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include gzsteram.h only where needed
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@ -4,6 +4,7 @@
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#include <core/python_ngcore.hpp>
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#include <csg.hpp>
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#include "../meshing/python_mesh.hpp"
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#include "../general/gzstream.h"
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using namespace netgen;
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@ -28,7 +28,7 @@
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#include <mystdlib.h>
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#include <myadt.hpp>
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//#include "gzstream.h"
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#include "gzstream.h"
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//#include <iostream>
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//#include <string.h> // for memcpy
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@ -45,7 +45,6 @@ namespace netgen
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#include "mpi_interface.hpp"
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#include "netgenout.hpp"
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#include "gzstream.h"
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#endif
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@ -8,6 +8,8 @@
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#include "../sockets/sockets.hpp"
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#endif
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#include "../general/gzstream.h"
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#include "nginterface.h"
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// #include "../visualization/soldata.hpp"
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// #include <visual.hpp>
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@ -30,6 +30,7 @@
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#include <meshing.hpp>
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#include <sys/stat.h>
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#include "../general/gzstream.h"
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namespace netgen
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{
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@ -11,6 +11,7 @@
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#include <meshing.hpp>
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#include "writeuser.hpp"
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#include "../general/gzstream.h"
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namespace netgen
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@ -2,6 +2,7 @@
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#include <atomic>
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#include <set>
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#include "meshing.hpp"
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#include "../general/gzstream.h"
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#ifdef NG_PYTHON
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// must be included to instantiate Archive::Shallow(NetgenGeometry&)
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@ -12,6 +12,7 @@
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// #include <geometry2d.hpp>
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#include <../interface/writeuser.hpp>
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#include <../include/nginterface.h>
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#include <../general/gzstream.h>
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class ClearSolutionClass
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@ -22,6 +22,8 @@ The interface between the GUI and the netgen library
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#include "../libsrc/sockets/socketmanager.hpp"
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#endif
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#include "../libsrc/general/gzstream.h"
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// to be sure to include the 'right' togl-version
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#include "Togl2.1/togl.h"
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