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Print function value on double click
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@ -209,6 +209,8 @@ namespace netgen
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void BuildBadelList();
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void BuildIdentifiedList();
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void BuildDomainSurfList();
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bool Unproject (int px, int py, Point<3> &p);
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};
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DLL_HEADER extern VisualSceneMesh vsmesh;
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@ -3128,9 +3128,7 @@ namespace netgen
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void VisualSceneMesh :: MouseDblClick (int px, int py)
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bool VisualSceneMesh :: Unproject (int px, int py, Point<3> &p)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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@ -3150,20 +3148,59 @@ namespace netgen
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int hy = viewport[3]-py;
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GLfloat pz;
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if(lock)
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{
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lock->UnLock();
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delete lock;
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lock = NULL;
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}
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if(pz>=1.0)
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return false;
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// cout << "x, y = " << px << ", " << hy << endl;
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glReadPixels (px, hy, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &pz);
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// cout << "pz = " << pz << endl;
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gluUnProject(px, hy, pz, transformationmat, projection, viewport,
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&result[0], &result[1], &result[2]);
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if (pz < 1.0)
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cout << "point : " << result[0] << ", " << result[1] << ", " << result[2] << endl;
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p = Point<3>{result[0], result[1], result[2]};
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return true;
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}
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if (user_me_handler && pz < 1.0)
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void VisualSceneMesh :: MouseDblClick (int px, int py)
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{
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Point<3> p;
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bool found_point = Unproject(px, py, p);
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if(selelement!=-1)
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{
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if (selelement != -1)
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user_me_handler -> DblClick (selelement-1, result[0], result[1], result[2]);
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const Element2d & sel = GetMesh()->SurfaceElement(selelement);
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cout << "select element " << selelement
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<< " on face " << sel.GetIndex() << endl;
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cout << "Nodes: ";
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for (int i = 1; i <= sel.GetNP(); i++)
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cout << sel.PNum(i) << " ";
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cout << endl;
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cout << "selected point " << selpoint
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<< ", pos = " << GetMesh()->Point (selpoint)
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<< endl;
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cout << "seledge = " << seledge << endl;
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}
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if(found_point)
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{
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cout << "point : " << p << endl;
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if (user_me_handler)
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{
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if (selelement != -1)
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user_me_handler -> DblClick (selelement-1, p[0], p[1], p[2]);
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}
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}
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selecttimestamp = NextTimeStamp();
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@ -3401,6 +3438,7 @@ namespace netgen
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if (vispar.clipping.enable)
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{
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glEnable(GL_CLIP_PLANE0);
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Vec<3> n(clipplane[0], clipplane[1], clipplane[2]);
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double len = Abs(n);
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double mu = -clipplane[3] / (len*len);
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@ -3473,23 +3511,12 @@ namespace netgen
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{
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const Element2d & sel = mesh->SurfaceElement(minname);
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cout << "select element " << minname
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<< " on face " << sel.GetIndex() << endl;
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cout << "Nodes: ";
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for (i = 1; i <= sel.GetNP(); i++)
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cout << sel.PNum(i) << " ";
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cout << endl;
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selelement = minname;
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selface = mesh->SurfaceElement(minname).GetIndex();
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locpi = (locpi % sel.GetNP()) + 1;
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selpoint2 = selpoint;
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selpoint = sel.PNum(locpi);
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cout << "selected point " << selpoint
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<< ", pos = " << mesh->Point (selpoint)
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<< endl;
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for (i = 1; i <= mesh->GetNSeg(); i++)
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{
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@ -3498,7 +3525,6 @@ namespace netgen
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(seg[1] == selpoint && seg[0] == selpoint2) )
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{
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seledge = seg.edgenr;
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cout << "seledge = " << seledge << endl;
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}
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}
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}
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@ -4754,9 +4754,32 @@ namespace netgen
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void VisualSceneSolution :: MouseDblClick (int px, int py)
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{
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vsmesh.SetClippingPlane();
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// vsmesh.BuildFilledList();
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vsmesh.MouseDblClick(px,py);
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Point<3> p;
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bool found_point = vsmesh.Unproject(px, py, p);
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if(!found_point)
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return;
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if(selelement>0) // found a surface element (possibliy behind clipping plane), check if drawn point really is in this element
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{
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double lami[3];
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lami[0] = lami[1] = lami[2] = 0.0;
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// Check if unprojected Point is close to surface element (eps of 1e-3 due to z-Buffer accuracy)
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if(GetMesh()->PointContainedIn2DElement(p, lami, selelement, false) && fabs(lami[2])<1e-3)
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{
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double val;
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GetSurfValue(soldata[scalfunction], selelement-1, -1, 1.0-lami[0]-lami[1], lami[0], scalcomp, val);
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cout << "surface function value: " << val << endl;
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}
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// otherwise assume that the unprojected point is on the clipping plane -> find 3d element containing it
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else if(auto el3d = GetMesh()->GetElementOfPoint( p, lami ))
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{
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double val;
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GetValue(soldata[scalfunction], el3d-1, lami[0], lami[1], lami[2], scalcomp, val);
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cout << "clipping plane value: " << val << endl;
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}
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}
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}
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