces[j][0]], el[elfaces[j][1]],
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PointIndices<4> face(el[elfaces[j][0]], el[elfaces[j][1]],
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el[elfaces[j][2]], 0);
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el[elfaces[j][2]], PointIndex(PointIndex::INVALID));
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[[maybe_unused]] int facedir = 0;
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[[maybe_unused]] int facedir = 0;
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@ -266,7 +266,7 @@ namespace netgen
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PointIndices<4> face(el.PNum(elfaces[0][0]),
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PointIndices<4> face(el.PNum(elfaces[0][0]),
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el.PNum(elfaces[0][1]),
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el.PNum(elfaces[0][1]),
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el.PNum(elfaces[0][2]),0);
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el.PNum(elfaces[0][2]), PointIndex(PointIndex::INVALID));
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// facedir = 0;
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// facedir = 0;
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if (face[0] > face[1])
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if (face[0] > face[1])
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@ -1161,7 +1161,7 @@ namespace netgen
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size_t pos;
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size_t pos;
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if (vert2face.PositionCreate(face, pos))
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if (vert2face.PositionCreate(face, pos))
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{
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{
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face2vert[nfa] = { face[0], face[1], face[2], 0 }; // i4;
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face2vert[nfa] = { face[0], face[1], face[2], PointIndex::BASE-1 }; // i4;
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vert2face.SetData (pos, face, nfa);
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vert2face.SetData (pos, face, nfa);
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nfa++;
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nfa++;
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}
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}
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@ -2136,7 +2136,7 @@ namespace netgen
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if (elfaces[j][3] < 0)
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if (elfaces[j][3] < 0)
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{ // triangle
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{ // triangle
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INDEX_4 face(el[elfaces[j][0]], el[elfaces[j][1]],
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INDEX_4 face(el[elfaces[j][0]], el[elfaces[j][1]],
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el[elfaces[j][2]], 0);
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el[elfaces[j][2]], PointIndex::BASE-1 );
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int facedir = 0;
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int facedir = 0;
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if (face.I1() > face.I2())
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if (face.I1() > face.I2())
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@ -2203,7 +2203,7 @@ namespace netgen
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if (elfaces[j][3] < 0)
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if (elfaces[j][3] < 0)
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{ // triangle
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{ // triangle
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INDEX_4 face(el[elfaces[j][0]], el[elfaces[j][1]],
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INDEX_4 face(el[elfaces[j][0]], el[elfaces[j][1]],
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el[elfaces[j][2]], 0);
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el[elfaces[j][2]], PointIndex(PointIndex::INVALID));
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int facedir = 0;
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int facedir = 0;
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if (face.I1() > face.I2())
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if (face.I1() > face.I2())
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@ -2272,7 +2272,7 @@ namespace netgen
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vertices.SetSize(4);
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vertices.SetSize(4);
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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vertices[i] = face2vert[fnr-1][i];
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vertices[i] = face2vert[fnr-1][i];
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if (vertices[3] == 0)
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if (vertices[3]+1==PointIndex::BASE)
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vertices.SetSize(3);
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vertices.SetSize(3);
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}
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}
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