Clean up vsmesh.cpp (remove unused code)

This commit is contained in:
Matthias Hochsteger 2024-01-04 14:29:05 +01:00
parent be2d58ed33
commit e30b727c7b

View File

@ -2,20 +2,10 @@
#include <myadt.hpp>
#include <meshing.hpp>
// #include <csg.hpp>
#ifdef STLGEOM
#include <stlgeom.hpp>
#endif
// #include <parallel.hpp>
#include <visual.hpp>
namespace netgen
{
// extern shared_ptr<Mesh> mesh;
extern NetgenGeometry * ng_geometry;
VisualSceneMesh vsmesh;
@ -992,10 +982,6 @@ namespace netgen
glBindTexture(GL_TEXTURE_2D, colors.texture);
#ifdef STLGEOM
STLGeometry * stlgeometry = dynamic_cast<STLGeometry*> (ng_geometry);
bool checkvicinity = (stlgeometry != NULL) && stldoctor.showvicinity;
#endif
glEnable (GL_NORMALIZE);
glLineWidth (1.0f);
@ -1075,13 +1061,6 @@ namespace netgen
bool drawel = (!el.IsDeleted() && el.IsVisible());
#ifdef STLGEOM
if (checkvicinity)
for (int j = 0; j < el.GetNP(); j++)
if (!stlgeometry->Vicinity(el.GeomInfoPi(j+1).trignum))
drawel = 0;
#endif
if (!drawel)
continue;
@ -1393,11 +1372,6 @@ namespace netgen
linetimestamp = NextTimeStamp();
#ifdef STLGEOM
STLGeometry * stlgeometry = dynamic_cast<STLGeometry*> (ng_geometry);
bool checkvicinity = (stlgeometry != NULL) && stldoctor.showvicinity;
#endif
if (linelist)
glDeleteLists (linelist, 1);
@ -1418,12 +1392,6 @@ namespace netgen
bool drawel = (!el.IsDeleted() && el.IsVisible());
#ifdef STLGEOM
if (checkvicinity)
for (int j = 0; j < el.GetNP(); j++)
if (!stlgeometry->Vicinity(el.GeomInfoPi(j+1).trignum))
drawel = 0;
#endif
if (!drawel)
continue;