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fix for triangle rules
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@ -296,7 +296,7 @@ freearea
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(1, 0) { 1 X2 } { };
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(1.5, 0.866) { 2 X2, 1 X3 } { 1 Y3 };
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(1, 1.732) { 2 X2, 2 X3 } { 2 Y3 };
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(0, 1.732) { -1 X2, 2 X3 } { 2 Y3 };
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(0, 1.732) { 1 X2, 2 X3 } { 2 Y3 };
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(-0.5, 0.866) { 1 X3 } {1 Y3 };
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elements
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@ -379,7 +379,7 @@ endrule
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rule "Vis A Vis (1)"
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quality 100
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quality 1
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mappoints
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(0, 0);
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@ -434,7 +434,7 @@ maplines
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(3, 4) del;
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newpoints
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(0.5, 0.866) { 0.25 X3, 0.25 X4 } { 0.25 Y2, 0.25 Y3, 0.25 Y4 };
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(0.5, 0.866) { 0.25 X2, 0.25 X3, 0.25 X4 } { 0.25 Y2, 0.25 Y3, 0.25 Y4 };
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newlines
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(1, 5);
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