mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-25 21:40:33 +05:00
pyopengl
This commit is contained in:
parent
f2f7a27d86
commit
e398e948b6
@ -548,14 +548,25 @@ BOOST_PYTHON_MODULE(libcsgvis)
|
||||
;
|
||||
|
||||
bp::def ("VS", FunctionPointer
|
||||
([] (const CSGeometry & geom)
|
||||
([] (CSGeometry & geom)
|
||||
// ([] (shared_ptr<CSGeometry> geom)
|
||||
{
|
||||
auto vs = make_shared<VisualSceneGeometry>();
|
||||
geom.FindIdenticSurfaces (1e-6);
|
||||
geom.CalcTriangleApproximation (0.01, 20);
|
||||
|
||||
auto vs = make_shared<VisualSceneGeometry>();
|
||||
vs->SetGeometry(const_cast<CSGeometry*>(&geom));
|
||||
// vs->SetGeometry(geom.get());
|
||||
return vs;
|
||||
}));
|
||||
|
||||
bp::def ("MouseMove", FunctionPointer
|
||||
([] ( VisualSceneGeometry &vsgeom, int oldx, int oldy, int newx, int newy, char mode)
|
||||
// ([] (shared_ptr<CSGeometry> geom)
|
||||
{
|
||||
vsgeom.MouseMove(oldx,oldy,newx,newy,mode);
|
||||
}));
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
107
py_tutorials/opengl.py
Normal file
107
py_tutorials/opengl.py
Normal file
@ -0,0 +1,107 @@
|
||||
from netgen.csg import *
|
||||
import netgen.meshing as meshing
|
||||
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from OpenGL.GLUT import *
|
||||
|
||||
|
||||
|
||||
sp1 = Sphere (Pnt(0,0,0), 0.2)
|
||||
sp2 = Sphere (Pnt(0.5,0,0), 0.2)
|
||||
sp3 = Sphere (Pnt(0,0,0.5), 0.2)
|
||||
sp4 = Sphere (Pnt(0,0.2,0.7), 0.2)
|
||||
sp5 = Sphere (Pnt(0,0,0.3), 0.2)
|
||||
|
||||
|
||||
all = sp1+sp2+sp3+sp4+sp5
|
||||
|
||||
|
||||
geom = CSGeometry()
|
||||
geom.Add (all)
|
||||
|
||||
|
||||
vis = VS(geom)
|
||||
# vis.Draw()
|
||||
|
||||
|
||||
window = 0 # glut window number
|
||||
width, height = 500, 500
|
||||
|
||||
|
||||
|
||||
def mydraw():
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
pnear = 0.1;
|
||||
pfar = 10;
|
||||
|
||||
gluPerspective(20.0, 1.0*width / height, pnear, pfar);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
# glLoadIdentity()
|
||||
# gluLookAt (0, 0, 6, 0, 0, 0, 0, 1, 0);
|
||||
|
||||
## glBegin(GL_QUADS)
|
||||
## glColor4d(0.0, 1.0, 0.0, 0.0);
|
||||
## glVertex3d(0.0,0.0,0.7)
|
||||
## glVertex3d(1.0,0.0,2.1)
|
||||
## glColor4d(1.0, 1.0, 1.0, 0.0);
|
||||
## glVertex3d(1.0,1.0,0.2)
|
||||
## glVertex3d(0.0,1.0,0.5)
|
||||
## glEnd()
|
||||
|
||||
vis.Draw()
|
||||
|
||||
glutSwapBuffers()
|
||||
|
||||
xold = -1;
|
||||
yold = -1;
|
||||
mode = 'r'
|
||||
|
||||
def myMotionHandler( x, y ):
|
||||
global xold, yold
|
||||
MouseMove(vis,xold,yold, x,y, mode) # 'm','z'
|
||||
xold = x
|
||||
yold = y
|
||||
|
||||
def myPassiveMotionHandler( x, y ):
|
||||
global xold, yold
|
||||
xold = x
|
||||
yold = y
|
||||
|
||||
def myMouseHandler( button, state, x, y ):
|
||||
print(button,state,x,y)
|
||||
modes = {0:'r', 1:'m', 2:'z'}
|
||||
global mode
|
||||
if button<3:
|
||||
if state==0:
|
||||
mode = modes[button]
|
||||
else:
|
||||
mode = 'r'
|
||||
|
||||
|
||||
|
||||
glutInit("mainwin") # initialize glut
|
||||
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
|
||||
glutInitWindowSize(width, height) # set window size
|
||||
glutInitWindowPosition(0, 0) # set window position
|
||||
window = glutCreateWindow(b"ngs") # create window with title
|
||||
glutMotionFunc(myMotionHandler)
|
||||
glutMouseFunc(myMouseHandler)
|
||||
glutPassiveMotionFunc(myPassiveMotionHandler)
|
||||
glutDisplayFunc(mydraw) # set draw function callback
|
||||
glutIdleFunc(mydraw) # draw all the time
|
||||
glutMainLoop()
|
||||
|
||||
|
||||
|
||||
# param = meshing.MeshingParameters(maxh=0.2)
|
||||
# mesh = GenerateMesh (geom, param)
|
||||
# mesh.Save ("test.vol")
|
||||
|
Loading…
Reference in New Issue
Block a user