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1d fixes
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@ -1918,6 +1918,14 @@ int Ng_GetVertex_SurfaceElements( int vnr, int* elems )
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elems[cnt++] = i+1;
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return cnt;
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}
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case 1:
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{
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int cnt = 0;
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for (int i = 0; i < mesh->pointelements.Size(); i++)
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if (mesh->pointelements[i].pnum == vnr)
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elems[cnt++] = i+1;
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return cnt;
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}
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}
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return 0;
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}
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@ -525,9 +525,10 @@ namespace netgen
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double * x,
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double * dxdxi) const
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{
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PointIndex pnum = mesh->pointelements[elnr].pnum;
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PointIndex pnum = mesh->pointelements[elnr-1].pnum;
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if (x) x[0] = (*mesh)[pnum](0);
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if (dxdxi) dxdxi[0] = 0;
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// if (dxdxi) dxdxi[0] = 0;
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// Jacobi-matrix is 1 x 0 !!!
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}
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