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draw 3d and 2d local coordinates
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@ -1609,9 +1609,8 @@ namespace netgen
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if (multithread.drawing)
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{
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// vssurfacemeshing.Render();
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// Render ();
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Render();
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// vssurfacemeshing.DrawScene();
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Render ();
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if (wait || multithread.testmode)
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{
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@ -1648,7 +1647,7 @@ namespace netgen
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center = Point<3>(0,0,-5);
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rad = 0.1;
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CalcTransformationMatrices();
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// CalcTransformationMatrices();
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changeval = loclines.Size();
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}
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@ -1688,7 +1687,7 @@ namespace netgen
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/*
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float mat_col[] = { 0.2, 0.2, 0.8, 1 };
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
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@ -1751,9 +1750,9 @@ namespace netgen
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glPopMatrix();
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*/
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float mat_colp[] = { 1, 0, 0, 1 };
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// float mat_colp[] = { 1, 0, 0, 1 };
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float mat_col2d1[] = { 1, 0.5, 0.5, 1 };
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float mat_col2d[] = { 1, 1, 1, 1 };
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