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CSG2d bugfix
Fixes bug in IsInside(p) test for splines if p lies on an edge of the surrounding triangle. Do a fast check using (new) function IsCloseToTrig() instead of IsInsideTrig().
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@ -402,6 +402,12 @@ bool IsInsideTrig( const array<Point<2>,3> & t, Point<2> r )
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return ( (w % 2) != 0 );
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return ( (w % 2) != 0 );
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}
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}
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bool IsCloseToTrig( const array<Point<2>,3> & t, Point<2> r, double eps=1e-4 )
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{
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r += eps * (Center(t[0], t[1], t[2])-r); // move point a bit to center of trig
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return IsInsideTrig( t, r );
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}
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IntersectionType IntersectTrig( Point<2> p0, Point<2> p1, const array<Point<2>,3> & trig)
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IntersectionType IntersectTrig( Point<2> p0, Point<2> p1, const array<Point<2>,3> & trig)
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{
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{
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@ -1612,7 +1618,7 @@ bool Loop :: IsInside( Point<2> r ) const
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auto s0 = s.StartPI();
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auto s0 = s.StartPI();
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auto s1 = s.TangentPoint();
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auto s1 = s.TangentPoint();
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auto s2 = s.EndPI();
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auto s2 = s.EndPI();
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if(!IsInsideTrig( {s0, s1, s2} , r ))
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if(!IsCloseToTrig( {s0, s1, s2} , r ))
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w += w_simple;
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w += w_simple;
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else
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else
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{
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{
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@ -54,6 +54,35 @@ def test_trig_and_circle():
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ngs.Draw(mesh)
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ngs.Draw(mesh)
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def test_circle_plus_rect():
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circle = Circle( center=(0,0), radius=1 )
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rect = Rectangle( pmin=(-0.5,0.0), pmax=(0.5,0.5) )
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geo = CSG2d()
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geo.Add(circle+rect)
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m = geo.GenerateMesh(maxh=0.2)
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ngs = pytest.importorskip("ngsolve")
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mesh = ngs.Mesh(m)
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mesh.Curve(5)
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assert ngs.Integrate(1.0, mesh) == approx(math.pi)
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def test_circle_plus_rect1():
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circle = Circle( center=(0,0), radius=1 )
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rect = Rectangle( pmin=(-0.5,-0.5), pmax=(0.5,0.5) )
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geo = CSG2d()
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geo.Add(circle+rect)
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m = geo.GenerateMesh(maxh=0.2)
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ngs = pytest.importorskip("ngsolve")
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mesh = ngs.Mesh(m)
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mesh.Curve(5)
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assert ngs.Integrate(1.0, mesh) == approx(math.pi)
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if __name__ == "__main__":
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if __name__ == "__main__":
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test_two_circles()
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test_two_circles()
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test_two_edge()
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test_two_edge()
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