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searchtree in MakeAtlas
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@ -19,6 +19,9 @@ int chartdebug = 0;
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void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, const STLParameters& stlparam)
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{
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static Timer t("makeatlas"); RegionTimer reg(t);
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static Timer tinner("find innner chart");
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static Timer touter("find outer chart");
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// int timer1 = NgProfiler::CreateTimer ("makeatlas");
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/*
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int timerb = NgProfiler::CreateTimer ("makeatlas - begin");
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@ -183,7 +186,7 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
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// NgProfiler::StopTimer (timerb);
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// NgProfiler::StartTimer (timer2);
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tinner.Start();
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while (changed)
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{
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changed = false;
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@ -197,7 +200,7 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
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{
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for (int j = 1; j <= NONeighbourTrigs(i); j++)
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{
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int nt = NeighbourTrig(i,j);
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STLTrigId nt = NeighbourTrig(i,j);
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// *testout << "check trig " << nt << endl;
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STLPointId np1, np2;
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GetTriangle(i).GetNeighbourPoints(GetTriangle(nt),np1,np2);
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@ -316,6 +319,7 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
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}
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}
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}
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tinner.Stop();
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innerchartpts.SetSize(innerchartpoints.Size());
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for (size_t i = 0; i < innerchartpoints.Size(); i++)
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@ -330,7 +334,7 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
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// chartbound.Clear();
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// warum, ic-bound auf edge macht Probleme js ???
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touter.Start();
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outermark[starttrig] = chartnum;
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//chart->AddOuterTrig(starttrig);
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changed = true;
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@ -500,7 +504,7 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
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}
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}
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}
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touter.Stop();
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// NgProfiler::StopTimer (timer3);
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// NgProfiler::StartTimer (timere);
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// NgProfiler::StartTimer (timere1);
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@ -867,6 +867,7 @@ void STLBoundary :: AddOrDelSegment(const STLBoundarySeg & seg)
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void STLBoundary ::AddTriangle(const STLTriangle & t)
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{
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// static Timer timer("STLBoundary::AddTriangle"); RegionTimer reg(timer);
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// static int timer_old = NgProfiler::CreateTimer ("STLChart::AddTriangle_old");
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// static int timer_new = NgProfiler::CreateTimer ("STLChart::AddTriangle_new");
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@ -1009,9 +1010,17 @@ void STLBoundary ::AddTriangle(const STLTriangle & t)
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INDEX_2 op(seg[1], seg[0]);
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if (boundary_ht.Used(op))
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{
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boundary_ht.Delete(op);
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if (searchtree)
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searchtree->DeleteElement(op);
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}
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else
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{
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boundary_ht[seg] = bseg;
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if (searchtree)
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searchtree->Insert (bseg.BoundingBox(), seg);
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}
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}
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}
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@ -1211,54 +1220,32 @@ bool STLBoundary :: TestSeg(const Point<3>& p1, const Point<3> & p2, const Vec<3
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void STLBoundary :: BuildSearchTree()
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{
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// static int timer = NgProfiler::CreateTimer ("BuildSearchTree");
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// NgProfiler::RegionTimer reg(timer);
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delete searchtree;
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/*
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Box<2> box2d(Box<2>::EMPTY_BOX);
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int nseg = NOSegments();
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for (int j = 1; j <= nseg; j++)
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{
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const STLBoundarySeg & seg = GetSegment(j);
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if (seg.IsSmoothEdge()) continue;
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box2d.Add(seg.BoundingBox().PMin());
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box2d.Add(seg.BoundingBox().PMax());
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}
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searchtree = new BoxTree<2> (box2d);
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for (int j = 1; j <= nseg; j++)
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{
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const STLBoundarySeg & seg = GetSegment(j);
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if (seg.IsSmoothEdge()) continue;
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searchtree -> Insert (seg.BoundingBox(), j);
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}
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*/
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Box<2> box2d(Box<2>::EMPTY_BOX);
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Box<3> box3d = geometry->GetBoundingBox();
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for (size_t i = 0; i < 8; i++)
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box2d.Add ( chart->Project2d (box3d.GetPointNr(i)));
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searchtree = new BoxTree<2,INDEX_2> (box2d);
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// comment to enable searchtree:
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// searchtree = new BoxTree<2,INDEX_2> (box2d);
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searchtree = nullptr;
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}
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void STLBoundary :: DeleteSearchTree()
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{
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// static int timer = NgProfiler::CreateTimer ("DeleteSearchTree");
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// NgProfiler::RegionTimer reg(timer);
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delete searchtree;
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searchtree = nullptr;
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}
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// checks, whether 2d projection intersects
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bool STLBoundary :: TestSegChartNV(const Point3d & p1, const Point3d& p2,
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const Vec3d& sn)
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{
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// static int timerquick = NgProfiler::CreateTimer ("TestSegChartNV-searchtree");
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// static int timer = NgProfiler::CreateTimer ("TestSegChartNV");
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// static Timer timer("TestSegChartNV"); RegionTimer reg(timer);
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Point<2> p2d1 = chart->Project2d (p1);
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Point<2> p2d2 = chart->Project2d (p2);
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@ -1272,26 +1259,12 @@ bool STLBoundary :: TestSegChartNV(const Point3d & p1, const Point3d& p2,
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double eps = 1e-6;
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bool ok = true;
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/*
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static long int cnt = 0;
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static long int totnseg = 0;
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totnseg += nseg;
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cnt++;
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if ( (cnt % 100000) == 0)
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cout << "avg nseg = " << double(totnseg)/cnt << endl;
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*/
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// TODO: fix searchtree update
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if (false)
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if (searchtree)
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{
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// NgProfiler::RegionTimer reg(timerquick);
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NgArrayMem<INDEX_2,100> pis;
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searchtree -> GetIntersecting (box2d.PMin(), box2d.PMax(), pis);
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for (auto i2 : pis)
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{
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// const STLBoundarySeg & seg = GetSegment(j);
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const STLBoundarySeg & seg = boundary_ht[i2];
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if (seg.IsSmoothEdge()) continue;
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@ -1311,7 +1284,6 @@ bool STLBoundary :: TestSegChartNV(const Point3d & p1, const Point3d& p2,
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if(!err && ((on1 && in2) || (on2 && in1)))
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{
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ok = false;
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break;
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}
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@ -1320,7 +1292,6 @@ bool STLBoundary :: TestSegChartNV(const Point3d & p1, const Point3d& p2,
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else
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{
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// NgProfiler::RegionTimer reg(timer);
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for(auto [i2, seg] : boundary_ht)
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{
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if (seg.IsSmoothEdge()) continue;
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