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searchtree in STLCharts
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@ -600,6 +600,10 @@ void STLGeometry :: MakeAtlas(Mesh & mesh, const MeshingParameters& mparam, cons
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PrintMessage(5,"Make Atlas finished");
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for (auto & chart : atlas)
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chart->BuildInnerSearchTree();
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PopStatus();
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}
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@ -544,6 +544,13 @@ int STLGeometry :: Project(Point<3> & p3d) const
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const STLChart& chart = GetChart(meshchart);
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STLTrigId trig = chart.ProjectNormal(p3d);
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return trig;
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// cout << "new, trig = " << trig << endl;
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// #define MOVEDTOCHART
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#ifdef MOVEDTOCHART
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int nt = chart.GetNT();
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QuadraticFunction3d quadfun(p3d, meshtrignv);
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@ -600,8 +607,10 @@ int STLGeometry :: Project(Point<3> & p3d) const
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if (inside)
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break;
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}
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#endif
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// cout << "oldtrig = " << fi << endl;
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// if (cnt == 2) {(*testout) << "WARNING: found 2 triangles to project" << endl;}
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//if (cnt == 3) {(*testout) << "WARNING: found 3 triangles to project" << endl;}
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@ -795,6 +795,67 @@ void STLChart :: SetNormal (const Point<3> & apref, const Vec<3> & anormal)
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t2 = Cross (normal, t1);
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}
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void STLChart :: BuildInnerSearchTree()
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{
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Box<2> chart_bbox(Box<2>::EMPTY_BOX);
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for (STLTrigId trigid : charttrigs)
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{
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for (STLPointId pi : (*geometry)[trigid].PNums())
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{
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Point<3> p = (*geometry)[pi];
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Point<2> p2d = Project2d(p);
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chart_bbox.Add(p2d);
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}
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}
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chart_bbox.Increase (1e-2*chart_bbox.Diam());
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inner_searchtree = make_unique<BoxTree<2,int>> (chart_bbox);
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for (STLTrigId trigid : charttrigs)
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{
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Box<2> bbox(Box<2>::EMPTY_BOX);
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for (STLPointId pi : (*geometry)[trigid].PNums())
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{
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Point<3> p = (*geometry)[pi];
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Point<2> p2d = Project2d(p);
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bbox.Add(p2d);
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}
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inner_searchtree->Insert (bbox, trigid);
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}
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}
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STLTrigId STLChart :: ProjectNormal (Point<3> & p3d) const
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{
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int nt = GetNT();
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double lamtol = 1e-6;
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QuadraticFunction3d quadfun(p3d, GetNormal());
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for (int j = 1; j <= nt; j++)
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{
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STLTrigId i = GetTrig1(j);
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auto & trig = geometry->GetTriangle(i);
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const Point<3> & c = trig.center;
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if (quadfun.Eval(c) > sqr (trig.rad))
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continue;
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Point<3> p = p3d;
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Vec<3> lam;
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int err = trig.ProjectInPlain(geometry->GetPoints(), GetNormal(), p, lam);
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bool inside = (err == 0 && lam(0) > -lamtol &&
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lam(1) > -lamtol && (1-lam(0)-lam(1)) > -lamtol);
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if (inside)
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{
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p3d = p;
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return i;
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}
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}
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return 0;
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}
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/*
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Point<2> STLChart :: Project2d (const Point<3> & p3d) const
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{
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@ -125,6 +125,7 @@ private:
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Vec<3> normal;
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Point<3> pref;
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Vec<3> t1, t2;
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unique_ptr<BoxTree<2,int>> inner_searchtree;
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public:
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void SetNormal (const Point<3> & apref, const Vec<3> & anormal);
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const Vec<3> & GetNormal () const { return normal; }
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@ -133,6 +134,8 @@ public:
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Vec<3> v = p3d-pref;
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return Point<2> (t1 * v, t2 * v);
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}
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void BuildInnerSearchTree();
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STLTrigId ProjectNormal (Point<3> & p) const;
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};
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class STLBoundarySeg
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@ -153,6 +153,8 @@ public:
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STLPointId & PNum(int i) { return pts[(i-1)]; }
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STLPointId PNumMod(int i) const { return pts[(i-1)%3]; }
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STLPointId & PNumMod(int i) { return pts[(i-1)%3]; }
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FlatArray<const STLPointId> PNums() const { return { 3, pts }; }
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int EdgeNumMod(int i) const { return topedges[(i-1)%3]; }
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int & EdgeNumMod(int i) { return topedges[(i-1)%3]; }
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