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only use hashtable in stlboundary
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@ -852,20 +852,25 @@ STLBoundary :: STLBoundary (STLGeometry * ageometry)
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void STLBoundary :: AddOrDelSegment(const STLBoundarySeg & seg)
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{
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bool found = false;
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for (int i = 1; i <= boundary.Size(); i++)
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{
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if (found) { boundary.Elem(i-1) = boundary.Get(i); }
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if (boundary.Get(i) == seg) { found = true; }
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}
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if (!found)
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{
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boundary.Append(seg);
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}
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else
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{
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boundary.SetSize(boundary.Size()-1);
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}
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INDEX_2 op(seg.I1(), seg.I2());
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if(boundary_ht.Used(op))
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boundary_ht.Delete(op);
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else
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boundary_ht[op] = seg;
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// bool found = false;
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// for (int i = 1; i <= boundary.Size(); i++)
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// {
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// if (found) { boundary.Elem(i-1) = boundary.Get(i); }
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// if (boundary.Get(i) == seg) { found = true; }
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// }
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// if (!found)
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// {
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// boundary.Append(seg);
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// }
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// else
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// {
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// boundary.SetSize(boundary.Size()-1);
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// }
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}
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void STLBoundary ::AddTriangle(const STLTriangle & t)
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@ -1009,18 +1014,7 @@ void STLBoundary ::AddTriangle(const STLTriangle & t)
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{
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STLBoundarySeg bseg(seg[0], seg[1], geometry->GetPoints(), chart);
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bseg.SetSmoothEdge (geometry->IsSmoothEdge (seg[0],seg[1]));
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INDEX_2 op(seg[1], seg[0]);
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if (boundary_ht.Used(op))
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{
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// cout << "delete " << op << endl;
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boundary_ht.Delete(op);
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}
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else
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{
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// cout << "insert " << seg << endl;
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boundary_ht[seg] = bseg;
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}
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AddOrDelSegment(bseg);
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}
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/*
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// cout << "bounds = " << boundary << endl;
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@ -1106,12 +1100,8 @@ bool STLBoundary :: TestSeg(const Point<3>& p1, const Point<3> & p2, const Vec<3
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Point<3> c = Center (p1, p2);
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double dist1 = Dist (c, p1);
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int nseg = NOSegments();
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for (j = 1; j <= nseg; j++)
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for (const auto& [index, seg] : boundary_ht)
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{
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const STLBoundarySeg & seg = GetSegment(j);
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if (seg.IsSmoothEdge())
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continue;
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@ -187,23 +187,31 @@ class STLBoundary
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private:
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STLGeometry * geometry;
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const STLChart * chart;
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NgArray<STLBoundarySeg> boundary;
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// NgArray<STLBoundarySeg> boundary;
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ClosedHashTable<INDEX_2, STLBoundarySeg> boundary_ht;
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BoxTree<2,INDEX_2> * searchtree = nullptr;
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public:
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STLBoundary(STLGeometry * ageometry);
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~STLBoundary() { delete searchtree; }
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void Clear() {boundary.SetSize(0); boundary_ht = ClosedHashTable<INDEX_2,STLBoundarySeg>(); }
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void Clear() {/* boundary.SetSize(0)*/; boundary_ht = ClosedHashTable<INDEX_2,STLBoundarySeg>(); }
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void SetChart (const STLChart * achart) { chart = achart; }
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//don't check, if already exists!
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void AddNewSegment(const STLBoundarySeg & seg) {boundary.Append(seg);};
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void AddNewSegment(const STLBoundarySeg & seg)
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{
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// boundary.Append(seg);
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INDEX_2 op(seg.I1(), seg.I2());
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boundary_ht[op] = seg;
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};
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//check if segment exists
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void AddOrDelSegment(const STLBoundarySeg & seg);
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//addordelsegment for all 3 triangle segments!
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void AddTriangle(const STLTriangle & t);
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int NOSegments() {return boundary.Size();};
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const STLBoundarySeg & GetSegment(int i) {return boundary.Get(i);}
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int NOSegments() {
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return boundary_ht.Size();
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// return boundary.Size();
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};
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// const STLBoundarySeg & GetSegment(int i) {return boundary.Get(i);}
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void BuildSearchTree();
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void DeleteSearchTree();
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