searchtree in STLCharts

This commit is contained in:
Joachim Schöberl 2019-09-30 18:14:46 +02:00
parent af7d6fea48
commit dd70e94143
5 changed files with 81 additions and 2 deletions

View File

@ -600,6 +600,10 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
PrintMessage(5,"Make Atlas finished"); PrintMessage(5,"Make Atlas finished");
for (auto & chart : atlas)
chart->BuildInnerSearchTree();
PopStatus(); PopStatus();
} }

View File

@ -544,6 +544,13 @@ int STLGeometry :: Project(Point<3> & p3d) const
const STLChart& chart = GetChart(meshchart); const STLChart& chart = GetChart(meshchart);
STLTrigId trig = chart.ProjectNormal(p3d);
return trig;
// cout << "new, trig = " << trig << endl;
// #define MOVEDTOCHART
#ifdef MOVEDTOCHART
int nt = chart.GetNT(); int nt = chart.GetNT();
QuadraticFunction3d quadfun(p3d, meshtrignv); QuadraticFunction3d quadfun(p3d, meshtrignv);
@ -599,10 +606,12 @@ int STLGeometry :: Project(Point<3> & p3d) const
} }
if (inside) if (inside)
break; break;
} }
#endif
// cout << "oldtrig = " << fi << endl;
// if (cnt == 2) {(*testout) << "WARNING: found 2 triangles to project" << endl;} // if (cnt == 2) {(*testout) << "WARNING: found 2 triangles to project" << endl;}
//if (cnt == 3) {(*testout) << "WARNING: found 3 triangles to project" << endl;} //if (cnt == 3) {(*testout) << "WARNING: found 3 triangles to project" << endl;}
//if (cnt > 3) {(*testout) << "WARNING: found more than 3 triangles to project" << endl;} //if (cnt > 3) {(*testout) << "WARNING: found more than 3 triangles to project" << endl;}

View File

@ -795,6 +795,67 @@ void STLChart :: SetNormal (const Point<3> & apref, const Vec<3> & anormal)
t2 = Cross (normal, t1); t2 = Cross (normal, t1);
} }
void STLChart :: BuildInnerSearchTree()
{
Box<2> chart_bbox(Box<2>::EMPTY_BOX);
for (STLTrigId trigid : charttrigs)
{
for (STLPointId pi : (*geometry)[trigid].PNums())
{
Point<3> p = (*geometry)[pi];
Point<2> p2d = Project2d(p);
chart_bbox.Add(p2d);
}
}
chart_bbox.Increase (1e-2*chart_bbox.Diam());
inner_searchtree = make_unique<BoxTree<2,int>> (chart_bbox);
for (STLTrigId trigid : charttrigs)
{
Box<2> bbox(Box<2>::EMPTY_BOX);
for (STLPointId pi : (*geometry)[trigid].PNums())
{
Point<3> p = (*geometry)[pi];
Point<2> p2d = Project2d(p);
bbox.Add(p2d);
}
inner_searchtree->Insert (bbox, trigid);
}
}
STLTrigId STLChart :: ProjectNormal (Point<3> & p3d) const
{
int nt = GetNT();
double lamtol = 1e-6;
QuadraticFunction3d quadfun(p3d, GetNormal());
for (int j = 1; j <= nt; j++)
{
STLTrigId i = GetTrig1(j);
auto & trig = geometry->GetTriangle(i);
const Point<3> & c = trig.center;
if (quadfun.Eval(c) > sqr (trig.rad))
continue;
Point<3> p = p3d;
Vec<3> lam;
int err = trig.ProjectInPlain(geometry->GetPoints(), GetNormal(), p, lam);
bool inside = (err == 0 && lam(0) > -lamtol &&
lam(1) > -lamtol && (1-lam(0)-lam(1)) > -lamtol);
if (inside)
{
p3d = p;
return i;
}
}
return 0;
}
/* /*
Point<2> STLChart :: Project2d (const Point<3> & p3d) const Point<2> STLChart :: Project2d (const Point<3> & p3d) const
{ {

View File

@ -125,6 +125,7 @@ private:
Vec<3> normal; Vec<3> normal;
Point<3> pref; Point<3> pref;
Vec<3> t1, t2; Vec<3> t1, t2;
unique_ptr<BoxTree<2,int>> inner_searchtree;
public: public:
void SetNormal (const Point<3> & apref, const Vec<3> & anormal); void SetNormal (const Point<3> & apref, const Vec<3> & anormal);
const Vec<3> & GetNormal () const { return normal; } const Vec<3> & GetNormal () const { return normal; }
@ -133,6 +134,8 @@ public:
Vec<3> v = p3d-pref; Vec<3> v = p3d-pref;
return Point<2> (t1 * v, t2 * v); return Point<2> (t1 * v, t2 * v);
} }
void BuildInnerSearchTree();
STLTrigId ProjectNormal (Point<3> & p) const;
}; };
class STLBoundarySeg class STLBoundarySeg

View File

@ -153,7 +153,9 @@ public:
STLPointId & PNum(int i) { return pts[(i-1)]; } STLPointId & PNum(int i) { return pts[(i-1)]; }
STLPointId PNumMod(int i) const { return pts[(i-1)%3]; } STLPointId PNumMod(int i) const { return pts[(i-1)%3]; }
STLPointId & PNumMod(int i) { return pts[(i-1)%3]; } STLPointId & PNumMod(int i) { return pts[(i-1)%3]; }
FlatArray<const STLPointId> PNums() const { return { 3, pts }; }
int EdgeNumMod(int i) const { return topedges[(i-1)%3]; } int EdgeNumMod(int i) const { return topedges[(i-1)%3]; }
int & EdgeNumMod(int i) { return topedges[(i-1)%3]; } int & EdgeNumMod(int i) { return topedges[(i-1)%3]; }