This commit is contained in:
Matthias Hochsteger 2023-11-24 11:49:04 +01:00
parent 96488d0626
commit d6a3d875cc

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@ -47,42 +47,62 @@ struct GrowthVectorLimiter {
Face GetMappedFace( SurfaceElementIndex sei ); Face GetMappedFace( SurfaceElementIndex sei );
Face GetMappedFace( SurfaceElementIndex sei, int face ); Face GetMappedFace( SurfaceElementIndex sei, int face );
auto GetSeg(PointIndex pi) { auto GetSeg(PointIndex pi, double shift=1.) {
return std::array<Point<3>, 2>{mesh[pi], mesh[pi]+height*limits[pi]*growthvectors[pi]}; return std::array<Point<3>, 2>{mesh[pi], mesh[pi]+shift*height*limits[pi]*growthvectors[pi]};
} }
auto GetTrig(SurfaceElementIndex sei, bool shift = false) { auto GetTrig(SurfaceElementIndex sei, double shift = 0.0) {
auto sel = mesh[sei]; auto sel = mesh[sei];
auto trig = std::array<Point<3>, 3> { mesh[sel[0]], mesh[sel[1]], mesh[sel[2]] }; auto trig = std::array<Point<3>, 3> { mesh[sel[0]], mesh[sel[1]], mesh[sel[2]] };
if(shift) if(shift)
for (auto i : Range(3)) for (auto i : Range(3))
trig[i] += height * limits[sel[i]] * growthvectors[sel[i]]; trig[i] += height * shift * limits[sel[i]] * growthvectors[sel[i]];
return trig;
}
auto GetSideTrig(SurfaceElementIndex sei, int index, double shift = 0.0) {
auto trig = GetTrig(sei, shift);
auto sel = mesh[sei];
auto index1 = (index+1)%3;
trig[index] = trig[index1];
trig[index] += height * shift * limits[sel[index1]] * growthvectors[sel[index1]];
return trig; return trig;
} }
string DebugPoint(PointIndex pi, string col, bool shift=false ) { string DebugPoint(PointIndex pi, string col, bool shift=false ) {
stringstream ss; stringstream ss;
stringstream pos;
auto p = mesh[pi]; auto p = mesh[pi];
auto p1 = mesh[pi]+height*growthvectors[pi]; auto p1 = mesh[pi]+height*growthvectors[pi];
// auto type = shift ? "lines" : "points"; pos << "\"position\": [" << p[0] << "," << p[1] << "," << p[2];
string type = "points";
ss << "{\"name\": \"line\", \"color\": \"" << col << "\", \"type\": \"" << type << "\", \"position\": [";
ss << p[0] << "," << p[1] << "," << p[2];
if(shift) if(shift)
ss << "," << p1[0] << "," << p1[1] << "," << p1[2]; pos << "," << p1[0] << "," << p1[1] << "," << p1[2];
ss << "]}"; pos << "]}";
ss << R"({"name": "point", "color": ")" + col + R"(", "type": "points", )";
ss << pos.str();
if(shift) {
ss << R"(, {"name": "line", "color": ")" + col + R"(", "type": "lines", )";
ss << pos.str();
}
return ss.str(); return ss.str();
} }
void DebugOut(PointIndex pi, SurfaceElementIndex sei) {
auto sel = mesh[sei];
auto trig = GetTrig(sei, 1.0);
debug << "[";
for(auto i : Range(3))
if(pi!=sel[i])
debug << DebugPoint(sel[i], "blue", true) << ',';
debug << DebugPoint(pi, "red", true);
debug << "]" << endl;
}
static constexpr double INTERSECTION_SAFETY = .99; static constexpr double INTERSECTION_SAFETY = .99;
void LimitGrowthVector(PointIndex pi, SurfaceElementIndex sei, bool shift = false) { void LimitGrowthVector(PointIndex pi, SurfaceElementIndex sei, double trig_shift, double seg_shift) {
auto intersection = isIntersectingTrig(pi, sei, shift); if(trig_shift > 0) {
auto lam = intersection.lam0; auto intersection = isIntersectingTrig(pi, sei, trig_shift);
if(!intersection) return; if(!intersection) return;
double dshift = trig_shift;
if(shift) {
double dshift = 1.0;
while(intersection && dshift > 0.01 && dshift > intersection.lam0) { while(intersection && dshift > 0.01 && dshift > intersection.lam0) {
dshift *= 0.9; dshift *= 0.9;
intersection = isIntersectingTrig(pi, sei, dshift); intersection = isIntersectingTrig(pi, sei, dshift);
@ -97,59 +117,148 @@ struct GrowthVectorLimiter {
limits[sel[i]] *= dshift; limits[sel[i]] *= dshift;
} }
else { else {
if(intersection && lam > 0 && lam < 1.0/INTERSECTION_SAFETY) { auto seg = GetSeg(pi, seg_shift);
auto trig = GetTrig(sei, 0.0);
// cout << mesh[sei] << " " << pi << endl;
auto intersection = isIntersectingTrig(seg, trig);
auto lam = intersection.lam0;
// cout << "lam " << intersection.is_intersecting <<"\t" << lam << endl;
if(intersection) {
// check with original surface elements // check with original surface elements
limits[pi] = min(limits[pi], INTERSECTION_SAFETY*intersection.lam0); limits[pi] = min(limits[pi], seg_shift*0.45*INTERSECTION_SAFETY*lam);
cout << "set limit " << pi << '\t' << limits[pi] << endl; // cout << "set limit " << pi << '\t' << limits[pi] << endl;
auto sel = mesh[sei]; if(limits[pi] < 0.1) DebugOut(pi, sei);
debug << "[";
for(auto i : Range(3))
debug << DebugPoint(sel[i], "black", false) << ',';
debug << DebugPoint(pi, "red", true);
debug << "]" << endl;
return; return;
} }
// cout << "lam " << lam << endl;
// if (lam > 0 && lam < 2./INTERSECTION_SAFETY) {
// limits[pi] = min(limits[pi], 0.45*INTERSECTION_SAFETY*lam);
// cout << "limit by 2 safety " << limits[pi] << endl;
// }
} }
// check with shifted surface elements using growthvectors // check with shifted surface elements using growthvectors
return; // return;
}
void LimitSelfIntersection () {
// check for self-intersection within new elements (prisms/hexes)
auto isIntersecting = [&](SurfaceElementIndex sei, double shift) {
const auto sel = mesh[sei];
auto np = sel.GetNP();
for(auto i : Range(np)) {
auto seg = GetSeg(sel[i], shift);
for(auto fi : Range(np-2)) {
auto trig = GetSideTrig(sei, i+fi, 1.0);
if(isIntersectingPlane(seg, trig)) return true;
}
}
return false;
};
auto equalizeLimits = [&](SurfaceElementIndex sei) {
const auto sel = mesh[sei];
auto np = sel.GetNP();
double max_limit = 0;
double min_limit = 1e99;
for(auto i : Range(np)) {
max_limit = max(max_limit, limits[sel[i]]);
min_limit = min(min_limit, limits[sel[i]]);
}
// equalize
if(max_limit/min_limit > 1.2) {
max_limit = min_limit * 1.2;
for(auto i : Range(np))
limits[sel[i]] = min(limits[sel[i]], max_limit);
}
};
for(SurfaceElementIndex sei : mesh.SurfaceElements().Range()) {
auto sel = mesh[sei];
const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex());
if(!changed_domains.Test(fd.DomainIn()) &&
!changed_domains.Test(fd.DomainOut()))
continue;
ArrayMem<double, 4> ori_limits;
ori_limits.SetSize(3);
auto np = sel.GetNP();
for(auto i : Range(np))
ori_limits[i] = limits[sel[i]];
equalizeLimits(sei);
double shift = 1.0;
double safety = 1.1;
while(shift>0.01 && isIntersecting(sei, shift*safety)) {
double max_limit = 0;
for(auto i : Range(np))
max_limit = max(max_limit, limits[sel[i]]);
for(auto i : Range(np))
if(max_limit == limits[sel[i]])
limits[sel[i]] *= 0.9;
if(max_limit < 0.01) {
cout << "self intersection" << endl;
break;
}
}
if(shift < 1) {
if(shift < 0.3) {
cout << "self intersection " << sel << "\t" << shift << endl;
cout << "\t" << limits[sel[0]] << '\t' << limits[sel[1]] << '\t' << limits[sel[2]] << endl;
}
for(auto pi : sel.PNums())
limits[pi] *= INTERSECTION_SAFETY*shift;
}
// cout <<
// auto np = sel.GetNP();
// // check if a new edge intesects the plane of any opposing face
// for(auto i : Range(np)) {
// auto seg = GetSeg(sel[i]);
// for(auto fi : Range(np-2)) {
// auto trig = GetSideTrig(sei, i+fi, 1.0);
// auto intersection = isIntersectingPlane(seg, trig);
// if(intersection) {
// if(intersection.lam0 < 0.2) {
// DebugOut(sel[i], sei);
// }
// limits[sel[i]] *= INTERSECTION_SAFETY*intersection.lam0;
// }
// }
// }
}
} }
// checks if a segment is intersecting a plane, spanned by three points, lam will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0]) // checks if a segment is intersecting a plane, spanned by three points, lam will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
Intersection_ isIntersectingPlane ( PointIndex pi, SurfaceElementIndex sei, double shift = 0.0 ) Intersection_ isIntersectingPlane ( std::array<Point<3>, 2> seg, std::array<Point<3>, 3> trig )
{ {
auto sel = mesh[sei];
// TODO: quads
auto seg = GetSeg(pi);
auto trig = GetTrig(sei, shift);
auto t1 = trig[1]-trig[0]; auto t1 = trig[1]-trig[0];
auto t2 = trig[2]-trig[0]; auto t2 = trig[2]-trig[0];
auto n = Cross(trig[1]-trig[0], trig[2]-trig[0]); auto n = Cross(trig[1]-trig[0], trig[2]-trig[0]);
auto v0n = (seg[0]-trig[0])*n; auto v0n = (seg[0]-trig[0])*n;
auto v1n = (seg[1]-trig[0])*n; auto v1n = (seg[1]-trig[0])*n;
if(v0n * v1n >= 0)
return {false};
Intersection_ intersection; Intersection_ intersection;
intersection.lam0 = -v0n/(v1n-v0n); intersection.lam0 = -v0n/(v1n-v0n);
if(intersection.lam0 < -1e-8 || intersection.lam0>1+1e-8) // cout << "lam0 " << intersection.lam0 << ", " << v0n << ", " << v1n << endl;
return intersection;
intersection.is_intersecting = true;
intersection.p = seg[0] + intersection.lam0*(seg[1]-seg[0]); intersection.p = seg[0] + intersection.lam0*(seg[1]-seg[0]);
intersection.is_intersecting = (v0n * v1n < 0) && (intersection.lam0 > -1e-8) && (intersection.lam0<1+1e-8);
return intersection; return intersection;
} }
Intersection_ isIntersectingTrig ( PointIndex pi, SurfaceElementIndex sei, double shift=0.0) Intersection_ isIntersectingPlane ( PointIndex pi, SurfaceElementIndex sei, double shift = 0.0 )
{ {
auto intersection = isIntersectingPlane(pi, sei, shift); return isIntersectingPlane(GetSeg(pi), GetTrig(sei, shift));
}
Intersection_ isIntersectingTrig ( std::array<Point<3>, 2> seg, std::array<Point<3>, 3> trig )
{
auto intersection = isIntersectingPlane(seg, trig);
if(!intersection) if(!intersection)
return intersection; return intersection;
auto seg = GetSeg(pi);
auto trig = GetTrig(sei, shift);
auto p = seg[0] + intersection.lam0*(seg[1]-seg[0]) - trig[0]; auto p = seg[0] + intersection.lam0*(seg[1]-seg[0]) - trig[0];
Vec3d col1 = trig[1]-trig[0]; Vec3d col1 = trig[1]-trig[0];
@ -175,12 +284,17 @@ struct GrowthVectorLimiter {
return intersection; return intersection;
} }
void BuildSearchTree(bool shift) { Intersection_ isIntersectingTrig ( PointIndex pi, SurfaceElementIndex sei, double shift=0.0)
{
return isIntersectingTrig(GetSeg(pi), GetTrig(sei, shift));
}
void BuildSearchTree(double trig_shift) {
Box<3> bbox(Box<3>::EMPTY_BOX); Box<3> bbox(Box<3>::EMPTY_BOX);
for(auto pi : mesh.Points().Range()) for(auto pi : mesh.Points().Range())
{ {
bbox.Add(mesh[pi]); bbox.Add(mesh[pi]);
bbox.Add(mesh[pi]+limits[pi]*height*growthvectors[pi]); bbox.Add(mesh[pi]+max(trig_shift, 1.)*limits[pi]*height*growthvectors[pi]);
} }
tree = make_unique<BoxTree<3>>(bbox); tree = make_unique<BoxTree<3>>(bbox);
@ -196,23 +310,23 @@ struct GrowthVectorLimiter {
for(auto pi : sel.PNums()) for(auto pi : sel.PNums())
box.Add(mesh[pi]); box.Add(mesh[pi]);
// also add moved points to bounding box // also add moved points to bounding box
if(shift && params.surfid.Contains(sel.GetIndex())) if(trig_shift >0 && params.surfid.Contains(sel.GetIndex()))
for(auto pi : sel.PNums()) for(auto pi : sel.PNums())
box.Add(mesh[pi]+limits[pi]*height*growthvectors[pi]); box.Add(mesh[pi]+trig_shift*limits[pi]*height*growthvectors[pi]);
tree->Insert(box, sei); tree->Insert(box, sei);
} }
} }
template<typename TFunc> template<typename TFunc>
void FindTreeIntersections( bool shift, TFunc f ) { void FindTreeIntersections( double trig_shift, double seg_shift, TFunc f) {
BuildSearchTree(shift); BuildSearchTree(trig_shift);
for(auto pi : mesh.Points().Range()) { for(auto pi : mesh.Points().Range()) {
if(mesh[pi].Type() == INNERPOINT) if(mesh[pi].Type() == INNERPOINT)
continue; continue;
if(growthvectors[pi].Length2() == 0.0) if(growthvectors[pi].Length2() == 0.0)
continue; continue;
Box<3> box(Box<3>::EMPTY_BOX); Box<3> box(Box<3>::EMPTY_BOX);
auto seg = GetSeg(pi); auto seg = GetSeg(pi, seg_shift);
box.Add(seg[0]); box.Add(seg[0]);
box.Add(seg[1]); box.Add(seg[1]);
tree->GetFirstIntersecting(box.PMin(), box.PMax(), [&](SurfaceElementIndex sei) { tree->GetFirstIntersecting(box.PMin(), box.PMax(), [&](SurfaceElementIndex sei) {
@ -276,21 +390,26 @@ struct GrowthVectorLimiter {
GrowthVectorLimiter limiter(mesh, params, limits, growthvectors, height); GrowthVectorLimiter limiter(mesh, params, limits, growthvectors, height);
// limit to not intersect with other surface elements // limit to not intersect with other surface elements
bool shift = false; double trig_shift = 0;
limiter.FindTreeIntersections(shift, [&] (PointIndex pi, SurfaceElementIndex sei) { double seg_shift = 2.1;
limiter.LimitGrowthVector(pi, sei, shift); limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi, SurfaceElementIndex sei) {
limiter.LimitGrowthVector(pi, sei, trig_shift, seg_shift);
}); });
for(auto i : Range(growthvectors)) limiter.LimitSelfIntersection();
growthvectors[i] *= limits[i]; // for(auto i : Range(growthvectors))
limits = 1.0; // growthvectors[i] *= limits[i];
// limits = 1.0;
// now limit again with shifted surace elements // now limit again with shifted surace elements
shift = true; trig_shift = 1.0
limiter.FindTreeIntersections(shift, [&] (PointIndex pi, SurfaceElementIndex sei) { seg_shift = 1.0
limiter.LimitGrowthVector(pi, sei, shift); limiter.FindTreeIntersections(trig_shift, seg_shift, [&] (PointIndex pi, SurfaceElementIndex sei) {
limiter.LimitGrowthVector(pi, sei, trig_shift, seg_shift);
}); });
cout << limits << endl; // for (auto i : Range(limits))
// if(limits[i] < 1.0)
// cout << i << ": " << limits[i] << endl;
for(auto i : Range(growthvectors)) for(auto i : Range(growthvectors))
growthvectors[i] *= limits[i]; growthvectors[i] *= limits[i];
@ -1676,7 +1795,7 @@ struct GrowthVectorLimiter {
auto in_surface_direction = ProjectGrowthVectorsOnSurface(); auto in_surface_direction = ProjectGrowthVectorsOnSurface();
// InterpolateGrowthVectors(); InterpolateGrowthVectors();
auto fout = ofstream("growthvectors.txt"); auto fout = ofstream("growthvectors.txt");
for (auto pi : Range(mesh.Points())) for (auto pi : Range(mesh.Points()))