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cleanup
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@ -1545,7 +1545,7 @@ namespace netgen
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PrintMessage (1, "Delaunay meshing");
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PrintMessage (3, "number of points: ", mesh.GetNP());
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PushStatus ("Delaunay meshing");
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// PushStatus ("Delaunay meshing");
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NgArray<DelaunayTet> tempels;
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@ -1675,6 +1675,6 @@ namespace netgen
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mesh.FindOpenElements(domainnr);
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mesh.Compress();
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PopStatus ();
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// PopStatus ();
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}
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}
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@ -130,7 +130,7 @@ namespace netgen
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return lh;
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}
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unique_ptr<LocalH> LocalH :: CopyRec ( const Box<3> & bbox, GradingBox *current )
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unique_ptr<LocalH> LocalH :: Copy( const Box<3> & bbox )
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{
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static Timer t("LocalH::Copy with bounding box"); RegionTimer rt(t);
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auto lh = make_unique<LocalH>(boundingbox, grading, dimension);
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@ -99,7 +99,7 @@ namespace netgen
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~LocalH();
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///
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unique_ptr<LocalH> Copy();
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unique_ptr<LocalH> Copy( const Box<3> & bbox ) { return CopyRec(bbox, root); }
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unique_ptr<LocalH> Copy( const Box<3> & bbox );
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///
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void Delete();
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///
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@ -399,274 +399,6 @@ namespace netgen
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bool res = (mesh.CheckConsistentBoundary() != 0);
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if (res)
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{
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// mesh.Save("output.vol");
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PrintError ("Surface mesh not consistent");
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throw NgException ("Stop meshing since surface mesh not consistent");
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}
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}
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// OptimizeVolume( md.mp, mesh );
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}
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void MeshDomain(Mesh & mesh3d, const MeshingParameters & c_mp, int k, const Identifications & identifications)
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{
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MeshingParameters mp = c_mp; // copy mp to change them here
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NgArray<INDEX_2> connectednodes;
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int oldne;
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int meshed;
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if(mp.only3D_domain_nr && mp.only3D_domain_nr !=k)
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return;
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if (multithread.terminate)
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return;
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PrintMessage (2, "");
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PrintMessage (1, "Meshing subdomain ", k, " of ", mesh3d.GetNDomains());
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(*testout) << "Meshing subdomain " << k << endl;
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mp.maxh = min2 (mp.maxh, mesh3d.MaxHDomain(k));
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mesh3d.CalcSurfacesOfNode();
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mesh3d.FindOpenElements(k);
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if (!mesh3d.GetNOpenElements())
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return;
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Box<3> domain_bbox( Box<3>::EMPTY_BOX );
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for (SurfaceElementIndex sei = 0; sei < mesh3d.GetNSE(); sei++)
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{
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const Element2d & el = mesh3d[sei];
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if (el.IsDeleted() ) continue;
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if (mesh3d.GetFaceDescriptor(el.GetIndex()).DomainIn() == k ||
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mesh3d.GetFaceDescriptor(el.GetIndex()).DomainOut() == k)
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for (int j = 0; j < el.GetNP(); j++)
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domain_bbox.Add (mesh3d[el[j]]);
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}
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domain_bbox.Increase (0.01 * domain_bbox.Diam());
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for (int qstep = 0; qstep <= 3; qstep++)
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// for (int qstep = 0; qstep <= 0; qstep++) // for hex-filling
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{
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if (qstep == 0 && !mp.try_hexes) continue;
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// cout << "openquads = " << mesh3d.HasOpenQuads() << endl;
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if (mesh3d.HasOpenQuads())
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{
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string rulefile = ngdir;
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const char ** rulep = NULL;
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switch (qstep)
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{
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case 0:
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rulefile = "/Users/joachim/gitlab/netgen/rules/hexa.rls";
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rulep = hexrules;
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break;
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case 1:
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rulefile += "/rules/prisms2.rls";
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rulep = prismrules2;
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break;
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case 2: // connect pyramid to triangle
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rulefile += "/rules/pyramids2.rls";
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rulep = pyramidrules2;
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break;
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case 3: // connect to vis-a-vis point
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rulefile += "/rules/pyramids.rls";
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rulep = pyramidrules;
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break;
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}
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// Meshing3 meshing(rulefile);
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Meshing3 meshing(rulep);
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MeshingParameters mpquad = mp;
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mpquad.giveuptol = 15;
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mpquad.baseelnp = 4;
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mpquad.starshapeclass = 1000;
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mpquad.check_impossible = qstep == 1; // for prisms only (air domain in trafo)
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// for (PointIndex pi = mesh3d.Points().Begin(); pi < mesh3d.Points().End(); pi++)
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for (PointIndex pi : mesh3d.Points().Range())
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meshing.AddPoint (mesh3d[pi], pi);
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/*
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mesh3d.GetIdentifications().GetPairs (0, connectednodes);
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for (int i = 1; i <= connectednodes.Size(); i++)
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meshing.AddConnectedPair (connectednodes.Get(i));
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*/
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// for (int nr = 1; nr <= identifications.GetMaxNr(); nr++)
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// if (identifications.GetType(nr) != Identifications::PERIODIC)
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// {
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// identifications.GetPairs (nr, connectednodes);
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// for (auto pair : connectednodes)
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// meshing.AddConnectedPair (pair);
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// }
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for (int i = 1; i <= mesh3d.GetNOpenElements(); i++)
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{
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Element2d hel = mesh3d.OpenElement(i);
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meshing.AddBoundaryElement (hel);
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}
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oldne = mesh3d.GetNE();
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meshing.GenerateMesh (mesh3d, mpquad);
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for (int i = oldne + 1; i <= mesh3d.GetNE(); i++)
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mesh3d.VolumeElement(i).SetIndex (k);
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(*testout)
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<< "mesh has " << mesh3d.GetNE() << " prism/pyramid elements" << endl;
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mesh3d.FindOpenElements(k);
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}
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}
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if (mesh3d.HasOpenQuads())
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{
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PrintSysError ("mesh has still open quads");
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throw NgException ("Stop meshing since too many attempts");
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// return MESHING3_GIVEUP;
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}
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if (mp.delaunay && mesh3d.GetNOpenElements())
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{
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Meshing3 meshing((const char**)NULL);
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mesh3d.FindOpenElements(k);
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/*
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for (PointIndex pi = mesh3d.Points().Begin(); pi < mesh3d.Points().End(); pi++)
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meshing.AddPoint (mesh3d[pi], pi);
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*/
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for (PointIndex pi : mesh3d.Points().Range())
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meshing.AddPoint (mesh3d[pi], pi);
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for (int i = 1; i <= mesh3d.GetNOpenElements(); i++)
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meshing.AddBoundaryElement (mesh3d.OpenElement(i));
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oldne = mesh3d.GetNE();
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meshing.Delaunay (mesh3d, k, mp);
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for (int i = oldne + 1; i <= mesh3d.GetNE(); i++)
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mesh3d.VolumeElement(i).SetIndex (k);
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PrintMessage (3, mesh3d.GetNP(), " points, ",
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mesh3d.GetNE(), " elements");
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}
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int cntsteps = 0;
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if (mesh3d.GetNOpenElements())
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do
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{
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if (multithread.terminate)
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break;
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mesh3d.FindOpenElements(k);
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PrintMessage (5, mesh3d.GetNOpenElements(), " open faces");
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cntsteps++;
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if (cntsteps > mp.maxoutersteps)
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throw NgException ("Stop meshing since too many attempts");
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string rulefile = ngdir + "/tetra.rls";
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PrintMessage (1, "start tetmeshing");
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// Meshing3 meshing(rulefile);
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Meshing3 meshing(tetrules);
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NgArray<int, PointIndex::BASE> glob2loc(mesh3d.GetNP());
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glob2loc = -1;
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// for (PointIndex pi = mesh3d.Points().Begin(); pi < mesh3d.Points().End(); pi++)
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for (PointIndex pi : mesh3d.Points().Range())
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if (domain_bbox.IsIn (mesh3d[pi]))
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glob2loc[pi] =
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meshing.AddPoint (mesh3d[pi], pi);
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for (int i = 1; i <= mesh3d.GetNOpenElements(); i++)
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{
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Element2d hel = mesh3d.OpenElement(i);
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for (int j = 0; j < hel.GetNP(); j++)
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hel[j] = glob2loc[hel[j]];
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meshing.AddBoundaryElement (hel);
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// meshing.AddBoundaryElement (mesh3d.OpenElement(i));
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}
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oldne = mesh3d.GetNE();
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mp.giveuptol = 15 + 10 * cntsteps;
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mp.sloppy = 5;
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meshing.GenerateMesh (mesh3d, mp);
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for (ElementIndex ei = oldne; ei < mesh3d.GetNE(); ei++)
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mesh3d[ei].SetIndex (k);
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mesh3d.CalcSurfacesOfNode();
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mesh3d.FindOpenElements(k);
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// teterrpow = 2;
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if (mesh3d.GetNOpenElements() != 0)
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{
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meshed = 0;
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PrintMessage (5, mesh3d.GetNOpenElements(), " open faces found");
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MeshOptimize3d optmesh(mp);
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const char * optstr = "mcmstmcmstmcmstmcm";
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for (size_t j = 1; j <= strlen(optstr); j++)
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{
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mesh3d.CalcSurfacesOfNode();
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mesh3d.FreeOpenElementsEnvironment(2);
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mesh3d.CalcSurfacesOfNode();
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switch (optstr[j-1])
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{
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case 'c': optmesh.CombineImprove(mesh3d, OPT_REST); break;
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case 'd': optmesh.SplitImprove(mesh3d, OPT_REST); break;
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case 's': optmesh.SwapImprove(mesh3d, OPT_REST); break;
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case 't': optmesh.SwapImprove2(mesh3d, OPT_REST); break;
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case 'm': mesh3d.ImproveMesh(mp, OPT_REST); break;
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}
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}
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mesh3d.FindOpenElements(k);
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PrintMessage (3, "Call remove problem");
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RemoveProblem (mesh3d, k);
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mesh3d.FindOpenElements(k);
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}
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else
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{
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meshed = 1;
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PrintMessage (1, "Success !");
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}
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}
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while (!meshed);
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PrintMessage (1, mesh3d.GetNP(), " points, ",
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mesh3d.GetNE(), " elements");
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{
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if(mp.only3D_domain_nr && mp.only3D_domain_nr !=k)
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return;
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PrintMessage (3, "Check subdomain ", k, " / ", mesh3d.GetNDomains());
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mesh3d.FindOpenElements(k);
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bool res = (mesh3d.CheckConsistentBoundary() != 0);
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if (res)
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{
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PrintError ("Surface mesh not consistent");
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throw NgException ("Stop meshing since surface mesh not consistent");
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@ -748,8 +480,7 @@ namespace netgen
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if(mesh3d.GetNDomains()==0)
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return MESHING3_OK;
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// localh function is built for each domain separately in blockfill ( more efficient )
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if (!mesh3d.HasLocalHFunction() && !mp.blockfill)
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if (!mesh3d.HasLocalHFunction())
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mesh3d.CalcLocalH(mp.grading);
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auto md = DivideMesh(mesh3d, mp);
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@ -1189,6 +1189,7 @@ void Meshing3 :: BlockFillLocalH (Mesh & mesh,
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}
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}
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while (changed);
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t1.Stop();
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if (debugparam.slowchecks)
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(*testout) << "Blockfill with points: " << endl;
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@ -134,7 +134,6 @@ void ResetStatus()
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void PushStatus(const MyStr& s)
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{
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return;
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msgstatus_stack.Append(new MyStr (s));
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SetStatMsg(s);
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threadpercent_stack.Append(0);
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@ -142,7 +141,6 @@ void PushStatus(const MyStr& s)
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void PushStatusF(const MyStr& s)
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{
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return;
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msgstatus_stack.Append(new MyStr (s));
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SetStatMsg(s);
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threadpercent_stack.Append(0);
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@ -151,7 +149,6 @@ void PushStatusF(const MyStr& s)
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void PopStatus()
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{
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return;
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if (msgstatus_stack.Size())
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{
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if (msgstatus_stack.Size() > 1)
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